Chapter 22 Experience Store Pricing
Early that morning, Chen Mo received a message, sent by Lin Mao.
"Chen Mo, my game is ready to be launched tomorrow. The game name is 'Storm Knight Adventure'. I sent you a copy of the installation package, you can play it. Also, how is your own game development?"
Chen Mo replied: "Okay, I'll play it. My game is quite smooth, and it's basically completed. I'll be put in the experience store in the past two days to collect player feedback."
Lin Mao: "What? It's done? It's only been three months! Are you riding a rocket??"
Chen Mo: "It's not big for casual games. I'll send you an installation package to play in two days."
Lin Mao: "Okay, let's give each other opinions and make progress together."
Chen Mo received the game installation package sent by Lin Mao and installed it on his mobile phone.
"The Storm Knight's Adventure", the installation package is 94mb, the icon is a villain holding a sword.
Lin Mao had been developing this game for nearly half a year before. After listening to Chen Mo's suggestions, it was revised for nearly three months. Adding tests, fine-tuning and preliminary preparations for the application market have been delayed until now.
In comparison, Chen Mo developed "Plant vs. Zombies" much faster. After Lin Mao fine-tuned the time, Chen Mo made the entire game.
Enter the game.
Chen Mo has played this game before. This time, the installation package has some subtle optimizations in terms of scenes, characters and gameplay, but it is not very obvious. Only people with a keen sense of Chen Mo can feel it.
It seems that Lin Mao is still willing to put in the effort in the game experience.
In addition, according to Chen Mo's suggestion, Lin Mao made some major changes to the gameplay.
One is the rework of the combat system. A large amount of new content has been added while retaining the essence of the original combat system. One of the more outstanding aspects is the addition of the new combat capability "Storm".
The protagonist is a knight who can control the power of the storm, choose strong winds to slow down the enemy and reduce the field of vision, or choose heavy rain to slow down the enemy's movements and produce minor diseases. You can also choose a terrible hurricane to blow away some miniature enemies directly.
Several small storm abilities are permanent abilities, while large storm abilities require energy accumulation before they can be used.
At the same time, the types and characteristics of monsters have also changed against the new combat system. Different monsters will be restrained by different storm abilities, and they are also resistant to some storm abilities.
For example, a armored monster covered with heavy armor has little impact on it, and hurricanes cannot blow it, but heavy rain can make the ground muddy, greatly slow down its movement speed, and will also produce "disease" and "rust" effects, slowly reducing its combat power.
Chen Mo appreciated the modification of the combat system. Obviously, Lin Mao did not stick to Chen Mo's suggestions, but made some innovations according to his own ideas.
Moreover, the core combat ability of "Storm" is directly reflected in the game title, which is also a little smarter in Chen Mo's opinion.
"Storm Knight Adventure", the name of this game makes people know what the game content is at a glance, and there is also a certain suspense, which is very helpful to attract players to enter.
Another major change is that the game's branch plot is reworked on a large scale, from the original single ending to four endings, and the player's various choices during the game will determine which ending he will play.
Ending 1: The knight defeated the evil dragon, rescued the princess, became a hero, and lived a happy and fulfilling life with the princess.
Ending 2: The knight failed to rescue the princess, and eventually died with the evil dragon with grief and anger.
Ending 3: The knight defeated the evil dragon, but did not kill it, but signed a contract with it, and from then on the dragon became the guardian of the kingdom.
Ending 4: The Knight defeated the evil dragon, but faced with the temptation of treasure, he became a new evil dragon.
Chen Mo has a gm tool sent by Lin Mao, which can directly adjust the character attributes, so he finished it in just three hours and watched all four endings.
If it is a normal game, it will take at least 6 to 8 hours to open this game. If you want to experience all four endings, the time will be doubled.
Lin Mao adopted two of the three suggestions given by Chen Mo, but Lin Mao did not adopt the extremely difficult suggestions. In Chen Mo's opinion, this choice is quite smart, because these three suggestions are actually not completely compatible, and Lin Mao's choice is correct.
In Chen Mo's opinion, it takes luck to become a super popular game, but there is no problem with Xiaohuo.
Chen Mo sent a message to Lin Mao: "I played the game all the time, it's very good, it will definitely be popular."
Lin Mao quickly replied: "Then I'll lend you a good word. I'll have to be busy with the game launch these two days. I'll go to your store to play your game in two days."
Chen Mo replied: "Okay, then that's it."
After lunch, Chen Mo took an hour's nap, got up at 2 pm, and was about to open for official business.
Before the experience store officially opens, Chen Mo still has some preparations to do.
One is to check whether the various equipment in the experience store is normal and whether the game is installed.
In addition, it is to set pricing for the experience store.
The designer has 100% decision-making power for the pricing of the experience store. Chen Mo can be set as free, and anyone can experience it for free.
However, there is a problem with setting it to be free, which is what to do if Chen Mo's game becomes popular in the future?
If Chen Mo develops some large online games in the future, many people will play them all day and night in the experience store, or even completely occupy a computer, it will be boring and will only make most people unable to experience the game.
Free first and then increase the price? No, either.
The price of the experience store should not be changed easily, and the price reduction can be reduced. If the price increases, the old players will definitely not be happy.
It was just an experience store, and there was no pressure on profits. Chen Mo did not want to control the number of people in the experience store through price increases in the future.
Therefore, it must be charged from the beginning and it cannot be too cheap.
Even when there are too many people, the game duration of each person should be limited.
In this world, the price of Internet cafes in the Imperial Capital is basically ranging from 3 to 10 yuan, and Internet cafes of 3 yuan per hour are basically the lowest, and there are very few.
Of course, there are also more advanced ones, but they are all for the rich, so Chen Mo still has to consider the acceptance of most players.
In the end, Chen Mo decided to set the price of the experience store to 5 yuan per hour, because Chen Mo's experience store environment is better than that of ordinary Internet cafes and is much more spacious.
This price is definitely more expensive at present, but Chen Mo will continue to stick to this price in the future. When he makes more and more high-quality games, the price will appear very conscientious.
The drinks in the experience store are basically sold at market prices, and they are not sold at more expensive, and Chen Mo doesn't care about this little profit.
The bill will be charged when playing games in the experience store. If the experience store is full, each player will be limited to playing for up to 4 hours, and then offline and queue up after 4 hours.
The experience store is open from 10 am to 8 pm, and you cannot stay overnight or charter flights.
Chapter completed!