Chapter 273 The meaning of meta games
Zhao Lei began to explore different routes, try different endings, and even deliberately chose the opposite route from the narrator.
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If Stanley did not choose to find the boss, but kept going downstairs, then he would fall into an endless vicious cycle. Stanley began to dream and eventually fell into madness.
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On a desk beside the window, Stanley squatted down and rubbed out of the window, then fell out of the window and entered a pure white space.
But this is not a bug, because the narration will prompt you that this is part of the game, and I also did some self-deprecating by the way.
[At first Stanley thought he had ruined the map, and he did not realize it was part of the game until he heard the narration. He then praised the game's profound and witty critique of the electronic game architecture and its attempts to equine narrative structure.]
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If you exit before the office door is closed when entering the boss's office, the narrator will be "closed" in the boss's office. Players will no longer hear the narrator's voice.
At this time, when the player returns to the original room 427, he will find that the door next to him is open, and a place guiding the player to the lifesaving pole appears.
As he heads to the escape pod, Stanley will keep going upstairs, and he will find that there is a 427 room on each floor, and each floor has the same structure. In the end, he will enter the escape pod and escape from this place (perhaps).
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If you choose the door on the right and then use the elevator to the maintenance area, the narrator will be completely confused and you will not even find the path Stanley should take next.
Stanley has embarked on a completely different path from the narrator, so that the entire script was spoiled, and the narrator has to restart the entire game.
But the game after restarting has even more chaos, and after each restart, the game will fall into new problems.
For example, the door is gone.
For example, Stanley entered a scene with a completely different style of painting.
The narrator even had to draw a long yellow arrow on the ground, but this still did not save the game storyline that was completely confused.
Finally, Stanley would come to a room with the words "Chaos Ending" written on it, and the entire process of the chaotic ending was written on the screen.
Even the narrator was shocked. He refused to continue restarting the game according to the on-screen process, but an unknown existence forced the game to restart.
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The more he played it in depth, the more Zhao Lei discovered that there were too many contents in this game that he had not realized at all. No matter what choice he made, the narrator would have a set of rhetoric, as if he had guessed that he would do this long ago.
Moreover, there are many interesting Easter eggs in this game, and teasing narration has become a very interesting thing.
If you keep entering the wrong password in your boss's office, the narration will hint you with the correct password over and over again, and even emphasize it in red font very angry, and finally open the door very helplessly.
Sometimes, the narrator is shocked by what happens in the game, which makes the entire game fall into multiple layers of confusion.
Stanley - Player - Narrator - The higher existence forms a huge mystery, making Zhao Lei want to constantly search for clues in the game and find the truth behind all this.
He has been deeply attracted by this game.
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Before I knew it, more than two hours passed.
Zhao Lei looked at the time and realized that he had spent so long in this game.
But he vaguely felt that there were still many endings in this game, and there were still many easter eggs that he had not played.
This is the second time Chen Mo has come to check his progress.
"How is it, is it fun?" Chen Mo asked with a smile.
Zhao Lei rubbed his neck: "It's not fun, but... it feels very interesting. When will this game be released?"
Chen Mo said: "It's probably next week."
Zhao Lei nodded: "Okay, I will definitely buy a collection when the game is released."
He paused and continued, "And, I feel like this game is implying something. If you look into it, it seems to contain a lot of implications..."
Chen Mo smiled but said nothing.
Zhao Lei asked: "Can you explain to me what the game means? What is the deep meaning of it?"
Chen Mo shook his head: "You can only understand it, not express it in words."
Zhao Lei was speechless and stood up: "It's getting late, I have to go back, have a good sleep, and continue to work tomorrow."
Chen Mo nodded: "Yeah, have a good rest."
The two of them walked to the door. Before leaving, Zhao Lei looked at Chen Mo: "Thank you for the game. Although it is useless to understand some of the truth, it is at least a little bit better."
Chen Mo smiled: "Don't think too much, it's just a game. Life still has to continue, right?"
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"Stanley's Fable" is not a simple puzzle game.
It is a very classic META game with a deep philosophical meaning. Its fun lies not in solving puzzles or exploring different endings, but in experiencing and interpreting the countless allegorical stories contained in the entire game.
In this game, designs that are contrary to conventional games are actually everywhere. It is more like joking about the meaning of the existence of the "game" itself, or joking about the relationship between the designer and the player.
The game has no clear goals, no difficulty challenges, and no rewards in the usual sense. Even when the player stays in the storage room for a long time, the narrator will mock: "Oh my God, do you want to show off to your friends that you have played the ending of the storage room?"
Moreover, the game is full of all kinds of ironies about the "game fun", such as Stanley's daily work is to press buttons and feels very happy. Isn't this an allusion to those gamers?
Players followed the narration tips and opened the secret door step by step, opening the switch, and finally achieving a seemingly perfect ending. Isn’t this what normal games make players do?
These contents make players vaguely realize that they seem to be Stanley, seemingly having freedom and happiness, but this feeling is very false.
Behind each ending, there is a kind of philosophical thinking.
For example, the deception ending is the deception of losing free will, the nuclear explosion ending is the consolidation of the creator's status, the home ending is a despair with no choice, the chaotic ending is the thinking about the end, and the starlight ending is the view of Stanley as an experimental mouse...
And this is the greatest significance of this game.
It is a reflection on the game itself and life. Players will reflect on their own experiences in real life and think about how they should make a choice.
Of course, this game itself does not have a clear story background. It is more like a stream of consciousness work. There are a thousand readers and a thousand Hamlets. Everyone can experience something different when playing this game.
Chapter completed!