Chapter 879 cartoon style
Chen Mo's new game horoscope has not yet been released, and the players are already looking forward to it.
Now for many players, "predicting Chen Moxin Game" has become a routine that happens every few months. Although no one guesses correctly every time,... this is more worth guessing, right?
At the same time, at this middle of the year, various game works have also flowed out.
There are linear games and open world games, but there are significantly fewer open world games than in previous years. From the beginning of the year to the present, there are only two models that can be seen, and one of them is "Assassin's Creed" made by Chen Mo himself.
However, there are four or five more works in the linear game this year.
Although Chen Mo did not disclose any information about the new game at all, there is a keyword, which is sith.
Many people speculate that since this is a game that will be equipped with Sithpro... it is very likely to be a linear game.
Because based on previous experience, Sith's performance is far worse than that of the VR game cabin. After all, Sith can be carried with you by handheld, while the VR game cabin is so big that the two are completely incomparable in terms of performance in both screens and performance.
Everyone buys Sith because it is cheap and portable, but it really needs to expand to compare the experience and effects with the VR game cabin. That is Shi Lezhi. After all, one is more than 2,000 yuan, and the other is tens of thousands of yuan. The price difference is dozens of times.
Therefore, when a game like "Dark Soul" is transplanted to Sith, it requires a lot of resource adjustments and castration. Although the gameplay is consistent, the experience in all aspects has been reduced too much.
Moreover, "Assassin's Creed" was not transplanted to Sith because the capacity is too large.
The process of "Dark Souls" is relatively fixed, and the excellent level design maximizes the amount of resources required by the game. It does not have so many cool special effects and ultimate art effects, so it can only be run smoothly when transplanted to Sith.
If it is a game of "Assassin's Creed: Origin" that is transplanted to Sith, it doesn't mean it's not possible. Anyway, it's all over the castration, but the game experience is definitely not as good as the Stih version of "Dark Souls".
In order to maximize the use of Sith performance, linear game is still relatively resource-saving.
What's more, Chen Mo's linear game is good, not to mention last year's "The Doomsday of the United States", but this year's "Silent Hill" still fully demonstrates the advantages of this kind of movie-talking and game.
Everyone was scared!
However, some people have also suggested that the launch of Sithpro is to port more and more powerful games on it?
Maybe it's a game of "Assassin's Creed: Origin" that can be transplanted?
...
While discussing Chen Moxin’s game, a question became popular on the Internet.
This topic first appeared in the internal groups of some game designers, and then quickly spread to forums, Weibo, and Q&A websites.
The original title of the post is: "Do you want to join Thunder Interactive Entertainment? Try to answer this question!"
I have to say that this author is well aware of the essence of the title party. This title alone has caused many people to repost it crazy.
Not only players, but also in the internal groups of many designers, everyone is also discussing this issue.
"Design a unique combat system around the 'environmental interaction mechanism'."
Whether it is players or designers, everyone wants to join Thunder Interactive Entertainment. After all, this is the only top factory in China, and the treatment is even more unspeakable.
Moreover, even those designers who are very satisfied with the status quo and do not want to join Thunder Interactive Entertainment are curious about what the topic Chen Mo personally gave looks like?
According to the poster, this question is the final question of this game design competition, and it was personally asked by Chen Mo. If you answer it well, you can directly enter the latest project that Chen Mo is developing.
In the Q&A community, this question became popular instantly, with thousands of answers appearing, and there are even many well-known domestic first-line designers among the answerers.
"If it were you, how would you design the 'environmental interaction' system that Chen Mo asked for?"
Many people have expressed their opinions on this issue, and the views of several highly praised answers are surprisingly consistent, believing that this may represent the direction of Chen Mo's next stage of research and development.
Many people have also written very good design plans and gained a lot of approval. Some designers even consider putting their plans into practice.
But no one knows what the standard answer is in Chen Mo’s mind.
Some people still have questions and secretly ask the whistleblower, is it really okay to leak the exam questions?
The whistleblower replied: "It doesn't matter, there is no confidentiality requirement for the entire design competition."
In fact, Chen Mo didn’t care about this kind of thing at all. This is a very empty topic. Who can think of the entire chemical engine system just by relying on the words “environmental interaction mechanism”?
Even if someone considers this, the Legend of Zelda has been made before he even started the project.
It’s good to let go of the topic and give everyone a lively thinking.
Anyway, you can't guess it.
...
In August, news about various masterpieces was exposed.
Some people have promotional pictures and game information, some have promotional videos or even trial videos.
Chen Mo was not willing to fall behind and released...
The name of the game and a concept picture.
Many players were shocked. Chen Mo was really becoming more and more foolish. With a name plus a picture, is this a big deal?
Moreover, when seeing this picture, many players feel a little confused.
What is this style of painting?
On the right side of the picture is a male character wearing a blue top climbing on a cliff, and the main part of the picture is a beautiful vision.
The rising sun shines through the white clouds, covering the outline of the mountain in the distance with a layer of afterglow, and a volcano in the distance can be seen towering into the clouds.
Looking closer, there are towering towering towers, bridges across the lake, hills, fields, mountains, forests, shrines...
The composition layout is fine, the scenery is also pretty, the only thing that is a bit strange is...
The cartoony feeling is a bit strong.
Not only is the color scheme of the whole picture full of cartoonish ventilation, but even the protagonist's design, shape, clothing, movements, etc., are full of cartoonish ventilation.
Of course, it is not that kind of particularly childish cartoon style, it is relatively close to the Japanese style, or in other words, the whole environment gives people the feeling of gouache painting.
But no matter what, it has nothing to do with "realistic".
Many people are a little confused. Chen Mo has changed his style of painting?
In my impression, Chen Mo rarely makes such cartoon-style games. Of course, the kind of "Plant vs. Zombies" is nothing...
Let’s look at recent works. Whether it is "The Doomsday of the United States" or "Assassin's Creed", they are all going in the path of refinement and realistic. This is also the general trend in the game industry today. I wish I could make the game as refined as reality.
Chapter completed!