Chapter 824 Learn about the history of Egypt
In the experience store, Chen Mo was watching the new game development plan sent by the co-designers of the Thunder Game Platform.
In the new year, many domestic independent game designers have arranged new development plans, and the planned R&D time is also different.
In fact, before, the designers of Thunder Interactive Entertainment independently formulated R&D plans and released them to the Thunder Game Platform after the R&D was completed. Chen Mo basically would not ask about the quality of these games. Anyway, they would recommend them according to relevant regulations and decide on subsequent recommendations based on player feedback.
This can basically be regarded as a stocking policy, and it will be promoted as much as the game will be achieved.
However, since last year, Thunder Game Platform has introduced a new regulation for its designers, which is to coordinate their R&D directions as much as possible.
It is not to limit their R&D freedom. This move is just to better utilize existing platform resources and avoid game crashes and resource waste as much as possible.
Although the number of users on the Thunder Game Platform is still growing steadily, players' attention is still limited after all. If two games of the same type appear at the same time, and the quality of these two games is good, it is equivalent to diversion of players, and both games may be difficult to achieve good results.
Therefore, Chen Mo considered to let all designers who cooperated with the Thunder Game Platform submit new game development plans in a unified manner. On the one hand, it was to find out the new games in the future in advance to facilitate the arrangement of recommendation positions. On the other hand, it was to avoid internal friction among its designers, so that they could make full use of channel resources.
This is also a good thing for players. For example, some players especially like RPGs, but RPGs appear in a certain month, but after this month, another RPG is gone. They are all strategy and casual games. Then they will feel like they are doing nothing during this period.
Through overall planning, it is a good thing for designers and players to properly arrange the release order of the games to be released on the Thunder Game Platform. Therefore, these designers are also more supportive. Although this regulation does not have any mandatory nature, these designers are still relatively cooperative.
"Linmu... "Greece"?"
It was just a routine, just a casual pass, but Chen Mo couldn't help but pause after seeing Lin Mu and the name of this new game.
Lin Mu was the designer who developed "The Legend of Tang" before. In the annual game selection that year, he lost to Chen Mo's "Overwatch" developed by Chen Mo. After that, Lin Mu developed two more games, namely "London" and "Babylon". Although it was not a big seller, it also caused a good response in China and was sold to overseas markets.
The reason why it did not make a big deal is the problem in "The Legend of Tang" before, is that it did a particularly good job in the scene and cultural background, but it did not have any particularly significant advantages in other aspects.
This is also related to the personal preferences of the designer Lin Mu. He prefers to study things related to history and cultural connotations, but for gameplay and many characteristics that attract players, he has weak ability to control the game.
"The prosperous Tang Dynasty" is set in Chang'an City, and "London" is set in London in the 18th century. Both of these models refer to a large number of historical facts, and even specially visited some professors and scholars from famous universities, basically aiming to reproduce the history of the time. "Babylon" uses more fantasy content, but the response is average, so when it comes to this year's new work "Greece", Lin Mu obviously decided to go back to the old path before, or to reproduce the history as the first goal.
Such a choice cannot be wrong. After all, "faithful revival of history" is also a good gimmick. For some players, domestically, people who make similar games can be said to be unique, and there are not many similar designers abroad. Therefore, these players who are interested in history have basically become core fans. Even if the gameplay of "The Tang Dynasty" and "London" itself is not particularly excellent, they will buy it.
Now, Linmu puts his vision of the next sequel to "Greece". If nothing unexpected happens, this game should still be called a qualified sequel.
However, Chen Mo felt that it was a bit insignificant to let a designer like Lin Mu only build one city at a time. After all, Lin Mu is an independent game designer, and the investment is very limited, so the R&D cycle is long, and sales are difficult to increase significantly, and the scale of the entire game is difficult to expand.
Chen Mo thought about it and decided to call Lin Mu.
"Hey? Linmu, I am Chen Mo. I'm asking you a question, are you familiar with Egyptian history?"
...
After receiving Chen Mo's call, Lin Mu immediately said that he would go over and talk in detail.
After hanging up the phone, Chen Mo still had half an hour to use for the lottery before Lin Mu arrived.
This time, Chen Mo used lucky capsules, and finally got a burst of luck and won several skill books on ancient history of the world. However, this lottery was shorter than the last lottery, so he didn't save too many lottery times.
With Chen Mo's current professional knowledge, it is still difficult to make an authentic and exotic ancient background game, but with Lin Mu responsible for the background and culture control of the entire project, there is basically no big problem.
Soon, Lin Mu arrived.
Chen Mo and Lin Mu have seen each other for a long time and have known each other for a long time. However, the routes of the two people are different. Lin Mu still insists on making independent games, while Chen Mo is taking the commercial game route. Thunder Interactive Entertainment's size has expanded rapidly in the past two years, and the gap between the two people is already very different.
However, Lin Mu will definitely not regret his original choice. After all, everyone has their own aspirations, and independent game designers also have their own principles and persistence. For him, it is a very happy thing to be able to make games like "The Legend of Tang" for players, popularize and promote ancient cultural knowledge. What's more, he is not good at taking the commercial route. He has to follow the path of Emperor's Interactive Entertainment and Zen Interactive Entertainment, which is much more difficult for him than making games.
The two of them didn't have much greeting. After all, they were both designers and they spoke straightforwardly.
"You said on the phone that you want to make an Egyptian-backed game? Want to work with me?" Linmu asked.
Chen Mo nodded: "Yes, I think for domestic designers, you should be the most suitable candidate. At that time, I will be responsible for the gameplay structure, plot, combat, etc. of the entire game. You will be responsible for the historical textual research, cultural connotation and other content of the game."
Lin Mu hesitated for a moment and asked, "I want to know why Egypt? Do you want to release a sequel to "Underworld" and a similar adventure theme?"
Chen Mo shook his head: "In fact, it's not just Egypt, there will be North America, Jerusalem, Florence, Paris..."
Chapter completed!