Chapter 839 Playing the prologue for 2 hours
Kamu finally didn't have the courage to jump down, and at this time, Bayek encountered a group of soldiers. The men of these ancient order masters were very strong. Bayek could not beat them at all and could only be arrested.
In the pyramid, the ancient preceptor captured Kamu and forced Bayek to tell the secret of the fragments of Eden. Bayek rose up to resist, but in the end he could not do anything, he instead implicated his son Kamu and died tragically.
Afterwards, the Ancient Preceptor and Bayek respectively showed the correct usage of the Eden Fragment Golden Apple, which is used to shoot the headshot...
This plot explains the whole story of Bayek's revenge. After that, Bayek returned to Hopzafa's residence and left Siva Oasis, and the prelude to the game was officially over.
The distant view of Alexandria appeared in the distance. This huge city-state relies on the Nile River. The turquoise sea surface in the distance, lush vegetation and stretching yellow sand form a beautiful scene. The logo of "Assassin's Creed: Origin" also appeared in the sky.
At this moment, an achievement popped up in the system: [Complete Prologue: Don't worry, I'm just starting out!]
Lin Mu was shocked. He subconsciously looked at the system time. Nearly two hours had passed since he entered the game cabin.
"The prologue of 2 hours? Then how long is the total game time of this game?"
Lin Mu was also very shocked. He had long known that "Assassin's Creed: Origin" would recreate a huge ancient Egypt. He knew that the game would be long, but he did not expect to play it for two hours in just one prologue!
If you think about it carefully, the main plot of the prologue is actually not complicated. It is just that you go back to Siwa Oasis and assassinate two ancient preface masters. But the reason why you played for two hours during the game was that the entire map was too big!
Although there are mounts, they can run around, make branches, hunt a few wild animals, open a few teleportation points, clean up a few military camps or camps... Time passed inexplicably.
Moreover, "Assassin's Creed: Origin" developed by Chen Mo has not yet added modern plots, so before Bayek rushed to Alexandria, there was no modern plot interspersed, and the player's game experience would not be so fragmented.
As for why the modern plot has not been added yet...
Many people think that modern plots make the story of "Assassin's Creed" seem fragmented and unnecessary. In fact, this is a wrong idea. The most important significance of modern plots is that they connect the modern lines of the entire story of "Assassin's Creed", especially the modern plot related to Desmon. It can be said that the whole story is told very clearly, making the series of stories of Assassin's Creed a long epic that lasts for thousands of years, making the connection between different ancient protagonists, and also greatly enhancing the player's sense of substitution.
It can be said that if we consider the entire Assassin's Creed series of stories as the perspective, modern plots are absolutely essential.
However, in the work "Assassin's Creed: Origin", the existence of modern plots is relatively weak. Taking it off for the time being does not affect players' understanding of the entire story, but instead makes the story more coherent.
In terms of game settings, the current "Assassin's Creed: Origin" is experienced by players in Animus, and the story versions in Animus are all collected memory samples for everyone to experience. Therefore, it is reasonable in terms of settings.
Of course, when other stories about Assassin's Creed are developed in the future, modern plots will inevitably be involved. Desmon's story will definitely be added at that time, but those are left for subsequent development.
Lin Mu recalled this long prologue, and said that where the most outstanding impression of him should be the customs and customs of Egypt!
Obviously, Chen Mo knew from the beginning that the core selling point of this game was, and he did it very well. A small Siwa oasis, whether it is villagers, soldiers, or even wild animals, seemed to have its own ecology. For example, soldiers patrolling during the day and sleeping at night; villagers go out to work; hyenas hunt antelope...
Coupled with the highly detailed pictures and super large maps, players can really feel that this is a very real village and town when walking in Siwa Oasis, as if every villager has his own story.
Lin Mu felt very proud. He knew that Chen Mo was right. If he had to do independent games by himself, he would not be able to create such a huge open world in his life. After all, every detail in this game requires many professionals to perform their duties, and it also requires a very huge investment.
Lin Mu felt honored to be able to participate in the research and development of this kind of game and also be responsible for the verification of Egyptian culture and humanistic style in the game.
Instead of continuing to play, he chose to exit the game cabin.
The 2-hour game also made him a little tired, and the open-world game is not as compact as a linear game.
If it is a game like "Underworld" and "American Doomsday", players always feel a feeling that pushing themselves forward, and they can't stop at all levels. However, "Assassin's Creed: Origin" is an open world, and players have many choices at the same time, so they don't have to rush to pass the level, complete the task slowly, and experience the Egyptian style.
Lin Mu just came out of the game cabin and heard someone shouting outside: "Hey, someone is out, someone is out!"
Lin Mu was shocked. There were several people lined up outside the game cabin now. After seeing him come out, the guy in the front line couldn't wait and kept drilling into the game cabin, as if he was afraid that he would regret it...
Not only this game cabin, but also lined up in front of other game cabins. Everyone looked envious when they saw the player who was drilling into the Linmu game cabin.
Lin Mu: “…”
This scene is a bit too hot, right?
Lin Mu had not been to Chen Mo's experience store before when he was trying out the new game. This time he saw the scene of players queuing up, and finally understood why Chen Mo was in a hurry to repair the new headquarters.
There is no supply or demand at all!
Many players queuing outside are waiting for a lot of hard time. Whether they can play a new game is completely free. What if the player in a certain game cabin is a master of liver and play for six or seven hours in one go? Then the players queuing outside are just a slap...
But there is no way, players all want to play Chen Mo's new game, so queuing up for a long queue every time they try out the new game has become a kind of glimpse of the experience store...
Chapter completed!