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Chapter 523 Hehehe!

Chen Mo began to write a design concept draft for "Dark Souls".

In fact, "Dark Souls" is a game with very distinctive characteristics. Whether it is story background, combat system, level design, scene design, side plot, etc., it is different from the games on the market.

It is a game with its own style, and Chen Mo's design concept draft mainly explains two points to everyone.

The first point is that the core selling point of this game is the rich and changeable combat system and the game difficulty that is slightly outrageous for ordinary players.

In fact, these are all for the game's combat system. Whether players crack the designer's conspiracy in complex levels or defeat powerful bosses, they are all for better use of this combat rules and have fun from it.

Some novices were cut by knights and couldn't take care of themselves, but later they could take the knight away through shield reversal or breaking shields. This is a kind of fun that the combat system gives players.

After mastering the rules of soul-type combat, using this kind of combat rules is a very happy thing in itself.

The second point is the world view of the whole world.

The worldview of the Soul series is completely different from that of other games. There are many Western fantasy factors, but in fact, the concepts of many Western fantasy factors are not the same as traditional Western fantasy.

This worldview has a unique charm. Chen Mo must first explain these concepts to the people in his team in order to better achieve the game.

For example, what is the fire transmission? What is the fire transmission king? What role does the player play and why does the fire transmission?

The most basic worldview content is relatively clear, and some deliberately hidden content has been discovered by players through various clues.

However, there are still many different pitfalls in the game. Hidetaka Miyazaki did not give a specific answer clearly, but left it to different players to make independent guesses.

(According to Miyazaki Hideto, when he was doing "Dark Souls", he first made the content and then made the plot, so it is very likely that he did not have a very clear and complete game script himself...)

This is like many suspense movies that leave an open ending at the end. Everyone has different opinions on the ending, and the designer will not tell you which one is the absolutely correct option.

Of course, Chen Mo also has his own opinions on these, but he still decided to continue the mystery of the "Dark Souls" series, because this open ending has a special charm, and the official forced all the plot to be very transparent and not beautiful.

On the contrary, this just-in-one blank space can inspire players to constantly explore various details in the entire world.

It took two days to finish the entire design concept draft.

Because Chen Mo had to consider how to describe it on the one hand so that other people who had never been exposed to Black Souls could better understand the rules of existence in this world, and on the other hand, he also needed to recall the various processes in this game.

However, what surprised Chen Mo was that this time he did not use so many memory playback potions, and he remembered the content of most scene levels and boss battles very clearly.

After thinking about it, this should be a sequelae of suffering?

Any player who dies dozens of times in the same place should remember the terrain of this area...

"Dark Souls" is originally a game that requires rote memory. You must firmly remember the distribution of monsters in a certain area, the terrain and monster skills to pass the level smoothly. If you never have a memory, the difficulty of this game will increase exponentially.

...

After writing the design concept draft, Chen Mo called everyone to a meeting.

News about the new engine has been circulating online these days. Although most domestic designers cannot get the qualification to use the Pangu system, this does not affect their hot discussions about this matter.

There are even many designers who are offering suggestions, saying that if I were asked to do it, the game should be like, and a lot of powerful kings emerged in a moment.

Others in the company are also discussing this matter.

"The store manager is now an S-level designer and has such a good relationship with the Travel Commission. He will definitely be invited to try the Pangu system, right?"

"In other words, can we use the latest Pangu system to make our next game?"

"It's possible, but I don't know what the store manager thinks."

"Today, it should be about the new game?"

Chen Mo walked into the conference room and everyone became quiet.

Chen Mo looked at everyone: "Everyone must have heard of it. The domestic Pangu system has built a new set of physics engines. The Tourist Committee is currently collecting it in China. I hope you can develop a game that can show the characteristics of the Pangu system. I won't say much nonsense, just look at the design concept draft."

The title of the design draft appears on the projection: Dark Souls Design Concept Draft.

Chen Mo introduced: "First, let's summarize it briefly. This is a Western fantasy game. The combat system is completely different from any game on the market. In terms of art style and story background, it is slightly similar to "Diablo" we have done before."

Qian Kun said in surprise: "Oh? Store Manager, are you finally going to release the VR version of Diablo? No, wait, this game doesn't seem to be "Diablo", this name is... "Dark Souls"?"

Others were a little confused.

If it is another game dealer, it would be fine. Chen Mo still has the big ip Diablo in his hands!

Previously, Diablo achieved good results on the PC side. At that time, most veteran employees had just joined, so they still remember it fresh.

When "Diablo", not only the outside world, but also many people in the project were not optimistic. However, after actually doing it, "Diablo" led a trend at that time.

Later, "Thousand Prisons" of Emperor Chao Interactive Entertainment was born. Although this game is not as successful as Diablo on the PC, it is still a pretty good VR game.

To be weird, many companies want to make the effect of "Diablo" on the VR platform, but they haven't done it. After that, Chen Mo seemed to have completely forgotten this and did not release the sequel to the "Diablo" series. Although the plot of this series is very classic and can be used repeatedly.

Why did Chen Mo leave the big ip of "Diablo" and release another new game?

Chen Mo looked at everyone: "This game is called "Dark Souls". Although it is also in the dark style, it has nothing to do with the story of Diablo itself."

Everyone is still a little confused.

Chen Mo explained: "I know everyone is wondering what they are wondering. Let's put it this way. The reason why we don't use Diablo's IP is because these two games are completely different in terms of gameplay and spiritual connotation."

"Diablo is a game that is refreshing. The main purpose is to make players happy. Players can kill groups of monsters in seconds with just raising their hands and explode equipment."

"But "Dark Souls"..."
Chapter completed!
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