Chapter 881 Cheap VR Version
As September begins, masterpieces appear in large numbers.
Many games are scrambling to preheat before they go online, for fear that their games will not get enough attention and will fail in the release.
As for "The Legend of Zelda", it seems completely different from those charming bitches.
As for the difference...
The Legend of Zelda is not promoted.
After a concept map was released, I didn't believe it at all.
The players were also confused. So far, they were confused even at all about the development progress of "The Legend of Zelda"...
...
There are two Siths in front of Chen Mo, one is the old version of Sith and the other is the new version of Sithpro.
From the appearance, the new version of Stihpro is obviously more beautiful and a little thinner, but because the sizes of the two are very close and the color scheme is completely consistent, so from the surface alone, there is no difference.
At least it is not the difference of "double price".
Both Siths have been installed with the trial demo of "The Legend of Zelda" and are also connected to the current highest-definition resolution TVs to test the performance of these two machines.
In fact, "The Legend of Zelda" can also run on the old version of Sith, but the picture quality needs to be severely compressed, and the player's entire field of vision will also have a little change.
Playing on Sith, the field of view is relatively narrow. If you transmit the signal to the TV, the field of view will be much wider. After all, the screen sizes of these two devices are too different.
However, when the signal is transmitted to the TV, the gap between Sith and Sithpro is revealed.
The original Sith handheld resolution is 720p, 900p on the TV, and the frame rate is around 50 frames.
Sithpro can output the screen with a 4k level effect on the TV, and the frame count is maintained at more than 130 frames throughout the entire process, which is truly silky and smooth.
Of course, "The Legend of Zelda" is different from many FPS games. The picture reaches 30 frames and basically does not get stuck. If it really reaches more than 90 frames, many people may not be able to distinguish the difference with their naked eyes.
But no matter what, the frame rate is very mysterious. High frame rate will make you look very comfortable. Even if you can't tell it out of the naked eye, you will have a general feeling if you play too much: a little bit stuck, or it may be extremely smooth.
As for the VR version of "The Legend of Zelda", of course, the picture is even more unspeakable.
However, the main goal of Chen Mo's test this time is not the sithpro in the TV mode, nor the performance of "The Legend of Zelda" in the VR game cabin.
But...the effect on matrix glasses.
Chen Mo first connected the flagship version of the matrix glasses and Sith screen output, and then turned on the full VR mode in the matrix glasses.
In fact, the principle is similar to that of Sith's TV version, which is to transmit the video signal of Sithpro to the matrix glasses. However, the difference from TV is that the matrix glasses adopt the VR mode.
The matrix glasses in front of Chen Mo were covered with a layer of black, completely isolated from the light from the external environment, and then a picture appeared on the matrix glasses.
The title screen of the game "The Legend of Zelda".
Select demo and enter the trial.
After a brief loading, the picture of "The Legend of Zelda" appeared on the matrix glasses.
At first glance, this picture looks quite similar to the picture in the VR game cabin, but you will tell the difference when you look closely.
First of all, the picture quality is much lower. After all, matrix glasses are just an intelligent wearable device. Even the flagship version of the latest technology is still far inferior to the configuration of the VR game cabin.
However, the game I am running now is "The Legend of Zelda". Because its art style is not realistic and rendering takes up very little resources, even in the TV-level image quality output mode, the performance effect of matrix glasses is still quite satisfactory.
In addition, "The Legend of Zelda" on matrix glasses only supports third-person, and the perspective is higher and farther than the handheld mode or VR mode. This is equivalent to artificially extending the distance of the picture, and the picture quality looks better.
Moreover, matrix glasses can collect player awareness information, so the combination of Sithpro and matrix glasses is equivalent to achieving low image quality VR requirements, and it is basically the same as the VR game cabin in operation mode.
Chen Mo manipulated Zelda to run, jump, and set fire on the field to test whether the effect of this "cheap VR" is smooth.
The result made him very satisfied.
Various operations are exactly the same as those of the VR game cabin. Although the image quality has been greatly reduced and there is no physical feeling, the fun of the game has been preserved.
It runs smoothly, and even when there are large flame special effects, the frame rate remains stable and there is no lag.
And the most important point is that through the combination of Sithpro plus the Ultimate version of Matrix Glasses, the VR game becomes a portable game. Although the experience is much worse, at least... players can experience the VR version of "The Legend of Zelda" anytime and anywhere.
In fact, with the breakthrough of the micro-consciousness acquisition device, the size of the VR game cabin has been rapidly shrinking. The newly released game cabins by manufacturers are basically reduced by about 30% compared to the original game cabin.
But the problem is that the VR game cabin needs to give players a full body feeling, and there is no significant breakthrough in configuration and performance, so no matter how much it shrinks, it is difficult to shrink to be smaller than that of people, and it will never be portable.
In this case, the combination of Sithpro plus the Ultimate Edition of Matrix Glasses has completed the operation of "portable VR game" first.
Although... there are a lot of castration.
But no matter what, it is VR, which is enough.
Many people may be wondering why they should release the Ultimate version of Matrix Glasses with Sithpro? These are obviously two products that are completely incompatible.
The answer is here.
Of course, Sithpro and Matrix Glasses can run VR effects mainly because the configuration required by "The Legend of Zelda" is relatively low. If it is other realistic games, such as "Underworld", it is difficult to run smoothly with the performance of these two devices, and the performance of the Ultimate Edition of Matrix Glasses will also become very poor.
But the art style of "The Legend of Zelda" determines that it does not take performance. A little bit of speculation can also ensure the game effect. Just like Chen Mo's previous life, many people also enjoy playing "The Legend of Zelda" with the 720p mode of handheld console.
Chen Mo took off his matrix glasses and said to Zhou Jiangping: "It's totally OK. I think I can send a promotional video to warm up."
Zhou Jiangping showed joy: "That's good! I was a little unsure about these two new products, but it would be better to have new games to protect them. At the new product launch that day, everyone's response was really mediocre, which made me feel unsure."
Chen Mo smiled: "No need to be unsure. With this free time, it's better to prepare more goods. It's really embarrassing to always be out of stock within a few minutes of the sale."
Chapter completed!