Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 498 The game boom like "Overwatch"

Chen Mo was afraid that everyone would not understand, so he explained it again.

"About this point, you must remember one thing: different platforms and devices have completely different performance effects on the game."

"Compared with PC and VR game cabins, the advantages of smart mobile devices such as mobile phones are mainly portable, and the advantages of handheld consoles are also."

"The specialty of traditional games is immersive experience, combining top-level pictures, music, and scripts into top-level stories to achieve top-level experience, and there is a category separation from mobile games."

"To give a simple example, some large VR games give people the feeling of being grand. What is grand? All sizes are actually relative. When we feel that the scene is grand, we actually feel it by using the size of the characters in the camera as a reference."

"The scene is very big, the enemy is very big, and these are all because our protagonist is of normal body shape, and only by comparison can we feel this grandeur."

"If these games are ported to mobile phones or handheld console platforms, this kind of comparison will be difficult to establish. No matter how big the monster is, it will only cover the entire screen. Even if you can barely recognize the very small protagonist on the screen, it may be difficult for people to feel grand. Because the screen is so big."

"If you lose this grand feeling and remove the multi-channel music and sound effects, the atmosphere of this game will definitely be greatly reduced."

"What we are going to do now is handheld consoles, so try not to make those grand games. Games like League of Legends and Overwatch, which have a large player base, can be considered for porting, but the characteristics of the platform should also be considered."

"The most suitable game for this handheld console is a game like "Super Mario Odyssey". It does not pursue the grand scene, but pursues the small and meticulous feeling. A relatively small character searches freely in a small area. It gives people the feeling of Suzhou gardens, with sparrows small and all the internal organs."

"In the future, when we develop games on this platform, we will also give priority to developing this game, because this game is most suitable for this platform."

Chen Mo repeatedly reminded him that after explaining some of the design details, everyone started to make them.

Chen Mo is actually not too worried about this game.

Because the current team can already control this kind of game at the level, it should be able to make it in the short term when such rich settings have been given, but some details need to be adjusted repeatedly to achieve the optimal state.

What Chen Mo is more worried about is what the real Swith machine will look like? Can it meet its own requirements in terms of performance?

But worrying is useless, you can only know after the prototype is made and you can experience it.

...

While Chen Mo began to develop "Super Mario Odyssey", some small episodes also occurred in the game circle.

After the New Year, some large game companies led by Dichao Interactive Entertainment and Zen Interactive Entertainment began to put Overwatch VR games on the research and development agenda.

During this period, Overwatch was in the limelight. Although it still did not reach the dominance of "League of Legends" on the PC, it has also shown its strength on the VR platform.

Especially after winning the honor of Game of the Year, Overwatch's popularity has increased greatly, and it has captured a large number of players with its excellent quality and innovative gameplay.

On the live broadcast platform, "League of Legends" and "Overwatch" have become two key gaming sectors, and even many VR game anchors have begun to gain the popularity of "Overwatch".

As for the revenue of this game, Chen Mo has never announced it. But everyone guessed that it should not be less, because people are browsing various jokes about 328 everywhere.

According to the personal experience of some anchors and players, there are indeed many players who have entered the trap for free and have started to pay for money to open boxes to buy skins.

Some girls even tend to play Overwatch into a dress-up game.

Everyone knows that Chen Mo did not produce "Overwatch" for short-term benefits, and it doesn't matter if he loses money completely in the early stage. As long as the game continues to operate and more and more players, his income will definitely be gradually rising.

These game dealers are racing against time to develop VR games that can surpass Overwatch.

The game project of Dichao Interactive Entertainment is called "The Chronicle of Gun Fire". This game seems to be related to the previous game projects of Dichao Interactive Entertainment.

The basic content and gameplay of this game are made according to "Wolf Soul", and the hero characteristics and hero skills in it are based on the previously unsuccessful project, "Ancient Catastrophe".

Both of these are ready-made projects, so it is not difficult to use. Lin Zhaoxu has always felt that this project is a pity.

Because in Lin Zhaoxu's opinion, "The Ancient Catastrophe" is an excellent work in both art level, music level and gameplay design.

It's just a bit cold...

Maybe it's just a deviation in some small gameplay? It triggered some chain reaction?

Now, taking advantage of the craze of "Overwatch", Lin Zhaoxu feels that the scraps of the ancient catastrophe can be saved.

The entire story background of "The Chronicle of Gun Fire" is a coexistence of mythology and technology. High-tech warriors who can use guns have obtained the power of the ancient god through special DNA, and can use some special skills while shooting.

For example, the father of the Frost Giant, Yumier. This hero was originally an image of a relatively strong Nordic human. Under normal conditions, he used a quick-frost gun to shoot. After awakening his power, he could turn into a frost giant to carry out a range of frost attacks on the enemy.

Of course, this design refers to the hero design of Overwatch in some aspects, but also adds many unique elements, which is actually very different from the gameplay of Overwatch.

This time, although Jin Jieguang was not fully responsible for the various work of "Gun Fire Chronicle", he also participated in some designs in the project.

Although the failure of "The Ancient Catastrophe" greatly reduced Jin Jieguang's image in Lin Chaoxu's heart, he was a typical representative of diligent work, and Lin Chaoxu could not have completely thrown him into the cold palace because of this incident.

Jin Jieguang was also holding his breath this time. He has not fully understood why the failure of "The Ancient Catastrophe" last time, but after such a long time of comparison and reflection, he basically knew it.

In the final analysis, it is because I copied "League of Legends" and it doesn't look like it!

Obviously he was fooled by Chen Mo...
Chapter completed!
Prev Index    Favorite Next