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Chapter 224 Come Out, My World

As for why there are no counterfeit products, there are many reasons.

First of all, the sales issue is the price of a high-precision mold. If there is no sales guarantee of millions, it will go bankrupt in minutes. Those counterfeit manufacturers simply do not have the ability to make such a large investment, and it is impossible to sell so much sales.

The second is the process problem. LEGGO has more than 7,000 kinds of parts and 12 assembly lines. The mold cost of each part is about 40,000 to 200,000 euros.

The sampling tolerance for LEGGO parts produced cannot exceed 1% centimeters, and then a special machine is needed to test whether the grip of each part is appropriate. There can only be no more than 12 defective rates per 100,000 parts.

Each team maintaining molds must maintain about 300 molds per week. Considering the corresponding salary level, if you want to ensure product quality, the price will not be reduced.

The most important thing is that the core competitiveness of LEGGO building blocks lies in creativity. If you release a new product today and a new product tomorrow, there are aircraft, ships, tanks, cars, special buildings, etc., you are refreshing the selling points at any time and you can't copy them at all.

Therefore, manufacturers of counterfeit LEGGO building blocks face a dilemma. If the cost is reduced, the quality will be completely unavailable, and it is difficult to be elegant if shoddy products are made. If the quality is guaranteed, the price will be almost the same as the genuine ones. Why should players buy counterfeit goods?

Therefore, although LEGGO building blocks are very fun, they are always entertainment for a few people, and this kind of fun is not valued.

Therefore, building blocks are not popular enough, and games with the core fun of "building building blocks" have not appeared in this world yet.

Chen Mo wants to seize this market gap and let everyone know that the fun of creation is endless.

...

After testing "Famine", Chen Mo has roughly understood the tastes of players in this world. There are many people who like sandbox games, and the creativity of players is no weaker than in previous lives.

Now, the sales of "Famine" have reached more than 4 million sets, and it is still rising continuously, and various mods of players are beginning to emerge one after another.

From Plants vs. Zombies to Warcraft and then to Famine, players in this world have fully demonstrated their ability to transform the game.

Chen Mo thought about it and said that the time should be ripe now, and he could launch a more popular sandbox game.

This game will be Chen Mo's first step into the VR field, and it should be a relatively safe and promising attempt.

Of course, more importantly, this is a good opportunity for Chen Mo. If this game can shine and have a topical effect with the VR game of Dichao Interactive Entertainment, it will be equivalent to a free publicity and will be very beneficial to the spread of the game.

After thinking clearly, Chen Mo sat in front of his computer and began to write the concept draft of "Minecraft".

The reason for choosing this game is very simple, with only two. One is that it is so successful that it cannot be avoided when talking about the topic of "sandbox game"; the other is that it is very easy to do, and for Chen Mo, it is the most controllable choice now.

In fact, for Chen Mo, it is still a bit adventurous to make VR games now.

Because the production method of VR games is very different from that of PC games, let’s not talk about the difference in production methods. Just the difference in design concepts will infinitely amplify the risks of making VR games.

For Chen Mo, whether it is the design ideas of his previous life or the experience in parallel worlds, they are mainly concentrated on the mobile phone and PC side, and they don’t know much about VR games.

Even if the game production experience on some console platforms can be partially transferred to VR platforms, there are still big differences after all.

Moreover, the closer it is to reality, the higher the cost it will be, the more details you need to pay attention to when making it, and the amount of various resources will increase exponentially.

The most suitable thing about "Minecraft" for Chen Mo is that it is a pixel-style game, so it requires a small amount of resources, modeling, action, etc., and has experience in previous lives, and the design concept is relatively mature.

The first phase of R&D is mainly to realize the prototype of "Minecraft" and perfectly port it to the VR platform. Players can freely collect, build and reproduce the core fun of "Minecraft" on the VR platform.

The second phase of R&D is to optimize "Minecraft" so that it can comprehensively improve the texture of the map, art quality, setting details, etc., which is more in line with the aesthetics of players in this world.

The third phase of R&D is to make some gameplay innovations. After all, due to various reasons in the previous life, many interesting gameplays were limited by the technical level. The production technology in parallel worlds is higher, and many brains that could not be completed in the previous life can be realized.

The core fun of the game "Minecraft" is relatively simple, mainly building, which is similar to building blocks. As for other special gameplay such as survival mode, they are all derivative gameplay that can be added slowly in the future.

...

The concept draft was written very quickly and it was completed in one night.

The next day, many people were still in the conference room of the experience store to conquer the largest building blocks and toys.

Zheng Hongxi's cathedral is the third last to be completed because its structure is relatively clear. Although there are many parts, it will not cause any major problems when it is done step by step according to the drawings.

The finished product looks very good, especially the steeple and narrow windows, which are basically exactly the same as the real church.

Zhou Hanyu's miniature gymnasium is the second to last. Although the structure of the gymnasium itself is relatively complex, fortunately, the facilities around the gymnasium are easier to work with.

Qian Kun’s interstellar mothership was finally completed, mainly because this mothership is too big and there are many single-person aircraft inside, which is very troublesome to play.

After fighting for the Star Mothership, Qian Kun leaned on the chair and breathed a sigh of relief: "Emma, ​​I'm so tired. It's really too hard to play this broken thing!"

The current conference room is like a building block toy exhibition, and the styles are very mixed, including Tyrannosaurus Rex, Ice Castle, Racing, Train, Church, and Star Mothership full of science fiction.

Of course, there is also Chen Mo's single dog.

Zhou Hanyu sighed: "It's true that although these building blocks and toys are ancient, modern, animals, and mechanical, the overall style is quite suitable. The designers of LEGGO have very high attainments in art."

Zheng Hongxi also couldn't put down the cathedral and took several photos.

Chen Mo pushed the door and walked in: "Let me see, well, it's good, everyone has done it."

Qian Kun breathed a sigh of relief: "It's great, I finally didn't hold back. Thank you for your great help..."

Su Jinyu said: "Shopkeeper, you can publish a concept draft for a new game after you have put it together. Where is the draft?"
Chapter completed!
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