Chapter 542 Official Release
On September 1st, "Dark Souls" will be officially released!
This time, the Chinese server version and other language versions are released simultaneously, and the game includes two built-in voices in Chinese and English.
Whether at home or abroad, the download volume of "Dark Souls" has begun to rise steadily.
Because in a strict sense, "Dark Souls" is the first game to use artificial intelligence to create a physics engine. Although "Knight Glory" released information early, the research and development progress was slower, so it would take more than a week to go online.
This makes "Dark Souls" the world's first game created using artificial intelligence physics engines, Scorpion Papa's unique.
In foreign countries, Thunder Interactive Entertainment has already gained a great reputation and is regarded as a Western Fantasy Factory by many foreign players. They hope that this game can continue the success of games such as "Warcraft", "Diablo" and "League of Legends".
It can be said that players around the world have entered "Dark Souls" with high expectations.
But soon they encountered the same problem with the players in the experience store, and they immediately doubted the difficulty of the game!
These people can be said to have died in the game with tragic deaths and inhumaneness. On the first day, many people were even stuck on the way to the fire sacrificial ground and were abused by Teacher Guda so that they could not take care of themselves.
Moreover, in VR mode, this kind of battle is even more thrilling. Fortunately, Chen Mo gave "Dark Souls" the standard is done according to horror games, which will detect the player's blood pressure, heartbeat and other indicators, otherwise it might cause big news.
Foreign players are fine, because most of the European and American players who like Western Fantasy themes are hardcore players. After accepting this difficulty, they play happily, and find it very interesting.
Moreover, they have never been fooled by Chen Mo, nor have they played this game with the expectation of "grass mowing game".
But when did domestic players suffer such pain? On the first day of the game's release, the official forum of "Dark Souls" exploded instantly!
"What's the situation? This game is too difficult. My first boss has died four or five times, and I feel that I can't beat it at all?"
"Stop talking about boss, why do I feel that it's very difficult for me to fight monsters? Where is the interface for setting the difficulty of this game?"
"What about the promised grass mowing game, you liars!!"
"After a long time, I'm the grass, a monster cut me off! I'm so impressed!"
There was a lot of complaints on the forum, and Chen Mo was so happy that he was so happy that he watched the large number of resentment values.
Others on the project expressed deep concerns about this situation.
Qian Kun felt that the game was too difficult from the beginning. Now when he saw the feedback from the players, he felt that his feelings were correct.
Others, including Su Jinyu, Zheng Hongxi and others, also felt very distressed, because most people tried this game after "Dark Souls".
The conclusion is surprisingly consistent, it’s too perverted! I can’t keep playing!
If even the creators feel very painful to fight, let alone the players...
There is a hidden rule in the game design industry, that is, if the designer thinks the game is just right, at least two levels of difficulty should be prepared for players to choose from.
But for Chen Mo, it is obviously not true...
Several people found Chen Mo privately: "Shopkeeper, don't you really need to lower the difficulty? At least give players the option of difficulty?"
Chen Mo shook his head: "No, the difficulty is just right now. If you lower the difficulty, you will lose the essence of this game. Players have worked hard to buy games and castrate the game content in disguise by lowering the difficulty. Are I still a human being?"
Everyone was shocked. What the store manager, you have discovered with such conscience is too bad, right?
Obviously, Chen Mo turned on the one-sided mode. No matter how many players protested against the difficulty of the game, he was indifferent and ignored it.
Inevitably, the discussion about this game on the forum is becoming more and more intense. Players who were persuaded to withdraw from Guda and the monster are posting to hack the game, but many players spontaneously refute it.
This can be clearly seen from the game rating of "Dark Souls". Although there are many negative reviews, the rating of this game has always been above 8.5 points, which can be said to be a very high score.
There are also many players who have hit the back and spontaneously write game reviews to educate those newcomers who have just entered the trap.
"As the first player to get into the trap of "Dark Souls", I'll give some advice to new newbies."
"Many people say that this game is difficult. I thought so at first, but after defeating Guda, my viewpoint changed."
"Is this game difficult? It's really difficult. If you just hit the boss, you will take it away directly, but the characteristic of this game is that it requires technology. After playing for four days, if I open a new account to fight Guda, I can take it away almost without any injuries."
"And, after passing Guda's trial, the game really begins. In Losrik's walls, you will encounter more threatening enemies, even very malicious level designs. I felt very desperate when I first came to Losrik's walls. This feeling was like a real adventure, because you never know what was waiting for you, and you never know where you would die because of a moment of negligence."
"But after passing the Losrik Wall, my view on this game changed again. Because when I recalled every battle before, I could even remember how many monsters would be refreshed in every corner. I would remember how many stages of the boss's skills were? I would remember what kind of treasures were hidden in every place."
"And this is exactly an experience I have never gained in other games. In those games, I even passed a map and didn't remember what was inside the map or what terrain it was. Anyway, I walked out after wandering around."
"But in "Dark Souls", just a small scene like the Losrik High Wall has taken me a lot of energy and time. I can remember the location of every monster and the dangers hidden in each place, which is an experience that other games have never had before."
"And as the game content deepened, I found that there were many NPs in this game with different categories. In addition to defeating the main mission of the Xinwang Chuanhuo, there were also many side missions."
"Even the various props in the game contain many stories. I won't spoil this, I hope everyone can experience it on their own."
"This post is mainly to tell everyone that in my opinion, "Dark Souls" is a very attentive game. Its level design, combat system and boss battle design are each of them that are the industry benchmarks, and there is even no game in the world that is similar to it."
Chapter completed!