Chapter 318 New version, qualifying
This video, which was only more than 4 minutes, shocked everyone and didn't come back to their senses for a long time.
"Damn? Such a high-definition cg?"
"It's awesome!"
"There are several heroes here, card masters, Anne, Garen, and the Barbarian King? But there are still a few who don't know?"
"Is it a new hero?"
"It's so amazing, hurry up and check out the contents of the new version update!"
"This stylist is coming up in an instant!"
"After all, Thunder Film Studio, the basic operations are all done, just sit down."
Compared with Warcraft and Diablo, the CG animation of "League of Legends" takes a completely different route in content.
The Blizzard CG of "Warcraft" pays attention to plot content, and is often a key node in the intercepting of a famous event and using highly concentrated content to show the essence of the plot. Every line is worth pondering repeatedly.
However, "League of Legends" uses multiple hero melee as the main CG content, ignoring the rationality of the plot to a certain extent.
Because the first thing that needs to consider in this kind of moba game is the diversity and balance of heroes, the development of new heroes is mainly to enrich the game mechanism, not to fill in the plot.
At the same time, these heroes are all protagonists and have different personalities, which put them all into a plot structure. It is actually difficult to do a very outstanding plot.
Therefore, although "League of Legends" has continued to release the League of Legends universe and enrich the world view, players' recognition of the Valoran Continent is always slightly weaker than that of the Azeroth world.
Of course, this is mainly the limitation of the game type itself.
Although the cg in "League of Legends" has no plot, it shows the heroic characteristics and game characteristics well. Therefore, as a promotion method, this cg is enough to make players feel excited.
...
The main update content of the new version of "League of Legends" is as follows.
First of all, the game cg was added. This cg was released in Chen Mo's previous life in S3, called "Turn of Fate". This set of cg was chosen as the opening cg of "League of Legends" mainly because the heroes here are more in line with the initial version of the heroes planned by Chen Mo. The cards in it, Garen, Barbarian King, Anne, etc. are all heroes that have been launched and have a certain influence in the player group.
The second is the new hero.
This version update has updated a total of five new heroes, one in each position, namely: Wandering Mage Ryze, Doomsday Messenger (Scarecrow), Katerina, War Goddess Shiville (Wheel Mom), and Wind Girl.
Among them, the wandering mage Riz should be considered a middle-lane hero in a strict sense. There are also cases where he uses it to play on the road, but it is relatively rare.
(Of course, the old version of Ryze was a popular top laner in S4, and also achieved the 3:0 Korean team achievement in gogoing.)
This version was released mainly because Rez and Katerina are both very old-fashioned and classic characters, and they have a lot of roles in CG, so they were released together.
However, on Reitz's tags, Chen Mo also hooked up the two labels of the top lane and the middle lane for players to choose freely.
Both heroes, Riz and Katerina, have undergone rework. They are novice heroes before rework, and the mechanism becomes more complicated after rework. Chen Mo still continued his previous design ideas and directly followed the new version of the skills.
Although the old version of Ryze's spell machine gun and the old version of Katerina's face-rolling keyboard are fun, it is not easy to balance after all. The higher the number is too strong, and the lower the number is always cold on the bench, and the more play it is not rich enough.
Chen Mo considered that if he had the chance in the future, he could put these historical versions of heroes in a wild mode, and he would not be updated on the official server for the time being.
In this way, all the heroes in CG appear, except for the Eternal Nightmare Demon Teng.
Nightmare is also a jungle position, and it is a bit repetitive with the Scarecrow, so it is left for the next version to develop, which is equivalent to giving players some suspense.
In addition to CG and the new hero, there is also a very important update: Activate the qualifying mode.
In fact, players have been looking forward to this mode for a long time.
In "Warcraft", Chen Mo has established a very complete ranking mechanism, and ranking points have become the most important yardstick for measuring player level.
Many old players of "Warcraft" understand the great significance of this ranking mechanism to the game itself, so everyone knows that sooner or later, the ranking system will be opened in "League of Legends".
It's just that it drove earlier than everyone thought.
In fact, it is a bit early to start the qualifying match, because there are only 30 heroes in "League of Legends". In the recruitment mode, both sides have banned places, and the selection of heroes cannot be repeated, so the depth of the 30 heroes is slightly insufficient.
Chen Mo was considering that he wanted to let the players find a clear route as soon as possible, so that the experts could get out of the fish pond where the chickens were pecking each other as soon as possible, so he turned on the ranking system.
However, considering that there are only 30 heroes at present, the 10ban mode is a bit too cruel, so the 6ban mode is still adopted for the time being, that is, the blue side will choose first, and the blue and purple sides will have three banned places.
The new qualifying system has also caused heated discussions among players.
At the official forum of "League of Legends", an enthusiastic player posted a post to analyze the content of this version update. After briefly analyzing the pros and cons of several new heroes, he deliberately spent a lot of time to interpret this new qualifying mode.
"I think the most exciting thing about this update is the qualifying mode. If CG is face and new heroes are rich in game content, then the qualifying mode is equivalent to giving the soul of "League of Legends"."
"Those who have played Warcraft know what I mean. Hitting the ladder and hitting passers-by are two completely different game experiences. Under the stimulation of ranking points, various routines of this game will be continuously developed and will further stimulate the popularity."
"And if you carefully interpret the ranking rules, you will find that this time, "League of Legends" adopts a more complete ranking mechanism than "Warcraft".
"In the new recruitment mode, players can disable heroes, which is a test for each player's hero pool and to a certain extent avoid the emergence of repeated lineups."
"The design of the large rank from bronze to king seems to be just a change in statements on the surface, but in fact it gives the 'rank' a very intuitive image, which is no longer a dry score."
"And, after joining the concepts of promotion, small rank, large rank, etc., this ranking system has become richer, and it is more conducive to eliminating luck factors and showing a player's true level."
"It can be imagined that if someone asked you what level you had, and if you answered 3,000 points, he would have no idea. What level is this? But if you answered gold, diamonds or kings, the concept would become very clear."
Chapter completed!