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Chapter 382 Unexpected by the channel dealers

After the group stage, Chen Mo posted a Weibo post.

"About the first season of League of Legends World Finals: More than 7 million viewers in the group stage were watched online or on TV, most of which were domestic audiences, but more than 2.7 million viewers in Europe, America, South Korea and other countries. This also means that this "League of Legends World Finals" has become the e-sports event with the most viewers in history."

As soon as this Weibo post was posted, it immediately caused widespread heated discussion!

Previously, most players and game insiders could only vaguely feel that the "League of Legends" competition was very popular, but there was no clear concept of how popular it was.

However, the data of 7 million viewers watching the game really shocked everyone!

Because this data is far beyond all previous e-sports competitions, it also means that the World Finals of "League of Legends" has become an important event, and it is even comparable to some traditional sports!

On the forum.

"The number of viewers in the S1 finals exceeds 7 million? Isn't this a League of Legends game?"

"I think it shouldn't be fake. There are more than 2 million people watching the live broadcast platform of Moyu alone. This is not counted as other platforms, official channels, etc., as well as overseas audiences. Even if Moyu is fake in terms of the number of people, Chen Mo will not be able to have the data for vacation."

"Don't you think during this period, many chat groups and forums were talking about the finals? Obviously, this is the real data!"

"I think 7 million is not much. 6.3 million people watched the Global Science and Technology Conference held in Magic City before. I guess many people have never heard of that conference, right? But few people in China have never heard of the game "League of Legends"?"

"No, no, no, it's just that we are well-known among the Internet-addicted teenagers. League of Legends is not that well-known."

"But it's not low!"

"I can only say that this is an international event. At the beginning, many people didn't pay attention to it, but after the two Chinese teams beat the foreign team, the attention of this game became more and more high!"

"It's amazing, wait and see the finals. If the domestic team can successfully win the cup, I think this World Finals will probably create history!"

...

The headquarters of the Imperial Dynasty Interactive Entertainment.

The Dichao Game Platform, Shenhua Game Platform and several other influential platforms in China are holding emergency meetings.

Xu Xiaojun presided over the meeting, and his face looked very bad.

All of them are the direct persons in charge of major platforms. They can be said to have a large number of channel resources in their hands. No matter which one of these people is a well-known figure in the gaming circle, they are all those independent game designers who dare not offend.

As the saying goes, "The King of Hell is better, but the little ghost is hard to deal with." It is not Lin Zhaoxu and Ding Xing who are truly responsible for the channel resources of major game platforms, but the people in charge of the platform. If these people unite, they can even determine the life and death of a large number of games.

If most domestic channel providers do not promote you and join forces to ban it, then for most designers with average abilities, it will be difficult for their own games to appear in front of players.

But now, the atmosphere in the conference room is very dull, and these people's faces are also very bad.

Xu Xiaojun cleared his throat and looked a little solemn: "The number of viewers in the Global Finals of "League of Legends" has reached 7 million. Currently, it has been flooded with screens in major forums, video websites and live broadcast platforms. It can be said that the influence of this competition can be compared with many traditional sports. It can be expected that after the finals, the game "League of Legends" will have an explosive growth in China."

He looked at everyone present: "Mr. Lin organized this meeting this time just to let us discuss countermeasures. Everyone, let's express their opinions."

Yao Bo, the person in charge of the Shenhuan Game Platform, sighed: "Mr. Ding also lost his temper, but... With the current popularity of "League of Legends", I'm afraid that any countermeasures will be useless."

Xu Xiaojun also knew that Yao Bo was right. With the current momentum of "League of Legends", what countermeasures can those who use channels come up with? The success of the "League of Legends" finals is based on the game itself. Only when the game is popular can the e-sports competition be popular.

But after all, this meeting was about discussing countermeasures, so we can't be speechless, right?

Xu Xiaojun said in a deep voice: "Although the current situation cannot be reversed by one person or a few people, we must at least analyze the success of this finals, so that even if we cannot analyze the countermeasures, we can barely get the right to do so."

Yao Bo nodded: "Yes, Mr. Lin and Mr. Ding asked us to hold this meeting, which actually has this meaning. At least we can analyze the success of this "League of Legends" finals first."

...

Not only these channel dealers, but most designers in the game circle are analyzing the success of this "League of Legends" S1 World Finals.

Previously, the domestic promotion of "League of Legends" had already slapped these channel merchants. Originally, domestic channels jointly suppressed the Thunder Game Platform, but the emergence of "League of Legends" directly hit the competitive PC games of the same period, and directly established the strong position of the Thunder Game Platform in PC.

Now, Chen Mo has very successful works on mobile games and PC, and he has also occupied a place on the VR side with two very distinctive VR games, "Minecraft" and "Escape".

It can be said that since the beginning of this channel dispute, these traditional domestic channel dealers have been in a state of retreating. So many companies together cannot beat Chen Mo alone, which is simply a shame.

And this "League of Legends" finals is equivalent to sprinkling salt from wounds.

Originally, these channel dealers generally criticized this finals, which was very simple, because these channel dealers held many e-sports competitions and knew the tricks here.

Like Shenhuan Game Platform, many events have been held, and Yao Bo is also a relatively famous e-sports person in China.

The reason why they are pessimistic is that in the eyes of these channel merchants, e-sports competitions are a kind of business that loses money and makes a name for themselves, and it is a means for game manufacturers to promote games.

E-sports competitions require money to rent venues, purchase various equipment, take out an attractive bonus, and invite well-known players from all over the world... These are all money, but what about the tickets for the event? It is impossible to be priced too high, and it is good to recover the cost, and you can't make much money at all.

It is also difficult to attract sponsorships. At most, it is to attract sponsorships from several motherboards, keyboard and mouse and other merchants.

Many e-sports competitions simply lose money, and even the arrears of bonuses often occur.

Chen Mo's formation this time was too big. Both the venue and the bonus, all investments broke the record. If it were based on the popularity of the previous e-sports competition, the cost would not be recovered at all.

But as soon as the data came out, everyone was slapped in the face.
Chapter completed!
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