558 Can you turn off the damage display?
Dennis said: "Okay, then hurry up and get to the point. I came here this time with many players' questions. We all know that "Dark Souls" has achieved extraordinary success in Europe and the United States, and even completely crushed "Knight Glory" produced by GA."
"Although you have had some other successful works before, such as Warcraft, Minecraft, League of Legends, etc., never a game has achieved such a profound and wide influence like "Dark Souls". After all, this is the first game built with an artificial intelligence engine, and it also represents the current top-notch VR game design level."
"So, the first thing we are concerned about is its difficulty. When designing the game, did you decide to design the game so difficult from the beginning? Or is this decided by the entire R&D team?"
Chen Mo nodded: "I decide on the difficulty setting."
Dennis said: "In other words, the difficulty of "Dark Souls"'s reputation is completely the result of your opposition? So why is it so difficult?"
Chen Mo smiled: "I don't think it's just 'hard' to describe the difficulty of this game. I don't really like to say 'this is too difficult', but I usually say, 'this is unreasonable'."
Denise was a little puzzled: "Is there any difference?"
Chen Mo said: "Obviously, the difficulty of "Dark Souls" is not so high that everyone is discouraged, and this is not what I mean when designing it."
"From a worldly perspective, it is true that Dark Souls is harder than most games on the market, but what I care more about is whether the level design logic hidden behind Dark Souls is reasonable."
"The key is whether you can find a balance point. Players will find it very difficult when they can't find the trick, but after finding the trick, most people can pass the level smoothly. This is the difficulty design I want."
Dennis was shocked and said, "Wow, it's true that he is a world-class game designer. The way to see the game is different from ours."
Chen Mo whispered: "In layman's terms, you can't be too cruel, otherwise it would be bad if you abuse all the players."
Denise: "Ah?"
Chen Mo smiled and said, "It's okay, let's continue."
Denise said: "Okay, the next question is that the weapon output in this game seems to be very different? For example, I personally like whip weapons very much, but in "Dark Souls", whip weapons seem to have no effect at all, while other weapons, such as the Exile Sword, are they a bit too strong?"
Chen Mo said: "Well, yes. The exile's big knife is indeed stronger."
Dennis asked, “Why do you have to design this on purpose?”
Chen Mo said: "Of course it's because I prefer to use it."
Denise: "Ah?"
Chen Mo said again: "About whip weapons, because in the design, this is a relatively marginal weapon type. In fact, in "Dark Souls", most of the weapons suitable for being handsome are slightly weakened in some other attributes. This is done to allow players to try more other weapon types."
Denise thought: "So, whip weapons and many more handsome weapons are made flashy, because of this reason?"
Chen Mo smiled: "Yes, after all, strong is temporary, and handsome is forever! If you are strong and handsome, then players will not play other weapons, will I be useless?"
Denise was speechless: "What you said makes sense...but there should be a limit for weakness, right? For example, the whip I like is too low, right?"
Chen Mo coughed twice: "This... don't bring your hobbies in life into the game. Besides, do you think the output is low and you can turn off the damage display."
Dennis was shocked: "Switch off the damage display? Isn't this lie to yourself?"
Chen Mo nodded: "Yes, but at least this is a good solution, right?"
Denise was a little broken: "But...whether...whether it's invading or being a policeman, the damage of weapons is too low, which means it can't beat others!"
Chen Mo smiled and said, "Well, you can play games offline and be a lonely whip queen, so that you won't encounter such troubles."
Dennis was shocked: "So, the way to solve the problem of long whip damage is to play offline?"
Chen Mo nodded: "Well, although this solution sounds a bit unreliable, you have to admit that it is indeed one of the ways to solve the problem."
Denise held his forehead a little collapsed: "Okay, then let's move on to the next topic..."
"On the Internet, the plot of "Dark Souls" has sparked heated discussions among players, and some players even speculate on the plot by dismantling their names. Many people say that this method is very stupid. After all, the designer of "Dark Souls" is a Chinese. So do you have the corresponding connotation in it when you naming it?"
Chen Mo said: "Oh, there are actually some. I have a lot of things to do, including many place names and people in the game, which are actually in English first, and then translated in Chinese based on English. Otherwise, the game would not be as Western as possible."
Dennis's eyes lit up: "That is to say, through the names of the place, it is speculated that the corresponding plot is very reasonable?"
Chen Mo nodded: "Yes, that's what I can say."
Dennis said: "It's really amazing. It seems that your cultural heritage is really deep! I'm still wondering why a Chinese company can actually create such an authentic Western fantasy theme. However, after knowing that you have such a profound cultural heritage, it's not difficult to understand all this!"
Chen Mo smiled: "Oh, this is just a trivial little interest."
Dennis said again: "We also noticed that the plot of "Dark Souls" is relatively fragmented, and many plots have not been explained clearly. What do you think about this? Is it done on purpose to give players more room for imagination?"
Chen Mo smiled: "In fact, this is a design that is intentional. There is a complete story background in my mind, but I will definitely not say it out, because letting players explore in the world and discover more mysteries is itself one of the core fun of "Dark Souls".
"Of course, there is still a large part of the plot that we haven't released. There will be another work in "Dark Souls".
Chapter completed!