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Chapter 282 Heroes

In the first version of "League of Legends", Chen Mo planned 25 heroes, five positions, and five heroes in each position, with difficulty ranging from low to high.

"League of Legends" initially did not have the distinction between the middle lane, the middle lane, the jungler, the shooter, and the auxiliary. At that time, there was also the gameplay of the shooter in the mid lane, and the lineup and tactics of the passerby were very chaotic.

However, during the S2 period, some top European teams developed "eu stream", that is, the splitting method of top lane, mid lane, jungler, and bottom lane duo, which was accepted by the fist and became the official designated lineup configuration of "League of Legends".

Many people may criticize the rigidity of this configuration, but its advantages are also very obvious, that is, they have found an official recommended lineup for "League of Legends". Under the guidance of this recommended lineup, players can get started more easily, understand the lineup matching, and select a relatively complete lineup.

It has great significance for the promotion of "League of Legends", and from the later development, it is also the most suitable lineup matching method for this game.

Just like the rpg game has the "Tactic Arts and Iron Triangle", although this routine is relatively rigid, it provides players with a simple and easy-to-understand ruler and framework.

For example, when a player asks how to play the xx hero, just tell him that this is a middle-lane hero and he can roughly guess what the hero does. But if you tell him that this hero can arrang, assist, and lead, and he can play it no matter how he plays, then he will probably be confused.

Therefore, in the first version, Chen Mo popularized this division to players through official settings, and used division as the main label for distinguishing heroes. Traditional profession positioning such as assassins and tanks only exists as notes to help players understand the character characteristics.

The initial version of "League of Legends" is as follows: Chen Mo plans to develop 25 heroes as follows.

On the way: Garen, Lava Behemo, Timo, Barbarian King, Weapon Master

Middle: Anne, Kassardin, Death Song, Card Master, Phoenix

Judge: Nunu, Amumu, Sword Saint, Clown, Wine Barrel

Sagittarius: Sister Luck, Ezreal, Ashe, Mouse, Vayne

Auxiliary: Soraka, Lulu, cowhead, piano girl, robot

Many heroes here have undergone redones, and even the hero mechanism has been greatly modified. For example, the wine barrel was originally a mid-lane hero, but later it was changed to a jungler.

Overall, Chen Mo did not plan to be an old version of heroes, because the reason is very simple, because the old version of heroes is somewhat contrary to the lol framework, either not fun or too strong, which is not conducive to the balance and promotion of the game.

Overall, most of the heroes of Lol remade are more successful than the old version.

These 25 heroes were selected by Chen Mo after some consideration. The difficulty of getting started from low to high, and the hero positioning is also different.

Some heroes, such as most of these five jungle heroes, are difficult to see in professional arenas due to the problems of hero mechanics, but they are all easy to get started. Novice need heroes like Nunu and Sword Saint to be familiar with jungle operations, so Chen Mo included them in the first version of the development plan.

Moreover, even for heroes in the same position, Chen Mo tried to choose different positions, such as junglers, such as Amumu who relied entirely on team battles, and also junglers who were single-leading like Sword Saint.

Of course, there are many more fun and exciting heroes, but those are left for subsequent development.

Chen Mo plans to release a new version every two months after the first version is launched, and each new version will be equipped with five heroes at one time, so that players can have two months to slowly digest.

...

Although the big framework of "League of Legends" has been finalized, everyone still has many doubts about this concept draft.

The biggest doubt is why you need to use a brand new IP?

So far, both the main creators of Chen Mo's team and the loyal players of Thunder Games have a habit of calling Warcraft all the time. No matter what type of game they make, they all want to hook up with Warcraft.

Of course, their questions about "League of Legends" are also very reasonable: Since there are ready-made heroes in "Warcraft", why not use them? Why do you need to remake a new ip?

Although the slogan "Demacia" sounds quite touching, it is not as good as Azeroth.

Chen Mo explained this.

This game wants to capture the widest range of players to the greatest extent, so the style of painting must inevitably be cartoon, Q version, and bright, which is very conflicting with the realistic and relatively dark art style of Warcraft.

Moreover, "League of Legends" will become a brand new IP, which is also a very exciting world. Just like "Dark", hasn't "Dark" not followed the world view of "Warcraft"?

Chen Mo's serious nonsense successfully dispelled most people's doubts.

After having produced "Warcraft" and "Diablo", Chen Mo's team has no problem producing "League of Legends" from a technical and artistic level.

At that time, Chen Mo also had the intention of honing his team when he was doing "Diablo". After this third-person God-Looking Rpg was successful, it became a natural thing to launch "League of Legends".

At present, the biggest difficulty lies in numerical balance, but Chen Mo replicated the entire numerical system to no problem with his numerical ability in the second stage and the memory obtained through memory playback potion.

After all, the numerical system of "League of Legends" is relatively clear, it is nothing more than attack, defense, magic damage, and magic resistance. Moreover, the numerical calculation formula is not too complicated.

In addition to Zhao Yunting leading a small number of people to be responsible for the daily maintenance of the Thunder Game Platform, the entire team has begun to focus on the development of the brand new game "League of Legends".

...

The popularity of cog seems to be rising every day.

Raman Clive, the creator of this map, also showed his workaholic nature. He made some small numerical balance changes to the map every other week, and occasionally made major changes to the terrain and game mechanism, allowing it to move towards a more complete map.

Although this kind of change cannot be entered into China as soon as possible, there are also many enthusiastic players who are constantly transferring and Chineseizing it.

In China, many Warcraft players have begun to indulge in this map, and it has gradually become the most popular map on Warcraft, even surpassing the popularity of the ladder.

On the forum, more and more players discussing cog. At the beginning, everyone was disgusted and felt that a rpg map should not occupy so many pages, but as cog becomes more and more popular, everyone gets used to it.

Many people have already left messages or sent private messages to Chen Mo, asking him to pay more attention to this picture, give this picture some special recommendations, or open the ladder system of this picture.

Some people even hope that Chen Mo will work with the original author of this picture to jointly create this picture as a brand new game content that is attached to "Warcraft".
Chapter completed!
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