Chapter 639 "PUBG Mobile: Battle Royale"
In the experience store, Chen Mo was still writing a design concept draft.
For Chen Mo, there are actually quite a lot of options for fps games, and many high-quality fps games in their previous lives have their own advantages.
However, with Chen Mo's current abilities and the current needs of this new game, there are not many options available.
First of all, the super-large modern war theme can be passed away. On the one hand, it is because of its lack of foundation and ability, and on the other hand, domestic players do not take this game very much.
If this kind of game is really made, it is likely to be based on Europe and the United States as its main market. It may not have any advantages in China compared with "Wolf Soul" and "Fire Assault".
Secondly, although it will be used for training and use by the troops, it mainly needs to take care of the tastes of domestic players. This is a game, not a special modern war simulator for the troops.
If it is entirely for war simulation, the best choice is definitely "Armed Raid", but it is obvious that as a game, the machine configuration required is too high, and the various operations are too cumbersome, which is infinitely close to the real situation of modern warfare. It may not be a loss of money when done, but it may not be popular.
Besides, with Chen Mo's current ability, it is very difficult to do.
Moreover, using the troops does not mean that special forces are provided exclusively. There are so many ordinary soldiers, police, and special forces across the country? If it is just for the development of special forces, it would be even more luxurious.
If the special forces want to train, they can use real scenes, live hostages, etc. In the game, no matter how real the game is, it is impossible to compare with real training scenes.
Therefore, this game should be relatively universal. For example, the gameplay made by "Wolf Soul" and "Fire Assault" for the troops is actually just the tumbling in special map scenes.
At present, the FPS games on the VR platform mainly have two functions.
On the one hand, it is to cultivate reaction, awareness, combat skills during team cooperation and individual soldiers to deal with a variety of complex battles. The game is not only suitable for soldiers, but also for armed police, police, etc.
It is not useful for most people to let the police learn high-end operations that special forces need to do.
No matter how real the game is, it cannot replace the daily training of the troops. This thing plays a regulatory role and can also relax your body and mind a little.
What's more, VR games are still games after all. Chen Mo's primary goal is to make a good FPS game to seize the market and become a VR training program for the army. This is just the second goal.
Just like when discussing the discussion, the first thing Dichao Interactive Entertainment thought was how to make new ideas about the game so that players like it, rather than how to better meet the requirements of the Games Committee.
After Chen Mo has rich experience in fps production and conditions allow, the ultimate goal of the vr platform fps game will definitely be a comprehensive modern war simulator like "Armed Raid".
However, even if you really do it, there are not necessarily many people who play it. After all, the closer it is to reality, the more complicated it is, the more niche it is. At that point, it is not about making a game for profit, but for historical status.
Of course, there must be a gradual process. Not to mention Chen Mo, game designers around the world have not yet achieved this, and the technical level of the VR platform has not yet been achieved, so that is all a story.
The same is true for other similar stand-alone games. Although these games have their own advantages in the eyes of hardcore players, the most important thing for Chen Mo is to highlight the cost-effectiveness.
Use the least resources to achieve the best results, and simplify them without complexity.
At present, Chen Mo has a choice to take advantage of it.
"PUBG: Battle Royale".
The reason why this is a more flawless choice is that although its gameplay is completely different from traditional fps, it is actually not difficult in terms of production difficulty.
As a game, "PUBG" should be considered very successful, with extremely high popularity both at home and abroad, and even expanded the trend to a group of players who did not play FPS games at all.
More than two years after "League of Legends" was launched, Chen Mo has not yet had a phenomenal online game that can really dominate the VR platform. It was just the right time to launch "PlayerUnknown's Battlegrounds" at this critical node.
Of course, launching "PlayerUnknown's Battlegrounds" does not mean that it can sweep the entire VR platform, nor does it mean that it can end all FPS games. It itself is a very novel way of playing, but the FPS game category still has a lot of room for development.
For Chen Mo, more and more content-rich FPS games will be launched after "PUBG", but the purposes of these games are different.
...
Speaking of PUBG, this game is a complete victory of design concepts.
In fact, the technical level of "PUBG" is not particularly high. Many of the game mechanisms can be achieved by many of the FPS games that "PUBG" far earlier than those of "PUBG", but because the design concept has not been achieved, no game can fully improve the similar "battle royale" mode.
From dayz to h1z1, to "PUBG", similar models are actually constantly evolving.
In Chen Mo's previous life, dayz was originally based on a module of "Armed Raid 2", and "Armed Raid 2" was a game released in 2009.
In "Armed Raid 2", many players can already survive and fight on the super-wide map, but "PUBG", which truly perfected this mode, became popular in 2017, and it was eight years apart.
There are certainly some technological progress, but it is far from reaching the point where a game is determined.
From the appearance of the dayz module in 2012, to h1z1 in 2015, to the 2017 "PlayerUnknown's Battlegrounds", this model has been constantly developing and improving, and this is also inseparable from the continuous efforts of Brandon, the "father of PlayerUnknown's Battlegrounds".
To a certain extent, Brandon is also a well-deserved top designer, because the entire Battle Royale game mode was created and continuously improved by him.
Of course, the idea of "battle royale game" was first derived from the Nihong movie "battle royale", but after all, there are still 108,000 miles between the movie and the real game. Only Brandon has truly turned this idea into reality for billions of people around the world.
In Chen Mo's previous life, "PUBG" certainly cannot be regarded as the top FPS game in terms of quality. Many FPS hardcore players can belittle this game in many ways.
But one thing is undeniable that Brandon, as a designer, has his ideas. As for whether the game is done well, it is the technician's fault and has nothing to do with the designer.
Chapter completed!