Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 732 The release of "Lost Treasure" has been postponed

On July 23, the game version of "Lost Treasure" did not delay the ticket as many players guessed, but instead started the trial on time.

There are several experience stores in Europe and the United States, and some old players have also obtained pre-orders in the game cabin in advance. The trial is qualified, so domestic players cannot participate.

This is normal. The game has no borders, but the designer has nationality. Chen Mo has made a new game, so didn’t he take care of domestic players first?

Although domestic players cannot play, it does not mean that they do not pay attention. Many overseas students from Europe and the United States are very active in trying out the GA experience store, bringing first-hand information about the game "Lost Treasure" to domestic players.

At the same time, some trial videos about "Lost Treasure" appeared on foreign video websites, and were moved to China by some enthusiastic players.

The original trial time was July 23, and the official release time was August 1.

But three days after the trial was started, GA suddenly announced that the release date of "Lost Treasure" will be postponed, and is expected to be postponed to September.

Players were not surprised by this vote retardation, but instead thought it was reasonable. The reason was very simple. Judging from the trial version, this game is not very competitive with "Unknown Seas"!

Not only did the players not feel sorry, they were also a little gloating.

"Hahaha, I'm so laughing. Ga finally made a game according to the normal progress, but it was still forced to postpone the modification. I feel sorry!"

"Yes, if we look at the previous GA standards, "Lost Treasure" is already a very high-quality game. There are no inexplicable bugs and the picture is also very good, but who made it unlucky to collide with "The Uncharted Sea"?"

"Hey, if "Lost Treasure" was launched in the morning or even at the same time as the movie, then this game might indeed be a big hit, but now "Underworld" is in front of the pearls and jade, and that sucker would spend 2,000 yuan to buy "Lost Treasure"?"

The quality of the "Lost Treasure" game version was soon concluded after many players tried it.

The quality is good, it reproduces the content in the movie relatively well, and adds many extended plots in the original work. Judging from the standards of movie adaptation games, it is very successful.

But compared with "Underworld", various problems suddenly became prominent.

First of all, the plot.

The game "Lost Treasure" is based on the original work and the plot of the movie, and is slightly expanded. This can indeed attract fans of "Lost Treasure", but the problem is that most people have already watched the movie and the plot has lost its suspense.

Players have experienced those reversals, key plots and final outcomes while watching the movie, and have lost many magical twists and become a bit dull.

At the same time, the plot rhythm of "Lost Treasure" is more obvious than that of "Underworld".

The movie version of "Lost Treasure" is only more than 2 hours long, with so much content, and the entire gameplay time may be several times higher.

Of course, you can add various puzzle levels and complex climbing to the game, but no matter how much you add it, the short plot time is still a flaw. Therefore, the designer can only lengthen the plot or add some branches, but this will make the plot lose the compactness of the movie.

In terms of gameplay, the most common thing players complain about is why so many loa???

In fact, "Lost Treasure" is very unfair at this point. It is not the only one that has been used to make the Loa item, but many other games have also been used to make it!

When switching scenes, make a beautiful Loa interface, and then write a few gameplay tips and various tips. Isn’t this a very common way to do it?

What's more, "Lost Treasure" has specially optimized its performance, and each reading time can be completed in just 5 to 8 seconds. In the eyes of the designer, this is already a very, very short time.

However, players don’t think so. After playing "Underworld" without the black technology, the 5-8-second reading time is too long!

Moreover, even if the time is shortened, it is useless. The matter of reading the bar is not about the length, it mainly destroys the player's gaming experience and interrupts the player's emotions.

The protagonist just fell into the water and lost consciousness. The player was still immersed in sentimentality and grief. The next second, a huge loa appeared in front of him, and the drama suddenly became out of the way...

Also, the picture is not as good as "The Uncharted Sea".

Although the game is a comprehensive work of art, it is obvious that in adventure games, the picture is the most important part, which directly determines the appearance of the game.

In fact, the picture of "Lost Treasure" is very good in the VR game, but the key is to see who it compares with. Even if it is just a little bit worse, players will feel it very keenly.

There is also the most important point: there are few exciting scenes and the gameplay is not bold enough.

This is not just a problem with the Lost Treasure game, but the same is true for the movie.

In the movie "Lost Treasure", there are actually not many exciting scenes throughout the whole process. They focus on treasure hunting and puzzle solving, but they only add some racing and gun battle scenes with common sense.

Although the game version of "Lost Treasure" has been strengthened in these aspects, it is still a little timid after all.

But "Underworld" is different. The whole process is filled with a lot of racing, gunfights, building collapses, and fighting.

Especially [Chapter 11: Now in front of you], Nathan first came to a bustling town and experienced the South American style; then entered the bell tower, solved puzzles, climbed gears, ringed bells with his body, demolished, and solved puzzles again to obtain clues; gun battles with mercenaries, racing, jumping cars, fighting, gun battles...

After this intense and exciting racing scene, the plot in the mid-stage of "Underworld" also reached a small peak.

However, in "Lost Treasure", this type of plot seems very weak. Many players said that although it is a VR adventure game, they always feel drowsy when playing, especially when they want to save and exit the Loa.

Players in Europe and the United States obviously feel the same way. After playing "The Unknown Sea", the gap is too obvious, so during the trial, "The Lost Treasure" can be said to have negative reviews.

It is not the kind of useless bad review, but after many small details accumulate, players have a lot of opinions. This trial can be said to have not achieved the desired effect at all, but instead affects the reputation of the game version of "Lost Treasure".

Many players' comments on "Lost Treasure" after playing it are: "To be honest, it's done well, but I chose "Underworld".

It is precisely because of this that GA can only helplessly announce the postponement of the game, hoping to modify the game better in one month.

According to current player feedback, if it is released as scheduled, it is very likely to suffer a big loss.
Chapter completed!
Prev Index    Favorite Next