Chapter 340 "Ancient Cataclysm" Warming Up
When Chen Mo returned to the studio, he received an internal material sent by Bai Shunhua.
This is a research report written by Bai Shunhua after visiting abroad last year. It is for reference only by internal personnel of the mg e-sports club. It analyzes the current development status of the game industry in various countries in a more detailed manner.
Bai Shunhua repeatedly reminded Chen Mo that he could just take a look at this thing by himself and not to spread it.
Chen Mo's identity is quite special and is not considered an insider in the e-sports industry, but as a designer of "League of Legends", it is of great help to the mg e-sports club, so Bai Shunhua is also a kind of show of goodwill.
However, in Chen Mo's opinion, the internal materials are not that precious. After all, foreign e-sports clubs will not run away long. Domestic clubs can write down such internal materials as long as they are willing to spend money to inspect.
Chen Mo took a rough look.
The foreign e-sports industry is basically the same as in the previous life. The development of the United States, Europe and South Korea is good, with a good foundation, and there are several old clubs.
Of course, like in previous lives, South Korea in parallel worlds is also at the forefront of the world in terms of the e-sports system.
The concept of "forefront" does not mean results. After all, no matter how powerful the e-sports industry is, it is impossible for it to dominate all game types.
In terms of e-sports results, "League Conquest" has completely become a game project dominated by South Korea, while in some FPS games, Europe and the United States slightly suppressed South Korea.
There is an exception case of "Warcraft", where the Chinese server has the strongest players, the Korean server is second, and then the European server. This is related to "Warcraft" being first launched in the national server, with many players, a perfect ladder, and a early start.
Judging from the results, Korean e-sports in parallel worlds are far less dominant than in previous lives. They also have many projects that cannot be supported, but their professionalism is almost the same as in previous lives, which means that it still has huge potential.
While e-sports clubs in China and Europe and the United States were still fighting each other, South Korea already had an e-sports association and a complete event operation system, and also had standardized management of players.
The combination of national cultural tendencies, upper-level support, social recognition, professional management, standardized events, and various factors have enabled Korean e-sports projects to maintain vigorous vitality.
The president of the Korean E-sports Association is a member of Congress. His responsibility is to gain status for e-sports in Congress, such as television broadcasting channels, national popularity, etc. The vice president of the association is all senior representatives of the company and does not participate in management, but also has a very important influence.
Establishing professional clubs is a company's market investment behavior, not a boss's personal behavior. The club managers are all corporate employees, not just employees of an e-sports club.
This model is to provide a kind of protection for all players and employees. If a company gives up the e-sports club, these e-sports players are still company employees. The company must protect their work interests. Even if they lay off employees, they must follow relevant processes according to the labor law.
Therefore, even if some Korean second-tier teams cannot achieve results, they still exist and persist.
In fact, Korean e-sports has completely separated from the scope of playing games. The only purpose of its existence is to win the championship, which is a stressful job.
Professionalization is profit-seeking. If they can't win the championship, they will even give up a certain game project and invest all their resources in projects that are easier to dominate.
In this material, Bai Shunhua also emphasized the development model of e-sports in South Korea and summarized many parts that can be learned from.
...
Chen Mo finished reading this internal material.
This material only helped him understand the current development status of e-sports in countries around the world, but it is not available for the time being.
The promotion of "League of Legends" is definitely not overnight. In Chen Mo's previous life, it took three years from its appearance to its popularity around the world, and it has condensed the efforts of countless people. The situation in the parallel world is even more complicated. It is definitely unrealistic to make "League of Legends" popular around the world within one or two years.
However, Chen Mo is different from Riot Company. Riot Company only needs to constantly update the game "League of Legends", but Chen Mo cannot do it, he still needs to continue to develop new games.
After that, the promotion of "League of Legends" will definitely rely on various events. The game itself is actually not updated. Just select a few new heroes every once in a while and optimize the game content.
This will be a relatively long process. Chen Mo plans to divide the current personnel into two groups. The original working group will divide about one-third of the personnel to be responsible for the daily operation and maintenance of "League of Legends", and then recruit some new people to be responsible for future promotion, event arrangement and other work.
As for others, they started the research and development of new games at the same time. After all, for Chen Mo, time is precious, and there are many equally fun and exciting games that can be made.
...
In June, the new game "Ancient Catastrophe" of Dichao Interactive Entertainment began to promote and preheat, and more and more information began to flow out.
They used the concept of "moba game" very smoothly, and the slogan was "Chinese style moba, Chinese people's own moba".
This game is based on ancient myths, mainly based on Chinese myths and supplemented by myths of other civilizations. The first version plans to launch 30 hero characters.
It has to be said that after all, there are many senior game designers under Dichao Interactive Entertainment. With a very successful competitor game reference, the research and development progress of "Ancient Catastrophe" is very fast, and the main content has been completed in just over three months.
From a technical perspective, the "Ancient Catastrophe" produced by Dichao Interactive Entertainment is not inferior to "League of Legends", the difference is the background setting and gameplay.
In terms of gameplay, "Ancient Catastrophe" has comprehensively simplified "League of Legends". This is mainly to further reduce the difficulty of getting started with moba games, so that more silly players can experience the core fun of moba games.
"Ancient Catastrophe" canceled the equipment system and economic system, allowing players to free themselves from the boring behavior of replenishing troops, so that they can concentrate on online competition and consumption, making the early laning period more intense and exciting.
At the same time, "Ancient Catastrophe" has added many new map mechanisms. After killing wild monsters, you can collect special currencies. Use these currencies to activate the map mechanism to weaken the enemy's heroes and defense facilities, making the competition points of the entire game more diverse, no longer limited to large and small dragons and red and blue buffs.
Moreover, this game also takes care of the feelings of new players to the greatest extent. The death data of new players will be hidden. After the enemy hero dies, each hero participating in the killing will be equivalent to completing a kill, because this is a team game and the behavior of stealing people is not encouraged.
Moreover, without the economic system, it is meaningless to grab the head. Isn’t it beautiful to remember a head for all players participating in the battle and make all players happy?
Chapter completed!