Chapter 869 The meaning of the creed
The entire game is very long. Even Lao Song is obsessed with playing every day. When he really gets through it, "Assassin's Creed: Revelation" has been released.
Looking back at the journey he spent in the game, Lao Song felt a little like a different life.
Within more than ten days, Lao Song experienced the lives of three people, spanning ancient and modern times, and spreading many famous cities in history, including Jerusalem, Damascus, Florence, Constantinople and other historically.
During the long game period of dozens of hours, Assassin's Creed: Revelation created the images of three great assassins, and for Egio, he was extravagant to show all his experiences from birth to his twilight years.
What is even more commendable is that each of these three protagonists has different lives, different experiences, and different personal charms.
From his initial reckless advancement to his later growth as an assassin mentor, his behavior changed the code of conduct of the assassin and guided the development direction of the assassin organization. After studying the Golden Apple, the improvement of the assassin's sneak sword was even more conducive to the later assassins' suffering from the broken fingers.
Through Altay’s experience, players also understood the true meaning of Assassin’s Creed “Everything is empty, everything is acceptable”.
At the beginning, Altayle thought that this creed meant that the assassin could act recklessly, but later he gradually realized that this creed was originally a kind of wisdom. Later, Altayle restrained his arrogance and conceit and became a calm, focused, modest, patient and intelligent person, shouldering the responsibility of leading the entire assassin organization forward.
"Everything is empty, everything is acceptable" is actually a kind of respect for free will. People's will and thoughts should not be bound by rules. It is because of the existence of free will that new ideas will continue to emerge, human civilization can continue to develop and progress, and the entire human society and ethnic group will have vitality.
Like the Templars, the Assassins have the ideal of establishing a perfect world, but this perfect world is by no means achieved through cruel order. The Assassins hope that one day the will of human beings can be liberated and they can control their own behavior without the constraints of the law.
Altayle spent her whole life to understand the true meaning of Assassin's Creed. If it weren't for Altayle, the entire Assassin organization might have been destroyed by Altayle's mentor Almulin or Abbas. Altayle's thoughts were also constantly passed on, affecting the thoughts of all the assassins in later generations.
And Egio Auditore's life is even more magnificent.
In Assassin's Creed: Revelation, Egio's story accounts for three-quarters of the entire game, and even tells his entire experience from birth to his twilight years. This is unprecedented in all the games Chen Mo has made before. In terms of duration, it can be regarded as a long hero narrative poem.
In Egio's youth, in the process of revenge, he gradually understood the mission of being an assassin, became mature, wise, and brave, and gradually grew into a qualified assassin master.
In Egio's prime, in order to fight against the Borgia family of the Templars, he recruited citizens from the bottom to join the Brotherhood and revitalize the Assassin Organization.
In Egio's twilight years, he searched for the keys left by Altaïr, and finally opened the library, saw Altaïr's remains, and completed his historical mission.
As for Desmon, his plot is minimal, and players always ignore him at the beginning.
He was unwilling to accept his fate as an assassin, liked to protect his friends, and longed to live like an ordinary person.
So, he escaped and would rather be a bartender.
But fate joked with him. He was kidnapped by abstergo and was involved in the struggle between assassins and the Templars. He went with the flow and could not help himself.
However, as the plot unfolds step by step, everyone also saw Desmon's change, and he began to shine with the glory of freedom and faith, and he took on the mission of saving the world without hesitation.
...
This long game experience made Lao Song feel too much.
Maybe it is because of the spirit of the protagonists? Or the yearning for free will in Assassin's Creed?
Perhaps it is because of the high reproduction of history and cities in the game?
Perhaps it is the indescribable sense of fate and epic throughout the story?
Before, Lao Song originally thought that "Assassin's Creed: Apocalypse" would focus most of the pen on the stories of ancient protagonists, showing the ancient exotic style, and the plot of the pioneers was just a small foreshadowing or easter egg.
But he soon realized that he was wrong. "Assassin's Creed: Revelation" not only showed a pioneer in the ancient plot, but even specially created a modern protagonist, perfectly stringing the pioneer, ancient lines, and modern lines.
In terms of history, Assassin's Creed: Revelation still inherits the characteristics of Assassin's Creed: Origin and promotes it.
In the game, the story is not limited to history, nor is it stubbornly trying to reproduce the entire historical truth. Instead, it shows history in a "combination of reality and reality".
For example, the assassin mentors Almulin, the Bogia family, Leonardo da Vinci, Michelangelo and other characters in the game are all real characters in history, and the cities where the protagonists travel, such as Florence, Jerusalem, etc., also restore their true appearances as much as possible in the game.
For example, the Assassin organization has prototypes in history, and the weapons used by the Assassin include cuff swords, etc. There are also prototypes. When dubbing, foreign voice actors deliberately asked foreign voice actors to bring other accents in English to highlight the identity characteristics of these characters.
However, it is obvious that most of the plots in this story are fictional, but they use the historical background to connect the unsolved mysteries and various clues in history, and unify them under the story background of "Assassin's Creed", thus creating a feeling of being both true and illusory, just like those illusory legends, like those secret realms in "The Uncharted Seas" that no one has believed.
This close combination of art and reality makes the whole story of Assassin's Creed: Apocalypse both real and exciting. Players really feel like they have traveled through a long period of time and returned to the past, experiencing those wonderful but unknown stories. This feeling is simply unparalleled.
...
Lao Song came out of his game cabin and couldn't help but sigh: "It's really awesome, Chen Mo did not disappoint me! "Assassin's Creed" is really particular!"
Chapter completed!