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Chapter 752 I happen to want to be a zombie theme

After Qian Kun said this, everyone realized it. It seemed that there was indeed somewhere to hear this introduction...

If you think about it carefully, isn’t this the same kind of rhetoric for Josh Wilson’s new game?

The theme of the end of the world, the zombie theme, focus on the depth of the plot, explore human nature??

All the points collided together, hey!

Qian Kun coughed twice: "Shopkeeper, are you going to compete with the ga? What kind of themes do they do? They used to explore before, but now they are zombies?"

Chen Mo shook his head suddenly: "Hey, don't talk nonsense. You have to be responsible when it is circulated by the game media. How can this be arguing with GA? This is obviously our development idea "coinciding". It's impossible for Josh Wilson to do zombie themes, so we can't do it, right?"

Su Jinyu's lips twitched slightly: "Shopkeeper, I think you are just a little cautious. Josh Wilson said bad things about you, so you want to take revenge."

Chen Mo smiled: "You're talking too much. OK, look at the design concept draft."

The design concept draft of "The Doomsday of the United States" is actually not complicated, because many of its gameplay and combat systems actually have similarities with "The Uncharted Seas", including shooting, stealth, assassination and other gameplay. Moreover, "The Doomsday of the United States" no longer frequently climbs walls, but more often decrypts through scenes, interacts with your companions, and reaches your destination.

In terms of scene settings, "The Doomsday of the United States" and "Underworld" can be said to be in the same line, and can also achieve an immersive experience that will be impressed by players.

Of course, if we only discuss it from the perspective of gameplay, "The Doomsday of America" ​​does not have any particularly shocking gameplay innovation. Its biggest charm lies in its storyline.

This is a story that everyone will chant the masterpiece after experiencing it. It is not only because the script is well written, but more because the game's rendering of the atmosphere and rhythm control has reached a pinnacle, which makes the entire game a flawless work of art.

Of course, it is difficult to explain this kind of plot in a few words. Chen Mo cannot let everyone experience the greatness of "The Last of Us" through just a few hundred words in the concept draft. However, as long as the game is made and everyone will experience this game, they will naturally understand where it is fun.

...

In Chen Mo's previous life, "The Doomsday of America" ​​was regarded as an eternal classic of game art.

Many PS players who have just gotten into the trap always ask them what game they should buy, and many people will answer that the first game must be "The Doomsday of the United States".

Of course, this statement has an exaggeration, but there is no doubt that if there is any game that must be played after getting PS4, then "The Doomsday of America" ​​is definitely one of them.

In the PS4 era, the reset version of "The Doomsday of the United States" received more than 30 media, including Igno, and nearly all full marks. In March 2020, public statistics reached 0 million sales.

Epire magazine selected "The Greatest Game in History" and ranked "The Doomsday of America" ​​at the top.

"The Doomsday of the United States" is a classic game recognized by traditional game production thinking (traditional linear levels), redefined the upper limit of the game quality that a game can present.

Judging from the theme and gameplay of "The Doomsday of America" ​​alone, there is actually not much highlight.

It has used broken zombie themes, traditional linear level designs, and a promotional method with exquisite pictures as one of the gimmicks.

If you look at it on the surface, it is indeed not as "significant" as some types of games. For example, when it comes to games such as "Underworld", "Assassin's Creed", "God of War", etc., players can clearly tell how their gameplay is different from other games.

The biggest feature of "The Doomsday of the United States" is that it has almost no big scenes of "exploding a train, jumping a plane, falling wherever you go". You should know that "The Uncharted Sea" is also made by naughty dogs...

This is a kind of restraint. It can obviously do the big scenes that stimulate players' hormones, but it doesn't. It just relies on the game level design and plot to impress players.

Its greatest charm lies in its complete interaction, as well as the continuous sense of uneasiness and unknownness given by the game.

Moreover, the protagonist of "The Doomsday of America" ​​is an ordinary person.

The protagonists of other games may be adventurers, killers, heroes, saviors, hackers... or have some amazing bloodlines, or have any cursed fate. But the protagonist of "The Doomsday of America" ​​is an ordinary person, which allows players to gain a deeper sense of immersion and better understand the story.

In the end, the controversial ending of "The Doomsday of America" ​​is also the key to improving the ideological height of this game.

A game that touches people, doubts, and reflects people, then it can be called a good game.

...

After talking about the design concept draft, Chen Mo came to the VR game experience area on the third floor.

"How is it, the uncle hasn't come out yet?" Chen Mo asked.

The girl at the front desk shook her head: "No, he is still playing "Haibin Mansion"."

Chen Mo also found it a bit novel. This old man is very fashionable!

At present, the main gameplay of "Haibin Luxury House" is actually "Nuannuan dress-up", but for Uncle Zhang's age, how could he like to play dress-up games?

This kind of content is basically something that only young female players like.

Could it be that he has any special preferences for this type of game?

Chen Mo himself thought this idea was a bit too ridiculous.

Chen Mo was very curious and wanted to ask Mr. Zhang why he wanted to play this game. After all, there are so many games in the game cabin, so it’s good to go to the farm to grow vegetables. Why do you have to play "Haibin Mansion"?

After waiting for nearly half an hour, the old man came out of the game cabin.

"Oh, Xiao Chen, are you waiting outside?" Mr. Zhang was a little surprised when he saw Chen Mo when he came out.

Chen Mo Yile: "How can I do it? I just finished the meeting, so I'll come and take a look. How are you having fun?"

Chen Mo said while leading Mr. Zhang downstairs.

Uncle Zhang nodded: "It's great. I've been bored at home for a long time. I feel much more comfortable when I chat with the little girl in this game."

Chen Mo was stunned: "Master, you live alone?"

Uncle Zhang nodded: "Yes, my wife was sick last year. My daughter worked in another place and could only come back once every two or three months. My daughter said before that there is a game where you can chat with you after entering and apply for an account for me. When I saw it today, this little girl is really cute and can really talk to me. It seems that the speed of technological progress is very fast, and I can't keep up with the thinking of you young people."

Chen Mo said: "If you feel lonely, you can come to the experience store to sit and chat with other players."

Uncle Zhang shook his head quickly: "Hey, you young people have their own things to be busy with. I, an old man, won't cause trouble for you. It's great to go to the game to chat with the little girl. Her age reminds me of my daughter when she was a child."

Chen Mo sent the uncle to the door: "It's okay, uncle, you can come often in the future. I'll take you to play other games."

Uncle Zhang nodded: "Okay, thank you very much for Xiao Chen today."
Chapter completed!
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