Chapter 85 The Story of a Text Adventure Game
Many chess and card game designers believe that chess and card games are very simple, so they don’t need to be guided by novices. Anyway, players who come to play have basically played them in reality, so it is impossible for them to not understand the rules.
But this view is actually wrong.
There are actually slight differences in the gameplay of chess and cards in different places, such as mahjong, eating, touching, leverage, and various card types. The rules of mahjong in different regions are different. For example, if a player only plays national standard mahjong, he also wants to play mahjong when he sees blood flowing, but without the guidance of a newbie, he will be very confused. It may be very painful to rely on himself to explore.
There is even a group of players in reality who rarely have the opportunity to play chess and cards, and Landlords play hard. However, they want to improve their level so that they will not drag their backs when playing cards occasionally. These people come to play in chess and card games, and hope to have some tips for beginners.
Like Tencent chess and cards in his previous life, they did a very detailed job in this regard. Basically, after a novice enters the game, as long as they understand a little bit of the rules, they can play smoothly all the way. And as they continue to play cards and complete tasks, they will also receive a lot of rewards.
Chen Mo even made domestic card mobile games like "My Name is MT". This level of numerical stimulation is basically a pediatric science and it is not difficult.
The second aspect is the competition field.
In fact, the competition are mainly designed for German holdouts. The characteristics of German holdouts are very suitable for playing in the competition. Some people even do not play in the hall card table, but only play in the competition.
The so-called competition arena means that each person pays a certain registration fee. The system summarizes the registration fee, and everyone has the same bargaining chips. Players are randomly assigned to different poker tables, and people are constantly eliminated, and eventually they will be ranked first or top, winning the prize pool.
In fact, the game are similar to the survival game. On the one hand, the player is required to be stable, because once it is not stable, the whole game will be over, and the ultimate goal is to gain money. On the other hand, the player is required to seize opportunities, use good cards to expand their chips as much as possible, and consume their opponent's chips.
For example, in the hall table, players often lose a large number of chips due to impulse, and the winning or loss is uncontrollable. However, in the field, players will lose at most one ticket, and if they persist until the end, they can even get more than ten times the profit.
Therefore, for many players, they prefer the competition field. Although the competition field may lose more (who purchases tickets many times but never enters the money circle), the frustration that players experience is very weak.
In my previous life, some games like Landlord and Mahjong were also used as competition venues, but the popularity of competition venues should be the ones that brought the popularity of the German Putong.
There is no German holdout in this world, so the development of the competition are also seriously lagging behind. Chen Mo just perfected all the rules of the competition, which will also become a major gimmick in "Thunder Chess and Cards".
There is also the Thunder Game Platform. Chen Mo currently has 5 games in his hands, namely "flappybird", "Plant vs. Zombies", "My Name is MT", "Lifeline", and "Thunder Chess and Cards" (Direct Landlord, Mahjong, Thunder Poker).
Most of the games here are mobile games, while "Plant vs. Zombies" and "Thunder Chess and Cards" are both mobile phones and computers.
The Thunder Game Platform on the computer is the main platform of Chen Mo Games. On the computer-side game platform, the game will be regularly discounted and promoted, and the dynamics of each game friend can be shared, the results of each game are viewed, etc.
Of course, these functions do not need to be completed in one go, just increase them slowly. The Thunder Game Platform on the computer is controlled at around 10m. Of course, if you add functions in a crazy way, it may increase to 100m in the future, but it will still be smaller in the early stage to avoid players' dissatisfaction.
The Thunder Game Platform on the mobile phone is even smaller. It exists only as something like the application market. The size must always be controlled at around 5m. Even if there are more new functions in the future, the size cannot exceed 15m.
...
On Monday, Zheng Hongxi officially joined the company.
Chen Mo thought for a while and temporarily asked Zheng Hongxi to work on the computer in the experience store. Considering that more and more people will be there in the future, Chen Mo was wondering if he would make more money in the future and consider changing to a larger experience store or studio.
Of course, it is a bit too early to think about this now. Although Chen Mo is rich now, he still doesn’t have to make such a struggle.
In the past two days, Su Jinyu has basically completed the basic structure of "Lifeline", because it is just a text adventure game, the rules are very simple, and the interface is nothing more than a chat window, which is very fast to do.
Chen Mo said to Zheng Hongxi: "This is a text adventure game. This kind of game mainly sells plots. You only need to follow this background setting, plan each option and enrich the storyline."
Zheng Hongxi looked at the design draft given by Chen Mo and was a little surprised.
"That's so simple? The whole game is presented entirely through chat?" Zheng Hongxi asked.
Chen Mo nodded: "Well. So whether players buy it or not depends on the plot."
Zheng Hongxi: "...The pressure is a little too high. Is it really okay to take on such an important task on the first day of work?"
Chen Mo said: "What an important task is this? Think about it, you have to write the Azeroth universe yourself, or even the official novel."
Zheng Hongxi: "Then...I'll work hard."
Chen Mo patted his shoulder: "It's okay, don't worry. If you don't write well, you will rewritten it."
Su Jinyu complained: "It has no comforting effect at all, the store manager!"
After handing over "Lifeline" to Su Jinyu and Zheng Hongxi, Chen Mo continued to go back to the second floor to develop chess and card games.
...
Three days later, Zheng Hongxi gave Chen Mo the first draft of the plot plan of "Lifeline".
The first draft of the plot planning mainly defines a large framework, including how many branches, how many endings there are in the entire plot, how many options there are in each step, what results each option will lead to, etc.
This first draft is drawn using a flow chart, and the plot of each step is a summary, very brief.
Chen Mo took a rough look at Zheng Hongxi's first draft, planned more than 70 steps of the plot, and had 4 finales.
"Well... it's not bad." Chen Mo said, "but it needs to be rewrite."
Zheng Hongxi: “…”
Chen Mo explained: "First of all, the plot should have a gradient. Your current planning and timeline are very chaotic. In this game, the time between inside and outside the game is the same. The characters in the game have to wait for the player for eight hours, which is a real eight hours. This time is to create a sense of reality for the player."
"And you obviously didn't notice this when planning the plot, and didn't realize the impact of time on the plot rhythm."
"Secondly, your plot tension in the middle and late stages is similar, and in fact it should be constantly improving, especially the plot in the final escape stage, which should not be so dull. Maybe you can add some more thrilling elements, such as...mutated aliens."
"There is also that the content is not rich enough. You need to double the selection steps to more than 120 steps, and the ending will also increase accordingly. Ninety percent of them are the failed endings. Players must be careful and some key steps must be taken right in each step to achieve a happy ending."
Chapter completed!