Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 201 The VR version of Diablo?

After explaining to everyone the design ideas of "Diablo" and "Famine", everyone started to work together.

Chen Mo's main energy is still focused on "Diablo". He has to check the new scenes, new professions, and new plots of the expansion pack, so he is still quite busy.

The specific work of the expansion pack is under the responsibility of Zheng Hongxi and Qian Kun, while Su Jinyu took a small number of people to develop the game "Famine".

In his previous life, the response of "Dark 3" was not good when it was released. In a short period of time, a large number of players were lost, especially "Dark 2" being the first. Many old players did not admit that "Dark 3" is the orthodox sequel to "Dark 2" and commented on the bloody collapse.

This situation did not improve until the release of "Soul Scythe".

Before the release of this expansion, the non-negative rating of Metacritic players in "Dark 3" was only 41%, while after the release of the expansion, the figure rose to 72%.

After the release of "Scimitar of Souls", the reputation of players in "Dark 3" has increased greatly. It can be said that "Dark 3" before and after the expansion pack was released, are completely two different games.

The way to save is based on some points Chen Mo analyzed before.

Add ladder rankings, remove the peak level limit, close the auction house, change the color scheme of new scenes, constantly add new gameplay, redefine the difficulty division, and add the new season mode...

These actions have allowed players to find fun in "Dark 3" again, pulling "Dark 3" back from the brink of death.

In the parallel world, although Chen Mo made many changes to "Dark 3", making it close to "Dark 2" in artistic level, this game still has the risk of subsequent weakness.

In fact, the most important reason is that the player's taste has changed. The design of "Dark 2" is very classic and has set countless precedents. This is true, but it must be considered that there were no powerful competitors at that time, and the nostalgic elements of old players also include many sentiments in their nostalgia for it.

If you really make a high-definition version of "Dark 2" in its original state, it may not be successful, after all, the entire market environment is completely different.

In Chen Mo's previous life, the original cast of "Dark 2" also produced "Torch Light" after leaving Blizzard in the North, and on STEAM, there are also games such as "Dawn of Horror".

However, whether it is the original cast of "Torch Light" or "Dark Dawn" with a very "dark wind", they are far inferior to "Dark 3", which can be said to be far behind.

The reasons for this are quite complicated, but "changes of the times" are obviously very important. Times change and it is obviously not good to look at problems by carving a boat and seeking a sword.

The Soul-Scimitar version of "Diablo 3" is the most successful third-person RPG released by Blizzard after learning from his lessons. Therefore, Chen Mo also needs to absorb some of the essence of the version of "Scimitar" to continue the lifespan of "Diablo".

As for the game "Famine".

Just like when "Lifeline" was produced, Chen Mo hoped that Su Jinyu and others would have some fun and inspiration in the process of making the game "Famine".

Therefore, Chen Mo did not give too many specific settings, but asked them to consider the settings in this game themselves and give full play to their imagination.

In Chen Mo's previous life, "Famine" was considered an independent game, but it was definitely not niche.

The online version of "Famine" has accumulated sales of 5 million in the country on Steam. After logging into the TGP platform, sales exceeded one million mark in two weeks, with sales exceeding five million in the first month.

As a high-quality stand-alone game, there is no doubt about the charm of "Famine". Chen Mo made this game and wanted to slightly test the players in this world's acceptance of open worlds and sandbox games, and to find something for his employees to do so that they will not be idle.

...

While developing the new version of Diablo and "Famine", Chen Mo is also busy with the overseas version of Diablo.

With the previous cooperation with "Warcraft", the person in charge of Meteorite Technology did not try to bargain with Chen Mo again this time, and the two sides quickly finalized the development of the overseas version of "Diablo".

The main reason is that there is a successful precedent for "Warcraft", and "Diablo" has achieved very eye-catching results in China, so there is nothing to worry about in Meteorite Technology.

The promotion strategy is still the same as before, and it will be released simultaneously around the world.

With the previous "Warcraft" paving the way, all the work was carried out smoothly, Chen Mo was relieved. He just occasionally asked about the translation questions and tried to ensure that the English version could better reproduce the spiritual connotation of the game "Diablo".

Chen Mo won’t pay much attention to the performance of "Diablo" overseas. Anyway, even if it cannot be popular, it will definitely not be bad. The most urgent thing at the moment is to do the new version of "Soul Scythe".

...

That day, Chen Mo was busy and received a call.

It turned out to be called by Xu Xiaojun, the head of the game promotion channel of Dichao Interactive Entertainment.

Chen Mo was stunned. What did he do when he called?

The two had contact before, and the time they made a bet on "My Name is MT", Lin Zhaoxu asked Xu Xiaojun to come and discuss the recommendation position with Chen Mo.

But after that, the two of them never contacted each other. After all, everyone knew very well that Chen Mo was quite ambitious, and he and Dichao Interactive Entertainment were natural enemies.

Chen Mo answered the phone: "Hey?"

Xu Xiaojun said: "Hello, Mr. Chen Mo. That's right. I called this time to discuss cooperation with you."

Chen Mo: "Cooperate?"

Xu Xiaojun said: "Yes. That's right. The sales of "Diablo" you developed are gratifying. I wonder if you have any idea to change it into a VR game?"

Chen Mo said: "There is no such plan for the time being, if there is nothing else..."

Xu Xiaojun hurriedly said, "Wait a minute and listen to our thoughts first. In fact, the world view of Diablo is relatively dark and desperate, and the atmosphere of the entire game is very immersive. Considering that players play the heroes who save the world in this game, the feeling of killing monsters is very strong, so this game is more suitable for making VR games."

"Dichao Interactive Entertainment hopes to cooperate with you to create the VR version of Diablo. Of course, considering that you are the main creator of this game, we will fully respect your creative opinions."

"You probably don't have the ability to independently develop VR games, and the funds are relatively short of funds, so we hope that S-level designers can be arranged to cooperate with you to create the VR version of Diablo. What do you think?"

Chen Mo was silent for a moment and said, "I don't think it's good. I will develop the VR version of Diablo myself, so there's no need to worry about this."

"Don't worry about refusing, hey?"

Before Xu Xiaojun finished speaking, Chen Mo had already hung up the phone.
Chapter completed!
Prev Index    Favorite Next