Chapter 833 "Egyptian Style" and "The Beginning of a Legend"
As players are looking forward to it, "Assassin's Creed: Origin" has updated two more promotional videos one after another.
"Castle: Medieval" is not idle either, and it also updated some videos of gameplay introduction.
In fact, strictly speaking, the difference between the game types of these two games is quite large, and there is no competitive relationship in the absolute sense, unlike "Underworld" and "Lost Treasure".
Many die-hard players who like similar themes will basically buy "Castle: Medieval" no matter what it looks like.
But this does not mean that the two games have no competition. Their main competition is not in their respective core fans, but in the group of players who like both types of games.
In fact, in many cases, the division of player groups is relatively vague. Many players play slg, moba and fps, but they like RPG the most. Players like this do not have an absolute preference for a certain type, so when they choose a game, they will consider other factors, such as the theme of the game.
"Castle: Medieval" is not just a simulation construction or simulation management game. The biggest advantage of the game over the PC is the sense of inclusion. If you just build a house in the castle and observe the life of farmers and soldiers in the castle from the perspective of God... Then it doesn't make any sense to spend money on VR.
Therefore, in "Castle: Medieval", simulated management is only a small part, and the core experience is to experience the life of the medieval period as a lord.
For example, walking in your own castle, watching blacksmiths make irons, farmers transporting food, soldiers training, etc., and the real exciting content to players is in combat.
In this game, the feeling of fun that battle brings to players is much greater than the simulation management gameplay, after all, it is a VR game.
Players can experience various different combat methods such as siege battles, defense cities, and outdoor combat. For players, the most exciting part of the entire game should be to command their own troops to fight outside the castle, defeat the enemy troops and take advantage of the situation to attack the city and plunder resources from other castles.
In this part, the battle system of "Castle: Medieval" is very similar to many RPG games and Act games. Many players even consider buying "Castle: Medieval", mainly to experience its combat system and the cold weapon battle that highly restores history, but they are not interested in the operation and construction of castles.
After all, simply simulated games are no longer popular in the field of VR platform.
Therefore, although "Castle: Medieval" has no absolute competitive relationship with "Assassin's Creed: Origin", the launch of these two games at the same time will definitely have a certain impact on each other's sales, especially for a large number of marginal players, they are likely to only buy one.
...
Two new propaganda cgs released in "Assassin's Creed: Origins", called "Egyptian Style" and "The Beginning of Legends".
In "Egyptian Style", the entire promotional cg still uses real scenes in the game, but the protagonist is no longer a historical figure, but the scenery of Egypt.
In this promotional cg, in the melodious and soothing songs, scenes of desperate situations are presented to everyone.
A group of pyramids in the long yellow sand.
The hardworking Egyptian people.
The sunset shines on the Nile River.
Egyptian city-state in the oasis.
The hippo that opened its bloody mouth and bitten it with the crocodile.
A male lion who captures antelope on the grassland.
Crocodile cruising under the water.
Hyena foraging on the grassland.
Egyptian slave labor that is building the statue of the god.
At the end of the picture, Bayek rode on a camel and looked down at the Egyptian territory below from the top of the mountain. It looked even more beautiful under the sunlight.
In "The Legendary Beginning", the entire promotional cg focuses all the shots on Bayek.
Bayek in the mural and Bayek in the reality are perfectly combined into one through the camera switching, and through thrilling battles, they tell the little things about this legendary figure.
Slide from the pyramid.
Fighting against the huge war elephant.
Assassinate with a sneak sword.
Come to the long-closed temple.
Fighting life and death in the arena.
A vigorous naval battle.
Cut the throat, pierce the chest, and headshot.
Bayek's generous speech was deafening.
["We must fight for the free will of the people!"]
【“Even if hope is small, our brotherhood is the only opportunity!”】
...
Unlike previous games, these three promotional films of Assassin's Creed: Origins do not have too many mysterious or concealment, and basically explain many aspects of the game clearly.
The earliest promotional film "The Battle of Power" tells the story background and main thread of the game, which is the history of the period between Emperor Caesar and Cleopatra.
"Egyptian Style" tells the world view of the game. Obviously, this game includes the open world of everything, and even the animal ecology in the wild Egypt, hippos, crocodiles and lions.
"The Beginning of Legend" focuses on Bayek, while reflecting his personal charm on the contrary, it basically explains the fighting style of the game.
Bayek can use a sneak sword to assassinate, use a bow and arrow to shoot enemies at a long range, or use a long sword, a scimitar or heavy weapons to fight in close combat.
It's different from "The Doomsday of America". The previous promotional video of "The Doomsday of America" can be said to be in a fog, and after watching it, I can't guess what the story this game tells.
But after watching the promotional video of "Assassin's Creed: Origin", most players have already guessed the core gameplay of this game and the general development direction of the story.
Perhaps the only question is: Why is this game called Assassin's Creed? Where does the Assassin appear?
However, this "clearness" did not affect players' expectations for this game. On the contrary, after learning about these elements through promotional cg, players' expectations became even more explosive!
"I'll go, will Chen Mo's new game be an Egyptian travel simulator? I actually saw "Animal World" in the promotional video? Hippopotamus, crocodile, lion, antelope, hunting dog...even did all these? Don't tell me that these animals have something to do with the main plot!"
"So, this game should be in the open world, right?"
"I saw Shieldbing in the promotional video and also saw assassination... Since there is an assassination, the game shouldn't be like "Dark Souls", right?"
"There are also assassinations in "Dark Souls". Walking slowly to the knight and hitting a back stab is not an assassination, right? 2333"
"I'm very interested in the name of this game, "Assassin's Creed". I really want to know what the so-called Assassin's Creed is!"
"I won't say anything anymore. I have to buy it for the Egyptian style! I really want to experience what it feels like to slide down from the pyramid!"
“…Glide on the grave??”
"Hahaha, the upstairs are so talented, it's really a grave gliding!"
Chapter completed!