Chapter 280 Cancellation of Rune and Hero Charges
I have already decided to do "League of Legends", but I still need to consider how to do it carefully.
Strictly speaking, "League of Legends" is a very successful game in business, but in terms of balance and competitiveness, there are some flaws that have emerged in order to improve commerciality.
It has been popular for several years, relying on constantly updating the version and using this frequent change to continuously bring new feelings to players, thereby diluting the imbalance of the game itself to the greatest extent.
Regardless of whether this method is the optimal solution or not, at least it solves the problem very well.
Let players play new powerful heroes every time they update the version, so as to have different fun.
In Chen Mo's opinion, the reasons why "League of Legends" in his previous life took this route were complicated, but the most critical reasons were nothing more than two, one was the positioning of the game itself, and the other was the company characteristics of the R&D company and the operation company.
In terms of positioning, "League of Legends" is a game that aims to explore, expand and unify the market as its ultimate goal, and it tries to reduce the difficulty of getting started (even at sacrificing the balance of the game itself), for this purpose.
Therefore, the subsequent operational strategy and version updates must continue this purpose. This has been decided from the beginning and is in line with each other.
In terms of company characteristics, Riot Company was not a wealthy company at the beginning. It also developed slowly with the game "League of Legends", opening up the market, developing games, and making money everywhere, so it also needs to consider the game's ability in revenue.
This is the same as Chen Mo had to do some krypton gold games at the beginning.
As for the operator, I won’t explain it. Whether it loves to make money or not, everyone on earth knows it.
Of course, after "League of Legends" was a big success and Riot was not short of money, he began to consider transformation more and more, such as canceling the level upper limit, canceling the rune system, etc.
We even consider completely canceling the charges of the game "League of Legends" on players, using various events and surrounding areas as profit points (just like traditional sports).
There are several major versions of "League of Legends" in Chen Mo's previous life. Each major change will make the entire game change greatly. Which version to do needs to be carefully considered.
...
In his studio, Chen Mo began to write a design concept draft for "League of Legends".
This concept draft is probably the longest time he has written. Although he is familiar with most of the contents of the game "League of Legends", the choices of some key issues still force him to think about it again and again.
The most important point is what the final form of this game should look like.
In terms of purpose, Chen Mo is now highly consistent with Riot Company in his previous life. What he wants is a moba game with extremely low difficulty in getting started, to become a phenomenal hit game, to dominate the PC game market for a long time, and to cut off the living space of any other moba game that may appear.
Therefore, the "League of Legends" that Chen Mo wants to do must be a relatively simple game.
If it is done in a complicated way, it may make simpler moba games to seize the market and cannot achieve the effect of full domination.
Secondly, how competitive and balanced should this game be?
One thing that was criticized by "League of Legends" in his previous life was the talent and rune system at the beginning of its birth. Especially the rune system, this game has become an unfair game to some extent because it allows players of different game durations to have a gap in combat power when entering the same game.
Of course, the rune system has its meaning, such as:
1. Provide players with a sense of growth and long-term pursuit.
2. Use different runes to match different heroes and create a variety of gameplay.
Three, make money.
However, later, Riot also canceled the rune design when it was revised.
Chen Mo's decision was to retain talent and cut off runes in the first version of "League of Legends".
The player's level upper limit is still level 30, but the talent will be unlocked within level 10. That is to say, as long as the player works a little harder to level 10, he will not have any gap with other players in terms of attributes.
This is also a change in revenue content: All heroes are free, and all revenue comes from skins and other value-added services that do not affect combat power.
Cutting off the charges from runes and heroes will definitely have a certain impact on the revenue capabilities of "League of Legends", but Chen Mo is very clear that there are more benefits like this.
Make "League of Legends" an absolutely fair competitive game, so that its professionalization will be on track faster.
The reason why Chen Mo dared to do this is that his current situation is different from Riot Company at that time. If Riot Company started against the wind, then he would have started with a big blow.
Riot Company must consider the profitability of the game, but Chen Mo does not.
Chen Mo now has a lot of R&D funds, and even if the R&D funds are insufficient, he will just make krypton gold games. There is no need to use "League of Legends" to collect money from players.
In the first half year or even a year, it doesn’t matter if "League of Legends" is not profitable at all. Anyway, as long as you can pile up players and create an e-sports-related prototype, it will be difficult not to make money in the future.
In other aspects, Chen Mo considered following the big framework of "League of Legends" in the S3 period and made some adjustments.
The s1 and s2 of "League of Legends" are equivalent to a development period. Only when it reaches s3 can it truly form its own style and have a wide impact all over the world.
Especially since the third season, a large number of lol-featured heroes began to appear in "League of Legends", such as: Jace, Zyra, Bright Moon, Rengar, Dark Head, Kazik, Spider Queen, Joe, Thresh, Zach, etc.
These heroes are all typical heroes that take into account both hero mechanism and operability. It is precisely because of these very "showing" heroes that "League of Legends" has strong vitality, giving it a complete explosion during the S3 period, and finally establishing its dominance.
If heroes like Amumu, Stone Man, and Garen who operate relatively simple are the cornerstone of "League of Legends", then these "Sima" heroes who can show off are the face of "League of Legends".
It is these heroes who can show off that make this game cater to most players and have long-term vitality.
Of course, the "League of Legends" that Chen Mo wants to do is definitely different from any version of his previous life.
Chapter completed!