Chapter 46 The new game of Emperor Dynasty Mutual Entertainment
Chen Mo returned to his studio on the second floor, opened the application market, searched for new games recently, and checked the projects being tested by several major game companies online.
Most of the new games of game companies will be placed in the experience store, so as long as the game is developed, even if it has not been officially launched on the application market, there will be some news.
Chen Mo finally found a small trial video of the new game of Dichao Interactive Entertainment on a video website. The name of the game is "The Holy Spring Guardian".
"Well? Did Dichao Interactive Entertainment also get involved? Sure enough."
"The games made by Dichao Interactive Entertainment still need to be paid a little attention."
Chen Mo clicked on that trial video and began to study the game "Sacred Spring Guardian".
...
A new game with innovative modes becomes popular, and it will inevitably lead a trend and will inevitably lead to follow-up works.
"Plant vs. Zombies" has been popular for two months. If other designers want to plagiarize, two months will be enough for them to make the game.
Chen Mo was mentally prepared for this, but he didn't expect it to be so soon.
"Plant vs. Zombies" can be regarded as a variant of the tower defense game, but its popularity has far exceeded that of most tower defense games, because its strategic nature can be said to crush all tower defense games.
For designers in this world, it is not difficult to figure out the success of "Plant vs. Zombies". Any C-level designer who is willing to plagiarize regardless of face can create a game similar to "Plant vs. Zombies".
"The Battle of the Moon" is such a game, a notorious company and an unknown designer, who spent two months to make a comeback.
The idea of "The Battle of the Moon" is very clear, which is to take advantage of the free advantage to leverage some corners of "Plant vs. Zombies" as much as possible, and then use the advertisements to redeem the cost.
They are targeting many players who are unwilling to spend money on Plants vs. Zombies, as well as those who are tired of Plants vs. Zombies.
However, Chen Mo knew that their ideas would inevitably fail, so he didn't need to take them seriously.
There are three reasons.
First, "The Battle of the Moon" was afraid of making too many changes to the rules of "Plant vs. Zombies". Because the designer was not good at level and was afraid of changing the highlights of the original work, he chose to copy them all.
This has resulted in most of the players in Plants vs. Zombies that can’t continue playing this highly repetitive game. If it’s exactly the same as the original, why not play the original?
Moreover, the first few levels of "The Moon Defense" have been repeatedly guided, which is a content that is boring for players in "Plant vs. Zombies", which greatly affects the game experience. Most people do not have this patience.
Second, this kind of game is actually not suitable for free mode.
Whether adding advertising space or selling value-added services, players will feel that the game is ugly. Compared with "Plant vs. Zombies", what is left for "The Battle of Moon" will only be overwhelming negative reviews.
Third, the gameplay, skill settings and level settings of "Plant vs. Zombies" are perfectly in line with the world view. Forcibly changing art resources will only create an inappropriate feeling.
The consequence of this is that many players think it is not fun, but they can't say why it is not fun. It is because changing plants and zombies to mechanical turrets and Zergs has caused subtle changes in the player's feelings, which seriously affects the player's mentality when playing the game.
Therefore, Chen Mo didn't care about "The Battle of Moon". This game went wrong from the beginning and would only be drowned in the criticism of players, and it would be difficult to even recover the cost.
This is a typical example of the so-called "you can't copy even if you copy".
In addition to Feijian Interactive Entertainment, which produces "The Battle of the Moon", there are several small companies that are producing imitations of "Plant vs. Zombies". However, Chen Mo glanced at it and knew that the quality of these games was not as good as "The Battle of the Moon", so there was no need to worry, they would only become laughing stocks in the end.
The only thing that Chen Mo cares a little about is the "Sacred Spring Guardian" being developed by Emperor Chao Interactive Entertainment.
The person responsible for designing "The Guardian of the Holy Spring" is Qiu Bin, a B-level designer under the Imperial Dynasty Interactive Entertainment. He has had several relatively successful games before.
Judging from the video, "The Holy Spring Guardian" is indeed similar to "Plant vs. Zombies" in many aspects, but it is a bit far-fetched to say that it is plagiarized, because many similarities are plausible.
The game map of "Spring Guardian" is not as neat as "Plant vs. Zombies". There are hills, valleys, and some elements such as walls on its map.
Players need to arrange various defense facilities around the "Holy Spring", such as magic barriers, crystal towers, dragon nests, brave barracks, etc., to resist the attacks of the demons.
In many aspects such as military skills, level difficulty, and extended gameplay, "Sacred Spring Guardian" also made a special difference from "Plant vs. Zombies". Only a small number of units overlap with the unit characteristics in "Plant vs. Zombies".
If someone jumped out and said that "The Holy Spring Guardian" was copying "Plant vs. Zombies", I believe a large number of players will spontaneously refute it.
If you copy the spirit but the form is different, this is the highest level of copying.
Moreover, to this extent, it is hard to say that this is "copying". The core combat content of the game has been changed, how can it be considered copying?
But it is obvious that the creativity and inspiration of this game comes from "Plant vs. Zombies", and even the core fun is similar to "Plant vs. Zombies".
Chen Mo's premonition is that once this game is launched, the results will definitely not be bad. If Dichao Interactive Entertainment adds the fuel to the fire, it is not surprising that sales completely suppress "Plant vs. Zombies".
This is the power of the channel.
However, this game is still in the beta stage. According to the plan of Dichao Interactive Entertainment, it will be about three months before it is officially launched.
The reason why it took so long was that "Suzu Guardian" needed to develop a lot of additional content. It may be that considering that the main gameplay would make players feel that it was copying "Plant vs. Zombies", so many additional gameplay and content needed to dilute the player's feeling.
Chen Mo knew that he was going to speed up.
Although this "plagiarism" incident did not pose a threat to Chen Mo, it proved one thing, that is, the game dealers in parallel worlds were as sharp and shameless as in previous lives.
It's even worse in some aspects.
"Plant vs. Zombies" has just been online for two months, and many game companies have already made copycat products, which is much faster than the speed of game companies in their previous lives.
Like Feixian Interactive Entertainment's "Moon Defense War", it has already thought of taking another path with free games, and Dichao Interactive Entertainment also knows that with its huge user base, it uses "imitation" to steal the game mode of "Plant vs. Zombies" for itself.
Obviously, these game companies are not fat sheep that can be slaughtered. They are all hungry wolves who eat people and don’t spit bones, but they have not yet learned it.
Once these game companies are enlightened, Chen Mo's advantages will be gone.
Chapter completed!