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Chapter 401: Alliance War Strategy

During this large-scale battle, Zheng Hongxi quickly understood how to fight the alliance battle in "Rutuzhibin".

Because it has completely different game mechanisms from other games, every player can play a role in "Rutuzhibin". Even if a player with completely zero krypton gold is a valuable asset for an alliance as long as he persists in playing every day.

In this large-scale alliance battle, players also organize at least three troops, one main force, one siege force, and one wayfinding/paving force.

Unlike fighting NPC cities, the siege troops do not need to lead troops when fighting players, because the siege troops cannot defeat the opponent's main force. They can only avoid the main force demolishing the ground and the fortresses. These low-level areas and player fortresses can be demolished without leading troops.

During the alliance battle, a player's main tasks include the following.

First, kill and damage the enemy and have vitality. This is the task of the main force. Find the position of the opponent's main force and then attack, destroy the opponent's main force and open the way for the siege troops on their own.

Of course, whether to kill or be killed by the enemy depends on how strong your main force is. If you want to judge the strength of the enemy, you must first send a suicide squad to test it. It is a safer way to send the main force after confirming that you can fight.

Second, to garrison strategic locations, this is also the task of the main force. When the troops take down some key locations (such as neutral fortresses in the wild, gaps in enemy fortress groups, etc.), if the main force is sent to garrison this plot, they can use this plot as a springboard to continue attacking other surrounding plots.

Obviously, the other party will also launch an attack on this plot. At this time, the main force must be stationed to ensure that the plot is occupied and cannot be robbed back.

Moreover, if you want to move forward, you must set up a group of fortress groups at any distance. The fortress groups are very fragile when they are built, and any siege force can be destroyed, so the main force also needs to be stationed and protected.

Third, turn the ground up and demolish enemy buildings. This is mainly the task of siege troops. In alliance battles, any troops with a siege value greater than 100 can be considered siege troops.

(Because each grid occupied by the player has a minimum of 100 city defense value. Only when the troops' siege value is greater than 100 can the enemy's grid be occupied at one time, otherwise they will have to fight twice.)

Since both sides rely on the fortress group to fight, once a player's fortress on the front line is destroyed, it means that his troops have nowhere to stay. They either stay on the front line and cannot move and can be slaughtered, or they can only withdraw their troops in shame.

Fourth, explore the way. This is mainly the task of the suicide squad. Each player must form an suicide squad, that is, a fast-running cavalry, without any force, just to explore the way and see how strong the enemy troops are. After confirmation, you can send the main force to launch an attack.

Of course, during the specific battle process, as a commander, a series of strategic decisions must be made.

For example, where is the right position for the fortress group? It is easy to be knocked out if it is too close to the front line, and it is inconvenient to mobilize too far. When should we defend? When should we attack? How many main teams of the enemy have? Which troops should we use to eat it?

Once a decision is made, the other party catches a loophole and loses a fortress group, it may lead to a defeat in a key battle, which will greatly damage morale.

Moreover, Zheng Hongxi quickly felt that in "Rutuzhibin", rich players are of course important, but civilian players are also very important, because the two play completely different roles and are indispensable.

Obviously, as a krypton gold game, "Rutuzhibin" cannot and should not make every player equal, but it uses another way to allow civilian players to make some contributions to the battlefield.

The only difference between krypton gold in "Rutuzhibin" is whether your generals are strong enough. For example, the rich man can fight a team of more than a dozen civilian players with a team of a large governor. This is normal. But this does not mean that the rich man can do whatever he wants.

Resources cannot be bought, recruitment cannot be accelerated, and the time for dispatching troops is also fixed, and props cannot be used to accelerate.

In the battle of key locations, the local tyrants can indeed play a very critical role. For example, if you want to defend a key level, you stationed more than a dozen troops, but the local tyrants came over and wiped out all your dozen troops, and the battle would not be fought.

Or you have to conquer a certain level, but the local tyrants are stationed on the level. Similarly, more than a dozen civilian teams cannot rush down, which is very painful.

However, no matter how strong the combat power of the rich man is, his general only has 100 points of physical strength and can only act five times. Moreover, the troops take time to move, and everyone can clearly see the troops' movements and arrival time, so civilian players can completely avoid it and let the rich man get out of the way.

It doesn’t matter if the rich are stationed in some place. We can just walk around and not have a head-on confrontation.

In addition to the absolute advantages of killing enemies and garrisoning, the land is overturned, siege cities, explore roads, and paving roads are equally important, and everyone can do it. If civilians are willing to spend time and are smarter, they can completely escape the tycoons.

What's more, as the game progresses, many civilian players with good faces can also get a good lineup. As the game progresses continue to advance, the gap between civilians and local tyrants is constantly narrowing.

With the restraint of the troops, the local tyrants formed a very powerful Wei cavalry lineup, but the civilians just made up a set of Wu Gong, so both sides might be tied at most. It is impossible for the local tyrants to wear N.

After playing, you will find that an alliance has a clear idea, a variety of tactics and a group of civilian players who can play and have a lot of time are much more important than a rich man.

...

The alliance battle between [Dragon Battle] and [How to say Wuyi] is gradually becoming increasingly fierce.

There are more people in [Dragon Battle], and there are also local tyrants like Yun Shen, who don’t know where they are. They quickly dismantled the enemy fortresses around the leader and gradually pushed the battlefield to the position of the leader [How can you say you don’t have clothes].

The civil war in the same state is different from the state war between states. During the civil war, the focus basically focuses on the city of the two leaders, because only the fall of the leader is meaningful. The leader on the side is reduced first, and the other side loses.

Moreover, the players of these two alliances are basically all over Liangzhou, and everyone can use the land of their allies as a springboard to fly anywhere, so the [Dragon War] people soon opened a second battlefield near the leader of the [Dao Ye Wuyi], turning defense into offense.
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