Chapter 872
The dispute over the open world and linear game has also caused quite a lot of debate online.
Even some pure game enthusiasts joined in the discussion, but their discussion mainly focused on personal preferences and feelings, and it was inevitable that they would become self-talk and talk to each other, and no one could convince anyone.
As for game designers, some of them have indeed used various data and research to demonstrate the future development direction of games, while more people have adjusted their R&D direction through this discussion and decided which approach to the development characteristics of their R&D games.
It has to be said that "Underworld" and "The Doomsday of the United States" have indeed resurrected the linear game.
It is not very accurate to say that it is resurrected. These two games should have redefined what is a truly qualified linear game and resurrected this concept.
In this discussion, Chen Mo's example was inevitably discussed repeatedly.
Last year, he won the Best of the Year with his full score masterpiece "America's Doomsday". This year's first VR masterpiece "Assassin's Creed" created a new big IP. Chen Mo can be said to have become a benchmark figure, and his approach is also regarded by many people as representing the most advanced design concept in the game industry today.
Just like Chen Mo's Apple phone in his previous life, even if many people complain about being ugly when new products are released, even if there are so many mobile phone manufacturers in the world each have their own advantages, when Apple's new products are released, everyone will still clearly realize one thing: the best mobile phone is indeed Apple.
Just like Apple's reputation is piled up with generations of flagship mobile phones, Chen Mo's reputation is piled up with classic games.
He is no longer the new designer who is unknown and will be questioned every time he enters a new field. Now Chen Mo, no matter what type of game he is playing, most people's first reaction is: "Does Chen Mo want to redefine this type of game again?"
Many people who support the open world are taking Chen Mo's approach as an example.
What was Chen Mo doing when other game designers imitated Chen Mo to create games like "Traveler" and "Lost Fleet"?
Working on Assassin's Creed: Origin.
What type of game is Assassin's Creed: Origin?
Open World.
Look, Chen Mo no longer does linear games, he is doing an open world. Obviously, the open world is the direction of future development!
Don't say it, although this argument looks stupid, it's really incredible.
Many people are wondering: Does Chen Mo feel that he has tapped the potential of linear games after "The Doomsday of the United States", so he chose an open-world game with more development prospects?
In Weibo Q&A, many people are expressing their opinions on this issue and discussing it enthusiastically.
At this time, someone had an idea and could pay to ask Chen Mo!
Last time Chen Mo answered that the new game was "PUBG" on Weibo Q&A. He was watched hundreds of thousands of times in just four words. After paying 9999, the rich man who asked Chen Mo for more than 100,000 yuan.
This time, another rich man decided to follow suit and paid 9999 to ask Chen Mo: "What do you think about open world and linear game? Which game type has better prospects? Is the success of "American Doomsday" the success of linear game? Why did the Assassin's Creed do this this year turn to the open world?"
There are many questions asked, and it is obvious that this rich man is full of curiosity.
Many players are eagerly looking forward to it and want to hear Chen Mo’s own answer.
After all, in a sense, his answer is the correct answer to the current development direction of the game industry.
However, some players think that Chen Mo will not answer. Even if he sees the future development direction of the game industry, how can he make it public and let those game manufacturers with competitive relationships know?
If linear game is really that good and game manufacturers are rushing to do it, wouldn’t it be very unfavorable for Chen Mo himself?
But what these people did not expect was that Chen Mo really answered.
And the answer... in a sense it makes people laugh and cry.
"I've thought too much about it, I'm just getting tired of linear game and want to change my tricks."
The players who spent 1 yuan to watch this answer all spit out old blood.
"Just want to change the trick?"
"Damn! I thought I could hear some shocking inside story! I just lie to me for one dollar?"
"Come on, drag Serent out for me, to let you answer questions, not to show off!"
"Pretending like the wind, always accompany me?"
"It means that you are so confused about linear games and open world, I am not at all confused at all. I can do whatever I want and do it well?"
"Hahahaha, other designers are afraid they are going to be angry to death by you!"
...
...
Although Chen Mo's answer was once again watched by netizens and received a lot of likes, I have to say... this answer is the same as if it was not answered.
The debate continues, and each designer makes his own judgment on the direction of future games.
Chen Mo himself... had basically decided on the development plan of the new game at this time, and at the same time, he also paid attention to the game design competition.
So far, the game design competition is still moving forward in an orderly manner. For this competition, graduates from various universities have shown extraordinary enthusiasm.
Because all players with excellent performance can directly get the opportunity to join Thunder Interactive Entertainment. Whether they join as employees or as independent game designers, they are equivalent to holding a thick thigh that cannot be thicker, and their future is bright.
Those other jobs, whether stable or seem to make a lot of money, seem to have become slacks compared with Thunder Interactive Entertainment's job opportunities.
After all, it is rumored that the year-end bonus of Thunder Interactive Entertainment is paid at a three-digit monthly salary.
It also went viral that the total quarterly awards of all employees of some popular Thunder Interactive Entertainment even reached nine figures.
It can be said that he is rich and inhumane!
Moreover, many of these people came with love for the game industry.
These new graduates who have just left campus are full of ambitions, hoping to show their strength in the game industry, hoping that players can play the games they make, and hope that their games can enter the international market like "The Doomsday of the United States", conquer major game review media, and make their names a household name...
Even if you can't be the main creator, even if you are just a participant, it is a very honorable thing to appear in the list of the final producers of this perfectly scored masterpiece.
After layers of screening, those players who are truly capable and have the attitude have basically stood out.
And now, they are all very excited.
Chapter completed!