Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 899

On the Internet, many players are inexplicably missing the two-player mode of "Super Mario".

After so long, many people actually forgot about this game, but the pro hot sale brought a lot of fresh blood to "Super Mario", so this topic inexplicably became lively again.

Many people went back to play "Super Mario" and found that the design concept of this game is even very advanced!

Especially the somatosensory gameplay and two-player mode of the controller, until now, there seems to be no game on the entire Thunder game platform that can reach the level of "Super Mario".

Many players sighed, but unfortunately Chen Mo didn’t know how to count 2!

If we continue to carry forward this "two-player mode", we can really develop more fun games?

Although the two-player mode of "Super Mario" is very fun, the game is a bit old after all, and most players are tired of playing it.

There was also a player who had a sudden inspiration and proposed a very genius idea.

"How about changing "The Legend of Zelda" to two-player mode? One person controls Link, and one person controls Zelda! Plan pass!"

Then a player complained: "Then I play Link, you play Zelda, you play with Cannon in the castle..."

The player who proposed the genius idea expressed his dissatisfaction: "But I really think the two-player mode is fun! I played "Super Mario" again, and my girlfriend and I didn't have any games to play!"

An understatement immediately triggered a strong rebound from other players.

"Okay, okay, I know you have a girl, get out of here!"

"It's not easy to do two-player mode, so there's no need to say? This kind of game is niche, there's obviously a reason why it's not popular..."

"I think Chen Mo would just continue to develop a masterpiece like "The Legend of Zelda". What's so fun about the two-player game?"

Obviously, most players know that not all games can change the two-player mode.

A two-player mode like "Super Mario" is relatively tricky, but it also requires the support of the game mechanism. It can be said that if you want to do a two-player mode, then the game must be considered from the very beginning of the underlying design. The practice of single-player games and two-player games is completely different.

If the two players in the two-player mode play the dual protagonists, not the simple cooperative relationship like Mario and Kepi? Then there are more problems to be dealt with, and for many designers, they may not even think of what to do.

From gameplay to script to camera, all may have to be redesigned, and all are completely different from the mainstream single-player game mode.

Of course, the "two-player mode" mentioned here is not the online mechanism of online games. If it is online, let alone two people, there is no problem with dozens of people. The two-player mode here refers to the division of labor and cooperation between two players on the same screen like "Super Mario", and both characters are part of the game itself.

Many players still feel that it is a pity that Sithpro is selling so well. If Chen Mo can develop another two-player game that perfectly adapts to Sith, he will definitely buy it!

...

"Mr. Chen, I looked at the art resources you asked me to collect before. Basically, you can use the resources of "Underworld". Some of them do not have one, and you can also find them in the art resource library." Zhou Hanyu said.

Zhou Hanyu understood that this game was indeed a little thing Chen Mo made after finishing "The Legend of Zelda", so he didn't take it much to heart.
Chapter completed!
Prev Index    Favorite Next