Chapter 888 No trace of a novice tutorial
After going through a lot of hardships, Zhao Lei finally got the glider and was able to leave the initial platform.
At this moment, he suddenly realized that the entire initial platform was just a tutorial for beginners?
Recalling, it seems that this is true. From the beginning, the old man taught Link to use fire, to the later opening the tower, exploring the temple to obtain special abilities, and finally obtaining gliders... it seems that they are teaching the game mechanism to players.
However, this novice tutorial is too extravagant. Not only did it take nearly two hours of game duration, it also specially set up a special area, which is the initial platform.
Recalling carefully, the game mechanism of "The Legend of Zelda" is actually very complex and has many systems. For example, just about flame-related content, there are many different uses such as a bit of fire, cooking, attacking enemies, etc., not to mention the slutty operation of waving a torch to drive away bees. The protagonist's special abilities include magnets, ice cubes, bombs, and time stops. These systems can also influence and interact with each other. It is not an exaggeration to say that they are ever-changing.
However, such a complex game system does not have any headaches when playing it, and there is no pressure to learn it. It seems that it will be learned naturally.
The reason is that the game content of the entire initial platform has been strictly planned and is full of various puzzles related to abilities, from easy to difficult, and is progressing step by step. Every time a player solves a small puzzle, his understanding of the game mechanism will go further. After playing the content of the entire initial platform, he will master these complex systems.
This step-by-step method is equivalent to breaking the entire system apart, crushing it and feeding it to the player, so there is no difficulty in understanding it for the players.
Moreover, during the game, the player has no feeling of "I am being taught how to play the game", and the whole teaching seems smooth and natural. Because this kind of novice teaching is not done bluntly through text information or forced operations, and there is no prompt. It just puts a few monsters and a stone there for players to explore on their own.
In other words, players really learn in the game. Even if the player does not discover this special mechanism, it doesn't matter. He can still go all the way. But in the future, there are still many such map mechanisms. Sooner or later, players will discover it and then suddenly realize it.
In order to achieve high freedom of the game, "The Legend of Zelda" has made many complex systems. In order to reduce the player's understanding and learning costs, it has specially created an entire novice area for players to continuously learn and grow in battle.
When the player gets the glider and can leave the initial platform, Link's abilities have been unlocked, and players have already understood how to use these abilities. The next journey is a real high-level adventure for players.
The main plot is clear, and it is to defeat the four controlled beasts, then go to the royal city to defeat Canon to rescue Princess Zelda; the next route has also been determined, and it is to float out of the initial platform and go to the nearby villages and towns to find a man named Impal to get the next prompt.
However, Zhao Lei did not want to leave the initial platform, because he could feel that there were still many contents in this place that he had not explored.
If it is another game, if you find four key shrines to complete the main plot, then there is no need to continue exploring other places. It is nothing more than some simple side plots or repeated collection elements, which does not affect the experience of the main line and is very limited in attraction to players.
But "The Legend of Zelda" is different. Zhao Lei even thinks that running around on the map is much more interesting than the main plot...
What are the Four Sacred Beasts, what are the Princess Zelda? How can you catch grasshoppers in the grass be fun?
There are too many surprises hidden on the entire initial platform. For example, using a sword to cut grass and make physical medicine under the grass. Climbing up a big tree will reveal bird's nest and bird eggs. Cutting trees to collect firewood can make bonfires. Cleaning up Pokebring's camp can get large pieces of barbecue and props hidden in treasure chests. There are also many treasure chests hidden at the bottom of the lake, as well as those malicious and cute people who are acting cute. Haha...
In other games, trees, grass, fruits, bird's nests, these are just scene models or maps, without any interactive functions; but in "The Legend of Zelda", almost everything you can see on the map can be interactive, especially when players first start playing, even if they touch a bird egg or catch two fish in the water, they will have a strong sense of freshness and accomplishment.
If I leave like this, I feel like I have missed 100 million.
Zhao Lei used his glider to float down from the temple and took a good look at the beautiful scenery of the initial platform.
From the entire mobile system of "The Legend of Zelda", you can climb any mountain, swim across rivers and lakes (muddy and glaciers are not good), and you can float from high places with gliders to far away.
In other words, in this game, players can completely freely explore every corner. In other games, there may be some mountains and seas as a long-term view, which players cannot reach with conventional means; but in "The Legend of Zelda", everything you can see on the map can basically be visited, and as long as you go, you will definitely gain.
It may be a few rare mushrooms, maybe haha, maybe a shrine, maybe other special materials... Anyway, there will inevitably be surprises waiting for players to discover in all places that seem to be out of the way.
Of course, whether it is climbing, swimming or gliding, it requires physical energy to be consumed. But this will only put certain restrictions on players in the early stage. In the later stage, players can use the Trial of the Temple to increase their physical strength to a full three tubes, and they can also stockpile a large amount of physical medicine on their bodies, and they can climb or glide almost without restrictions.
Zhao Lei walked around the initial platform again and found two treasure chests.
Although he was still a little reluctant, after looking at the time, two hours had passed. Although the battery life of stihpro and the flagship matrix glasses could still be sustained, Zhao Lei was a little tired of playing.
If you don’t look at the time, Zhao Lei would not realize that he had spent two hours in the game, because the game’s style is very friendly and relaxing; the small puzzles on the map always cling to the players’ interests and will not make the players feel boring.
Chapter completed!