Chapter 642 Artificial intelligence enforcers?
The relaxed and moderate game rhythm is the most critical element in how PUBG can stand out from all FPS games.
The biggest problem facing traditional fps battle games and Overwatch is fatigue.
You are always thrusting and you may find enemies at any time, so the player's spirit is always very tense. Only when you die can you temporarily rest for a few seconds, and then you must continue to fight.
Although players in "Overwatch" may not be instantly caught, they must always keep their spirits highly concentrated. No. 76 is not only on the road to the road to the Tutu.
"PUBG" is different. Searching for supplies, running a drug circle and shooting are carried out across the board. In the stage of searching for supplies and running a drug circle, players' spirit is very relaxed. This relaxation makes players less likely to be tired.
It is precisely because of this reason that "PUBG" has become one of the best live broadcast games. The anchor has more time to chat with the audience when he is searching for things and running away, unlike some other FPS games, the anchor doesn't even bother to say anything when he starts to play.
Teamwork with moderate intensity refers to the role played by an individual in combat.
In other words, individuals and teams need a good balance. The team should provide convenience for individuals. Individuals cannot be dragged down by the team. Instead, they can rely on their strong personal abilities to lead the team to victory. This is a good relationship.
The reason why Overwatch is not friendly to individuals is that the role of the team completely crushes individuals.
In traditional fps games, you can hit five with one shot.
In "League of Legends", you have good skills and can beat five after snowballing.
Only in Overwatch, you can't fight five in one case, unless there are five mentally retarded opponents.
The more important the role of the team, the less tolerance the players will have for their teammates. Just like in "Overwatch", when they are beaten to the point of running away with their heads, everyone's first reaction is to immediately criticize the 76 in the team.
In traditional FPS, although teammates are also more important, they are not able to play at all if there are not a few individuals.
In "PlayerUnknown's Battlegrounds", the requirements for teammates have dropped significantly, and it has never been so easy to bring people. In "League of Legends", it is possible to give too many heads to the other side. In "PlayerUnknown's Battlegrounds", as long as this rookie follows your butt honestly and avoid crowded areas, it is no problem to live for a while.
To sum up, Overwatch is a game that can’t be played with more idiots, while eating chicken is a game that has more idiots, the more fun it is.
Therefore, the atmosphere of "PlayerUnknown's Battlegrounds" is relatively good, there is not so much hostility in the game, and there is basically no complaints about teammates. Because even if teammates land in a box, you can still eat chicken alone.
As for the rich excitement and excitement points, it means that compared with other games, "PUBG" has more things to make players happy.
I picked up good props, lived for a long time, found the right vehicle, killed people, successfully entered the circle, picked up airdrops, helped teammates, and successfully ate chicken...
All are cool.
The pleasure is accompanied by the whole game. Just picking up a full scar is enough for players to enjoy four or five times.
As for eating chicken once, it can make most novice players happy for three or four days.
In addition, there is another important point, that is, "PUBG" has a good balance of the game needs of hardcore players and marginal players.
Hardcore players like steel guns and like to win by improving their marksmanship.
The marginal players are afraid of steel guns and want to win in other ways, such as Gou.
Therefore, traditional FPS games are a paradise for hardcore players, and it is difficult for the player group to spread because marginal players do not want to practice shooting skills day after day, and it is difficult for them to experience the fun of FPS games.
One problem with Overwatch is that the gaming experience of hardcore players is not necessarily good, because sometimes the lineup restraint will make shooting skills useless.
"PUBG" is different. The designer's philosophy at the beginning was to allow most players to win in ways they are good at.
It can be a steel gun or a lyb, arrogantly persuading fights, or you can stay in the house and not come out.
Different players can adopt different strategies in the game. Players with good marksmanship naturally have great advantages, and players with poor marksmanship also have great opportunities to win the final victory.
It is precisely because of this and the team relationship mentioned earlier that "PUBG" spread quickly, the player group continues to expand, and the fish pond is getting deeper and deeper, so that most players can enjoy the fun of this game.
As for the chicken-eating mobile games, they have added robots to the game, which is actually a way to expand the fish pond.
In addition, "PUBG" is a game with very weak negative feedback.
In other fps games, if you are very fucked, you may die frequently. In blasting mode, once you die, you can only obey the whole process.
In "Overwatch", you are blocked and killed, and you are even more likely to have an explosion in your mindset.
"PlayerUnknown's Battlegrounds" is different. Novice usually jumps to places with fewer people to avoid fighting and searching for things. Even if they are killed, the survival time they searched for things before is very interesting.
Of course, there are also many novices who will land in boxes, but if they die too much, their scores will continue to drop, thus matching weaker opponents.
After death, you can reopen a game immediately. Most players will quickly forget the previous unhappiness and think that this game will definitely be better.
...
After finalizing the R&D plan for "PUBG", Chen Mo still has some detailed designs to continue to be improved.
The Pangu system is a very powerful physics engine and also a very powerful game ai.
When working as a robot in the game, determining the actual level of the robot based on segments is obviously a way to expand the depth of the fish pond, but it is too low-end for Chen Mo and it is meaningless.
Chen Mo was thinking about another thing.
All fps games are troubled by plug-ins, and the same is true in parallel worlds.
Previously, "Overwatch" had a large-scale plug-in incident. Although it was temporarily calmed down, it is obvious that plug-in is a thing that has never been stopped.
In fact, plug-in is equivalent to a battle of wits and courage among program masters. Nowadays, many big anchors are suspected of cheating, but they use high-end customized versions, and the prices are sky-high, and the updates are very frequent, so it is difficult to find out.
Although Chen Mo banned all low-end plug-ins through a very rough way, there are always some high-end plug-ins that can deceive the detection programs of the VR game cabin.
If "PlayerUnknown's Battlegrounds" is as popular as in previous lives, will the plug-in problem appear again?
Chapter completed!