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Chapter 421 Exhibition

The various R&D work of "Overwatch" is progressing smoothly. Unlike before, "Overwatch" is no longer PC-first and then VR-first, but is carried out almost simultaneously.

The main reason is that the entire project team has produced two VR games, which are quite familiar with them. On the one hand, it is in a hurry, and on the other hand, it is convenient to discover some experience problems as soon as possible during the production process and make timely adjustments.

Experience store.

Qian Kun said to Chen Mo with some excitement: "Shopkeeper, the Pharaoh Eagle has been prepared and can be experienced in the VR game cabin!"

"Yeah, is that? Let me take a look."

Chen Mo immediately put down his work and followed Qian Kun to the game cabin where the "Overwatch" demo has been installed.

The Pharaoh Eagle was the first hero to be developed in the plan, and the second one was Genji.

On the one hand, it is because these two heroes need to fly around in the sky. Chen Mo is not sure if they will be very dizzy after changing to VR mode, so he needs to confirm in advance; on the other hand, it is because these two heroes are more popular, so they can make them in advance for everyone to play, so that they can better understand the game mechanism of "Overwatch".

Chen Mo has already installed the game cabin of the Overwatch demo and opened the original version of Overwatch.

The current game is relatively simple, with only one map of Lijiang Tower and a hero Pharaoh Eagle. After entering the game, you will directly come to the Lijiang Tower map.

Chen Mo looked at it and at this time he had turned into the appearance of a pharaoh eagle. He could see the blue armor he was wearing and the rocket launcher in his hand when he lowered his head.

Of course, Chen Mo is now experiencing the state of the game in progress. In the official launch version, players can observe the full picture of the hero from a third-person perspective in the selection interface.

There are some more eye-catching interfaces on the edge of Chen Mo's field of vision. Basic information such as hero avatars, health values ​​are displayed on the upper left. The lower left is the use and cooling of two special skills, the lower right is the weapon state, the number of bullets, and the upper right is the charging state of the ultimate move.

The edge position of the entire field of vision is made into a translucent state full of technological sense, giving people the feeling that they are observing the battlefield through special tactical eyepieces. The key information and interface ui are well integrated and will not block the player's field of vision.

This feeling is like wearing glasses. Although the frame of the eyes itself will cause a certain obstruction to the field of vision, it is always at the edge of the field of vision. If you don’t look at it carefully, you will ignore it. Only by looking at it deliberately can you notice the information above.

Moreover, this UI design gives people a stronger sense of immersion and is more in line with the technological sense of Overwatch.

Players can open the help interface at any time to view the introduction of hero skills.

In the open space ahead, there is a robot target with unlimited blood.

Chen Mo fired a rocket at the robot target with the rocket launcher he held in his hand.

A slight vibration came from the arm, and the rocket launcher was basically the same as the position Chen Mo wanted to fight.

The FPS game is not ported to the VR platform, but you don’t want to fight wherever you want, otherwise FPS will become a game that depends entirely on your eyes.

In the FPS game on the VR platform, players can freely control the direction of the weapon, but there are certain restrictions. For example, they cannot shoot behind them (must turn around first). When shooting at the center of the field of vision, the accuracy will be improved accordingly; the closer the shooting position is to the edge, the worse the accuracy will be.

The player's vision control and the direction of shooting are two different intention signals, which will also test the coordination of the player's eyes, hands and brain. Some players who play FPS games for a long time will have a much higher accuracy than novices.

Chen Mo tried to use the two skills of the Pharaoh Eagle.

The direction of the shock and shooting are the same, and the rules are the same; and when using the propulsion backpack, Chen Mo could feel the slight vibration of his back, and at the same time he flew into the air quickly.

The feeling of flying is similar to the PC end, but the field of view is wider and it is more free to observe the surrounding situation, so you no longer have to sway the mouse.

The feeling of falling rapidly in the sky was a bit too real, which made Chen Mo subconsciously weak his legs, but after flying a few more times, he quickly became familiar with it. Moreover, the feeling of flying in the sky was very great, much stronger than the immersion of a PC.

After bombarding the robot target, Chen Mo withdrew from the game cabin with satisfaction.

"How is it, store manager?" Qian Kun asked expectantly. Obviously, he had already experienced the Pharaoh Eagle in VR mode.

Chen Mo nodded: "Well, maybe this is the feeling, no problem. Keep doing it and hurry up and drive out all the heroes behind him."

"Okay, no problem." Qian Kun went back happily and continued to work hard.

After confirming that the game experience on the VR side is fine, Chen Mo felt relieved.

The development plan of "Overwatch" is being carried out in an orderly manner. After the game can be completed on schedule, Chen Mo rushed to the Magic City to arrange the game exhibition.

Chen Mo basically asked other people in the company to hold the Youplay game exhibition after "Onmyoji" and didn't participate in it. Because there were no games that needed promotion, it was not very meaningful to hold the exhibition.

But this time Chen Mo planned to take advantage of this exhibition to release the first version of Overwatch first and take this opportunity to start promoting.

...

...

Magic City, New World Expo Center.

The booth of Thunder Interactive Entertainment is being arranged, and many staff are busy.

This time, the booth of Thunder Interactive Entertainment is much larger than the last time in the n3 exhibition hall, and basically accounts for more than one-third of the entire exhibition hall.

This time the exhibition hall was not divided with Dichao Interactive Entertainment, and Zen Interactive Entertainment was also divided into some small companies in the n3 exhibition hall, so the booth of Thunder Interactive Entertainment was divided into a very good location.

Chen Mo recently developed and well-known games include "Minecraft", "League of Legends" and "Escape", but "Minecraft" and "Escape" are not suitable for setting up booths, and the Osers have no room to play.

So this time Chen Mo mainly arranged two experience areas, namely the PC experience area and the VR experience area, and arranged the computer and VR game cabins.

Players can experience the new version of "League of Legends" in the PC experience area, and new heroes will be held to hold competitions to give hero figures; in the VR experience area, you can experience "Escape" and "Overwatch".

In addition, there are some Osers, mainly female characters in Os "League of Legends" and "Overwatch". Of course, whether Osers can be used or not, the important thing is the trial experience of "Overwatch".
Chapter completed!
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