Chapter 394: First Experience
Before entering the game, the system prompts you to select the state where you are born, which is similar to other national war games.
Zheng Hongxi looked at it and said that he originally wanted to choose Qingzhou or Yangzhou, but found that it was already full, so he chose Liangzhou.
After all, the Western Liang Army has a lot of roles in the history of the Three Kingdoms.
After entering the game, Zheng Hongxi was surprised to find that the Luoyang City he had seen before was the real scene of the game.
The picture Zheng Hongxi saw in front of him was a wilderness. There were stone mountains, forests, and farmlands in this wilderness. The shot of the picture was very high, and the entire stone mountains could only occupy a very small grid in the picture.
Zheng Hongxi roughly estimated that one screen on the mobile phone can display about 10*10,100 small grids, while a mountain or farmland can only occupy one small grid.
The nine small grids in the center of the picture are marked with special borders, with red frames and green frames. Obviously, this should be the main operable area.
In the center of the nine grids is a small town that is smoking, and the surrounding red grids are some bandits and tents, etc.
Obviously, according to the opening plot, this small city should be the player's city, and is being attacked by bandits at this time and is in danger.
Next is a series of newbie guides.
Under the system prompt, Zheng Hongxi began to form a unit to fight against the bandits.
The entire combat system of "Rutuzhibin" is also completely different from the mobile games currently on the market. Each player can lead multiple troops, and each unit can carry up to three generals.
Each unit is divided into large camp, central army, vanguard, and generals of the large camp will fail if all the troops are destroyed. However, Zheng Hongxi's troops have not yet opened the vanguard position, and must wait until the command hall is upgraded to open.
After choosing a bandit, the troops set out on the expedition.
The process of going to war is very clear. There is an arrow connecting the target plot, and the specific marching time is also marked on the head of the army model.
Soon, the troops fought and entered the battle screen. At the beginning of the battle, both sides had relatively few troops. Zheng Hongxi's cavalry rushed forward and wiped out all the troops on the opposite side.
The next step is to recruit military generals, continue to attack the enemy, attack the enemy with food and supplies, recruitment and other basic operations.
However, Zheng Hongxi also noticed that the system is gradually guiding the player's attention from the specific battle screen to the battle report. Later, when the plot is attacked, the battle screen will no longer pop up, but will directly send a battle report in the lower left corner. If the player is interested, he can click it on it himself.
Skipping the lengthy and meaningless battle process directly is a good setting for Zheng Hongxi and is relatively easy to deal with.
After successfully repelling the bandits, Zheng Hongxi's city was built, occupying a total of nine grids and has begun to take shape.
System prompts: occupying the capitals of the thirteen states can unify the world. The development is slow in the early stage, and you can expand your power according to the task prompts.
"Newbie guidance...this is over?" Zheng Hongxi was a little surprised.
Generally, novices in mobile games have a long guide because the game itself is relatively complicated. Basically, every gameplay unlocked must be guided once.
But when watching the urinary nature of "Rutuzhibin", the previous steps are very simple to guide all the novices?
This made Zheng Hongxi a little confused. Can players understand the guidance in just a few steps?
Next, Zheng Hongxi began to do the task.
The tasks here are roughly divided into two parts, one is the task and the other is the strategic goal.
Strategic goals are a relatively long-term goal, such as how many pieces of land occupied, how much resource output can be reached, etc., which can basically be regarded as the core task for a long time.
The tasks are quite diverse, including building buildings, upgrading buildings, occupying land at a certain level, etc. Although the tasks seem to have no mission line, there are actually some. For example, the player must upgrade the city lord's mansion before unlocking the tasks of upgrading other buildings.
There are still many things that can be done in the early stage. We must continue to go to fight to occupy the land and continuously upgrade the buildings in the city.
At the beginning, the building upgrade was relatively fast, with a shorter than ten seconds and a few minutes long, and it would be improved soon.
Zheng Hongxi continued to upgrade the construction according to the mission and went on a war. Not to mention, he had always had something to do.
Every time you complete a task, you will give a lot of resources, which is quite comfortable for players, because there is a very shortage of resources in the early stage. Having these resources given by the task means you can continue to upgrade the next level of buildings.
During the game, Zheng Hongxi also discovered some slightly deeper rules.
The birthplaces of other players are nearby and will compete with each other. However, at the beginning, everyone is in a state of no war and cannot attack each other.
In other words, whoever belongs to a certain piece of land depends entirely on who will be faster.
The plot is also free of war after just occupied and will take an hour to attack.
You can only go to the expedition to the plot adjacent to your existing plot, and you cannot jump and fight.
Moreover, Zheng Hongxi found that he currently has a novice buff. In addition to the protection of the main city without war, there are also generals with serious injuries and accelerated recovery, generals' physical energy consumption is reduced by half, alliance joining cooldown time is shortened, generals of the troops are fully returned to recruitment resources after they move out of the team, etc.
According to the general settings in the game, generals will be seriously injured when they are defeated and cannot play in the serious injury stage. Generals will consume 20 points of physical strength every time they go to fight. Generals only have 100 points of physical strength in total, and they will not be able to play in the battle even after using up their physical strength. After generals move out of the team, only 80% of their resources will be returned under normal rules.
Obviously, novices buffs are some settings changes made to reduce the difficulty of the game for novices.
There are also several players around Zheng Hongxi. Now everyone is in the wild (without alliance), so they all seem to be marked in red, which makes Zheng Hongxi a little nervous.
But soon, he received an invitation from the alliance.
System prompts: Joining the alliance will increase the resource output. You can use the land of the alliance members to fight and capture the city as an alliance.
Obviously, most core gameplays for national war games like this rely on the Alliance carrier, and it is impossible to play without alliances.
There were two alliances invited by Zheng Hongxi, one was called [Dragon Battle World] and the other was called [Dao Farmer]. Obviously, the first alliance won Zheng Hongxi's favor because the name sounded slightly nicer.
The alliance is only level 1 now, so you can only add 10 people. After upgrading, you can add more players. There are several alliance members next to Zheng Hongxi's city, all of which are represented by blue plots, which looks much more at ease.
Chapter completed!