Chapter 61 Azeroth Universe
For card games, ip is the soul and the numerical value is the lifeline. Once the numerical system collapses, the entire game will inevitably die suddenly.
On the contrary, if the numerical system is perfect, card games can also have strong vitality.
A good example is a card game in your previous life, "Let the Three Kingdoms", which still has tens of millions of monthly revenue after two years of launch, which is an incredible achievement in card games.
Although it is a card game, the IP of "Let the Three Kingdoms" is very poor, basically the same as no IP. Because in the domestic market at that time, the theme of the Three Kingdoms was already ruined, and several Three Kingdoms games were launched almost every month. With the IP alone, "Let the Three Kingdoms" could not stand out from the many games.
There are many successful games on the theme of Three Kingdoms, such as "Let the Three Kingdoms", "Young Three Kingdoms", "The Bin of the Land", "Surprising the City", etc. This gives many players an illusion, as if the IP of Three Kingdoms is not bad.
But if you really develop a Three Kingdoms game by yourself, you will find that this IP is a completely pitfall.
Because homogeneity is too serious, several Three Kingdoms games are launched every month. If the game quality is average, how can you break through the siege?
IPs like Japanese comics and popular novels are a few streets that have been popular in the Three Kingdoms IPs.
To give a simple example, now a mobile game "One Piece" is released, which most players will play, but a "XX Three Kingdoms" is released, which is attractive to players?
Even many game companies do the Three Kingdoms theme, and they deliberately remove the Three Kingdoms words from their names, such as "The Legend of the Condor Heroes", "Beat Wei, Shu, Wu", "The Bin of the Land", "Surprise the City and the Land", etc., deliberately emphasizing the factors of national war and city war, in order to reduce the disgust brought to players by the Three Kingdoms theme.
An important feature of a good IP is that you can make money by having an IP and make differentiation. For example, One Piece and Naruto, as long as you get this IP, you can easily make money even if you just follow the first-generation card.
But what about the Three Kingdoms theme? Just use the Three Kingdoms theme to flip a piece of it, not only will you not make money, but you will also die in a very ugly way.
All these can prove that the IP of the Three Kingdoms itself has no bonus to "Let the Three Kingdoms".
So, why is "Let the Three Kingdoms" popular? It is not because of the Three Kingdoms theme, but because of its game quality.
The system functions, gameplay and numerical settings of "Let the Three Kingdoms" are the top of all card games. Its success is the success of the game quality, not the success of the IP.
Even if it is changed to "Let the Water Margin", it will still be popular, but the popularity may be slightly lower.
What if it can get One Piece or Naruto’s IP? Then maybe it will take off directly, and the monthly flow can increase by at least 10 or 20 million.
This is what many players ignore, the charm of the card gameplay itself.
Why are there so many games on the market, and only domestic card games are constantly flipping around, and no matter how they turn the tables, players will buy it?
Like the popular "Onmyoji", it was a card game that brought artistic performance to the extreme, but no matter how good the quality, its core is card gameplay.
Chen Mo is now working towards "Let the Three Kingdoms" and "Young Three Kingdoms". He must do as much as possible. Even if "My Name is MT" does not rely on IP itself, it can become a fun card game.
...
Two weeks later.
It has been a whole month since "My Name is MT" officially started research and development.
In addition to making game projects, Su Jinyu continued to draw original card paintings. Currently, half of the art resources have been published, and the rules of the game have been basically completed.
The rest is to continuously adjust the numerical structure, and finally finalize the attributes of each card, as well as subsequent art resources.
The game body is developed very quickly, after all, the rules of this game are not complicated.
Others except Chen Mo, including Su Jinyu, are all indifferent to the game itself. Su Jinyu is now just completing the work by making game projects.
However, everyone's interest in the anime "My Name is MT" is getting higher and higher.
"I feel that the expression of 'bang achievement' is very interesting. Just make up for it. If you do something, then an achievement box pops up, and then a 'bang' sound effect, it feels like you have a strong sense of accomplishment."
"Don't you think the rules setting of this world are fun? These characters will die, but after they die, they can be resurrected as long as the soul runs to the corpse."
"Yes, this setting is quite pleasing. No characters in other anime can die. You can die at will. Many plots have increased their freedom to handle."
"I think the setting of 'Heartstone' is quite interesting. You can go back to the hotel with Hearthstone. This feels a bit like a game attribute, and it should be very attractive to players."
"I actually checked it. It is said that this is from the medieval tradition of Europe. People who travel far away from home usually take a stone from the fireplace at home. When people think of their hometown, looking at the hearthstone around them can relieve their homesickness. As a result, it turned into a practical prop in the animation, which is very interesting."
"I really don't know how the store manager came up with these things, but wouldn't it be better to use these creativity to make games?"
"I don't know what the store manager thinks, but this worldview is too big. I'm afraid it takes A-level or even S-level designers to control it. The store manager probably can't do it now, so he settles for the second best mobile game?"
"But you can feel that the store manager has really put a lot more thoughts on animation and the whole world view than games."
"What is the trick of the store manager? Even if he makes anime well, what does it have to do with the game? Will you buy games if you like anime?"
"Who knows...but, I really want to see the Azeroth world be made into a VR game. Imagine running on the prairie as a tauren..."
Chen Mo has also been paying attention to everyone's reactions.
At the beginning, everyone watched this anime just because they thought its theme was relatively novel, but now they have gradually become curious about the world behind it.
On the continent of Azeroth, there are many interesting settings, such as using Hearthstone to return to the hotel, riding a two-legged flying dragon or griffin to travel quickly, if you die, just run back to the vicinity of the corpse, you can be resurrected, you can complete tasks and upgrade, achieve achievements after achieving special events, etc.
Some settings have a strong sense of gameplay, but it is not difficult for everyone to understand. After all, everyone is a gamer. Not only will you not feel strange when you see these settings, but you will also feel quite interesting.
Chapter completed!