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Chapter 440 The ultimate form of VR competitive games?

Chen Mo and everyone's applause calmed down and continued, "I can assert that "League of Legends" is just the beginning, it is just a small attempt on the PC platform, and the future belongs to the VR platform!"

"It is obvious that the VR platform is the future development direction of the game industry, so Overwatch is an attempt. Why can't VR games in the past promote the e-sports industry? Because of the number of players."

"The total number of users of the VR platform is less than 100 million, and many VR games often have a threshold fee of one or two thousand yuan, so the number of players is even smaller. If there are not enough players, there are not enough audiences. So even if the competition is forced to hold, the popularity will definitely be insufficient, and it will be a loss if it is done."

"So, Overwatch must adopt a free system, because only the free system can provide enough soil for the entire e-sports ecosystem!"

All the designers were listening carefully. Obviously, what Chen Mo said now was all practical things, and they were the kind that they could not do anymore. As long as they understood a small part, they might be helpful.

Chen Mo continued: "I know everyone must be very concerned about one issue, that is, is there a competitive game on the VR platform that can achieve the achievements of "League of Legends" on the PC end?"

He glanced at the audience: "The answer is there. Many people may ask, is it Overwatch? I can only say that Overwatch is going in this direction, but it has not reached its end yet."

The designers in the audience were all shocked.

What does it mean? Chen Mo is going to make a big splash?

Many people previously thought that Chen Mo would definitely not be able to explain some of the most core design ideas, but judging from the current appearance, why does Chen Mo seem to be more and more deeply talking?

Of course, no one would remind him, and everyone listened carefully as if they had taken advantage of it.

"Although League of Legends has achieved great success on the PC side, how to reproduce this success on the VR platform is a relatively difficult task."

"I'll share a tip with you here, which is how to determine what kind of game you want to make."

"It's very simple, exclusion method. After all the wrong options are eliminated, then no matter how unreasonable the remaining options seem, they are the correct options and the only truth."

Chen Mo's ideas are very clear, and he tells them word by word.

"First, can moba games be directly ported to the vr platform?"

"Obviously, it cannot. Because moba games require a good vision and need to be clear about the movements of teammates and opponents, they can only use the perspective of God and cannot play the advantage of "more immersion" on the VR platform. Therefore, moba games cannot be directly ported to the VR platform."

"Secondly, the element of competitive games is replayable, so why is moba games a replayable game?"

"Because the moba game has a very rich mechanism. League of Legends is expected to design more than 100 heroes, and each hero has completely different skills. Such rich game content can support players to constantly study this game."

"So, if there is a competitive game on the VR platform that can achieve dominance, it will definitely be a rich and replayable game."

"Combining the above two points, we can draw a seemingly absurd inference: Moba games cannot port the VR platform. However, if you want to make a good competitive game, more heroes, more skills, and rich game mechanisms are essential."

"That's why Overwatch was born."

After listening to Chen Mo's words, all the designers in the audience showed a sudden expression of enlightenment.

"So that's it, this is how Overwatch's idea came about?"

"Big guys are big guys. When we play games, we always think of ideas. Big guys analyze the development trends of the industry through various general trends. Then the ideas come out naturally!"

"Awesome, I learned it again!"

"What Chen Mo means is that Overwatch is the ultimate form of VR competitive games?"

"I think it makes sense! There must be more heroes and more skills, but you can't copy the moba mode, that is to say, you either do rpg or fps! But in terms of competitiveness, fps must be a complete rpg, so the answer is very clear!"

"Shh, stop talking, listen to Chen Mo quickly."

Chen Mo paused again, and after everyone had almost figured it out, he continued: "From the moment, Overwatch represents the general direction of the development of VR competitive games. But to be honest, Overwatch still has a long way to go."

"In fact, the most important thing is the number of numbers. "League of Legends" has already had fifty heroes during the World Finals, which can barely meet the game content required for the game. However, "Overwatch" has only 23 heroes so far, and the number is still much different."

"So, the next goal of Overwatch is to make more new heroes. My goal is to make over seventy new heroes in two years, so that the diversity of the game can be ensured."

"Of course, this is only a matter of time. I believe that in the future, competitive games will definitely be able to develop better and become a dominant game type."

"The above is just my own words, thank you everyone."

When Chen Mo stepped down, thunderous applause immediately sounded in the audience.

"Awesome! It's true that he is a big boss, and his analysis is so good!"

"That is, Overwatch is not fully functional yet? We still have a chance?"

"Yes, there must be a chance! "Overwatch" has just appeared for a while and is still in its development period. If we also make efforts in this field, we may still catch up!"

"I think Mr. Lin must be optimistic about this game mode. We didn't grasp it on the PC side, but the VR side "Overwatch" must be grasped!"

"I'll write a design concept draft now and send it to Mr. Lin for reading!"

"The rewards from this exchange meeting today are so great!"

Chen Mo said this and many designers were excited, especially the designers of the two major companies, Di Chao and Chan Yi.

Many independent game designers also feel itchy, but it is obvious that they can't do it even if they know it, because according to Chen Mo's routine, this kind of competitive game must adopt a free mode. How can independent game designers afford to make free VR games?

If you make a big mistake and cannot recover the cost, isn’t it going to lose all your money?

However, the two companies, Dichao Interactive Entertainment and Zen Interactive Entertainment, are different. For example, Dichao Interactive Entertainment, as long as the designer's design draft can get Lin Zhaoxu's nod, the R&D funds, promotion costs, etc. are all paid by Dichao Interactive Entertainment, and the designers do not have to pay for it themselves.

What if it is done? Think about the popularity of "League of Legends" now, it can be said to be a step ahead!

Therefore, the designers of these two large companies were very excited and began to conceive VR-end competitive games, hoping to gain appreciation from the company's senior management.

These people were already a little doubtful, and they wanted to watch the follow-up performance of "Overwatch", but today when they heard Chen Mo's words, everyone's doubts were all dispelled.

Obviously, the Overwatch model represents the development direction of future VR competitive games!
Chapter completed!
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