Chapter 534 I feel that this game is very simple!
This boss battle is a battle with giant Yum. In the video, Brother Onion and the player hold a storm tuber in hand and output crazy to giant Yum.
This video is different from the previous God's perspective video. It is released from the first person perspective. Only then do everyone feel the shock from the first person perspective.
Although the perspective you see now is a 90-degree perspective, which is relatively limited, only from the oppressive feeling given by the giant Yum on the picture, you can feel that the game is very substitutable.
Yum, a giant with embers burning all over his body, waved his machete and kept hitting the ground. Under the influence of Pangu's engine, each wave would cause the screen to vibrate and leave deep cracks on the ground.
During this period, the player was accidentally cut by the giant Yum, but was cut back and flew out on the spot. Everyone could clearly feel the powerful power of the giant Yum. Obviously, this was also the credit of Pangu Engine.
However, with the combined output of the two storm control players, the giant Yum soon fell to the ground, and his huge body turned into a firewood king Chaixin.
After watching the video, everyone has the same question, it is so simple?
In the video, the players actually don’t have any particularly exquisite and complicated operations, because Onion Brother has attracted most of the attention of Giant Yum, and most of the time players only use the Storm Trainer to beat Giant Yum.
Yum occasionally switches targets, but the player just rolls twice to avoid the machete, feeling no difficulty at all, which further confirms the game's mowing characteristics.
However, just the overall atmosphere in the game, this epic and oppressive feeling has already shocked many people.
Putting aside the difficulty of the game, at least in the creation of boss battle atmospheres such as scenes, music, and sound effects. And the experience in VR game cabin mode should be more exciting.
Chen Mo explained: "Well, this is a plot killing strictly. There are too many spoilers about this. I hope everyone can experience it in the game. Simply put, this Onion Head NP is a friend of the boss giant Yum. After giant Yum lost his mind, the two weapons in the hands of the players were called Storm Controllers. It was also the weapons that giant Yum personally created against him, so this battle would look relatively simple."
Oh, so that's it!
Many people suddenly realized that no wonder this battle seemed so simple, it turned out to be a plot kill.
It seems that as long as you use this weapon to fight the giant seriously, you will win without any suspense.
Some players even doubt whether this game will be too simple?
However, the story background revealed by Chen Mo also aroused the interest of some players. Because the giant Yum is a Killing King who appeared in the CG in the cutscene, that is to say, players must defeat all Killing Kings?
Chen Mo said: "Okay, then let's ask questions freely. If you have anything to ask about this game, I will answer it as appropriate."
Obviously, at this press conference, Chen Mo will only release these two new videos. It is better to wait for players to experience it yourself in the game.
The two new videos this time, one is about the game scene and the other is about the boss battle. In addition to the game information disclosed before, some of the features of this game have been introduced almost.
Chen Mo did not mention the difficulty of the game.
As soon as I heard that I had entered the questioning session, the reporters below were all excited and asked questions one after another.
A reporter couldn't wait to stand up and took the microphone: "Mr. Chen Mo, now most people on the Internet guess this is a mowing game similar to Diablo. You have never admitted it positively. Is this a mowing game?"
Chen Mo smiled and explained: "I don't particularly like the title of mowing game. In fact, "Diablo" is not a mowing game, it depends on the numerical difficulty of the game. If players try to overcome the difficulty as soon as they come up, they will also be unable to mow the grass."
"Back to "Dark Souls", I think the game also has this characteristic to some extent. If it is a very skilled veteran, it can definitely mow grass. But in this game, I still hope it can give players some challenges instead of brainless brushing."
The reporter felt a little confused. Chen Mo seemed to admit that this game can mow grass, but with a limited requirement, that is, only very skilled veterans can mow grass.
But thinking about it, it seems that the same is true for Diablo. Even the mowing game will be difficult, so everyone doesn't care.
Someone asked: "Mr. Chen Mo, how difficult is the boss battle in this work? The boss battle in "Diablo" was generally criticized, but the boss in the later stage was not as good as some elite monsters. Has this improved in "Dark Souls"?"
Chen replied: "Although Diablo and Dark Souls are both Dark games, in my design ideas, they are two completely different works, so don't always use the solidified ideas of Diablo to consider the game "Dark Souls".
"It can be said that I think the difficulty of the monsters and bosses in "Dark Souls" is basically in a very balanced state. Boss is definitely more difficult than the monsters. This is certain, but the monsters will not be without challenges. Let's put it this way, the level design of the Dark Souls should be a design benchmark in the current game industry."
The reporters in the audience were slightly shocked.
Chen Mo's expression was very serious, and it was impossible to tell whether he was bragging. However, judging from his statement, he should be very satisfied with his own difficulty design this time.
A better level design than Diablo?
Well, no matter whether it is true or not, it still makes everyone feel much more at ease.
Another reporter asked: "Mr. Chen Mo, can you give some specific examples about what you call 'very excellent level design'?"
Chen Mo said: "It's best for players to experience this. I've said too much, it's a bit like I'm boasting. But I can reveal a little bit that many specific strong enemies in the game can be solved by using terrain."
The reporters were all stunned. Many strong enemies can be solved by terrain. Does that mean that the difficulty of this game has been further reduced?
It seems that this is a kind-hearted design made by Chen Mo in his official capacity, encouraging players to win in many ways.
Well, this is pretty good. After all, no one thinks it is not good to reduce the difficulty. It is a refreshing game.
Another reporter asked: "Hello, Mr. Chen Mo, I am a reporter from Skyrim Game Channel and a hardcore player. I have also played your Diablo and I like it very much. The only regret is that I think Diablo is a bit too difficult as a mowing game."
"When playing Diablo, it's hard to show the whole audience like League of Legends and Overwatch, so you'll feel boring after playing for a long time. I wonder if I have a chance to show this new game?"
Chapter completed!