Chapter 600 Death Mode
In addition to the handheld mode and plot, the two newly opened gameplay methods are the two newly opened games, one is the death mode and the other is the random prop mode.
When the prequel of "Dark Souls" was first released, everyone was basically passing the plot for one week, so there was no time to experience these two new modes.
After many players have passed the weekly title of the "Dark Souls" prequel, they have begun to pursue higher difficulty challenges.
At this time, in a certain "Dark Souls" player group, many people are agreeing to play the death mode in "Dark Souls".
The organizer is a veteran of "Dark Souls" in the group, Lao Qin. The conditions for participating are that he must pass the eight-week chapter of "Dark Souls" and the one-week chapter of the prequel of "Dark Souls".
This requirement is actually very strict, because the eighth week of "Dark Souls" is basically the top-up difficulty, and those who can pass this difficulty are all the big guys.
As for the weekly event of the prequel of "Dark Souls", it is also a relatively difficult achievement. After all, it has not been long since its release. Being able to understand the entire map and pass various disgusting levels in such a short time is enough to prove that these people are veteran players.
The reason why such high requirements is mainly because several veteran players in the group, including Lao Qin, have experienced the death mode in advance.
After the experience, they came to a conclusion that the current mode is a veritable death mode. If it is not a veteran player, it will only drag you down.
When Chen Mo posted on Weibo, he said that the boss's health, attack desire and AI in the death mode will be fully enhanced, but the specific details of how to increase it is not stated.
After it was launched, Lao Qin went to the "Dark Soul" game to experiment and found that he could not beat it at all!
On the one hand, the boss has a lot of blood. Although it will be adjusted according to the number of people, the single person's health is 2 to 3 times higher than the eight-week Salary King's blood. As for the five-person team or ten-person team, the blood volume is probably even higher than that of the eight-week Salary King.
On the other hand, the boss's attack power, health value, toughness and other characteristics have been comprehensively enhanced, and even the front and back shaking movements of the move have been changed.
Some boss skills that could carry shields and eat hard, but now if you eat hard, you will be taken away by the boss with two blows; it is difficult to completely use rolling to avoid it, because the boss can use more and more fancy combos, such as the boss can take a set of street dance after sprinting, which is a true mad dog mode.
The result of this is that it becomes more difficult for players to grasp the boss's time when he takes action. On the other hand, it is even more difficult to achieve the boss's execution effect.
In addition, the boss's AI has been fully enhanced. In the past, bosses have taken the initiative. Players can raise their shields to observe the boss's actions first, and then be careful to deal with the fight.
But now the boss will even wait and see first, get closer, and then seize the player's flaws before taking action decisively. This gives Lao Qin the feeling of fighting in an arena, as if the other party is a living person who will judge his weapon characteristics and adopt targeted combat strategies.
After roughly experimenting, Lao Qin basically determined the difficulty rules of the death mode. Although the boss's health and various attributes are relatively low in a person's case, the difficulty is the highest.
Obviously, the more people there are, the more chaotic the scene will be, the more diverse the boss's attack targets will be, and players may also make some operational mistakes due to communication and cooperation issues.
If you don’t have a certain tacit understanding, you can easily be killed by a boss skill.
However, after all, the multiplayer mode can perform its own duties, and even have long-distance matching, so it will be easier to fight. Of course, the premise is that these ten people must be very good at playing, and as long as there is one who drags the ball in it, it may ruin the good situation.
However, if you challenge the death mode alone, the scene is very open and there will be no problems with the above. So Chen Mo should have deliberately increased the difficulty in this mode.
In other words, when everyone is very good at playing and cooperates well, the more people, the better. If you can gather ten big guys who are very good at playing, the chance of passing the level of the death mode will be relatively increased.
Of course, the death mode is a veritable death mode, and no matter how many people there are, it is difficult to pass.
At present, these players in the Death Mode of Death are basically still killing the boss of "Dark Souls", and basically no one tried the prequel of "Dark Souls". Because everyone's equipment in "Dark Souls" has basically graduated, and there is more possibility of passing the level when challenged.
Challenge the boss, there is no time limit, but once you die, you will not be able to be resurrected. You can only lie down in place, waiting for others to end the battle.
Moreover, every time a person dies, the boss will enter a temporary violent state in a short period of time, the desire to attack will be greatly increased, and the hard straight state when attacked will be greatly shortened.
Once death occurs, a chain reaction will occur. If two deaths are killed in a short period of time, the boss's violent state will be superimposed, which is basically equivalent to destroying the group.
This is a very strict condition, requiring all players participating in the Death Mode to be masters. As long as there is a person who is dragging his feet, it is better not to bring them.
Lao Qin also worked a lot in the group to find eight more suitable candidates, and could only form a nine-person group.
There is no way, his requirements are indeed a bit high, and it is very difficult to find these people.
The nine-person group that gathered together was also full of talents, including Wang Laji, a loyal scholar of the Giant Sword God Sect. Gu Asaphrod, known as a humanoid self-propelled strategy. Many other men were all players who passed the level for eight weeks.
"I was shocked, all men, we were able to gather a nine-person group. This time we are going to play the Flange Undead Squad in the Death Mode, which feels so mysterious. So everyone will assign the tasks according to my arrangements."
Lao Qin first arranged the boss's style of playing and everyone's division of labor in the group.
What they want to challenge Flan's undead squad this time is because Lao Qin tried it himself before, and it seems to be one of the best bosses to play...
In the death mode, Guda has greatly enhanced all attributes, and it will become extremely difficult to rebound and reverse; and in the second stage, it will become a human pus state, with a particularly weird attack action and very high damage, and will be accidentally killed.
The ice dog is no longer the genius who can pass without injury if it gets under the crotch. When the ice dog is frequently attacked by the crotch, it will irregularly carry a large-scale dog cart across the map, and it will also choose to jump around in crowded places, which will be accompanied by the frost splash damage caused by the sledgehammer to smash the ground.
After thinking about it, Lao Qin chose the Flane Undead Squad as the first boss to open the land. Because in the death mode, the Flane Undead Squad was not as perverted as strengthening, and the moves did not change much, and it was a relatively easy-to-play boss.
Chapter completed!