Chapter 198 Analysis of "Darkness"
After analyzing it, the industry’s game designers came to a shocking conclusion.
If you want to maximize the "brushing" feeling, then Diablo's approach is the most correct way to do it.
Third-person, stand-alone game, no lock-in skills, dark cult art style, without any lack of any, this sense of pleasure will be greatly weakened.
In other words, Chen Mo did not make a stand-alone RPG game from a third-person perspective because he did not meet his technical level or seeks stability, but because he had already thought about it and wanted to make a game with "brushing and brushing" as the core fun to fill the market gap.
After analyzing this, the designers all understand why Diablo can achieve such sales, because it is a groundbreaking game that makes its own characteristics, and it is not surprising that it sells well with the fascinating plot and super high quality.
While sighing, there was only one last question left.
How long will this game with "brushing" as its main selling point have? Will players get tired of it soon?
...
The official forum of Diablo.
"Please help, which of these two pieces of equipment is better? Which one should I install?"
"Who can understand the entire plot of "Dark"? These background settings, please ask which master will sort out the information in the game and analyze it!"
"How much health is qualified if it is difficult to play?"
"I've just gotten into the trap for a week and am completely addicted. Have you ever added friends to swipe it together?"
"How should I wash this orange weapon?"
"The scenes with the highest probability of light emission are valid for me personally."
...
In addition to some posts, they are also discussing the plot and gameplay, most other posts are already discussing the game's equipment and BUILD. Most players have come to the last step of the "Donut Principle" and become a real hardcore player.
These players are also constantly encouraging new players to get into the trap.
"I saw the promotional CG of Diablo. I was so stunning that I liked this game mode very much. I wanted to ask, is this game only available for brushing? Wouldn't that be particularly boring in the later stage?"
"It's just brushing, but it's not boring at all. The specific reason... I don't explain it clearly, you'll know after playing."
"Yes, just brushing it will be enough for you to have fun for a month."
"The later stage is mainly to study the construction of characters and challenges higher difficulty. The numerical depth of this game is simply explosive. You still aim to challenge the highest difficulty. This game can be played for you for the rest of your life."
"Come on, welcome newbies! When you reach the maximum level, I will take you to brush equipment and create a suitable set of BUILDs for you!"
...
Major game media have also published articles to analyze the success of Diablo.
"Revealing the Charm of Brush"
"It seems niche, but it becomes a hit"
"The Secret Hidden After Diablo's Super High Sales"
"Why can Diablo be anticipated to complete a counterattack?"
"Diablo's Numerical Art"
"Chen Mo's First RPG Game Is a Great Success"
There are even special game media posts to analyze the entire plot structure and deep cultural connotation of "Diablo".
"The plot charm of Diablo is that it presents you a complete world, a world full of despair and indifference burning everywhere."
"In the wilderness of suffering, the farmer stood by the remains of his dead wife, insisting that she was just sick and resting."
"In Kaltim City, you will find the servant of the little emperor who was pushed down and fell to death."
"In the garrison fortress, you will never save the soldiers captured by the sky ghost."
"In heaven, you cannot save the corrupt and fallen angels."
"There are those scenes that are always dark and dark, the only two scenes with light are the dry and desperate desert and the corrupt and fallen Supreme Heaven. From beginning to end, the whole world is shrouded in the shadow of the great demon."
"You know that Leorek became crazy and became the Skeleton King, and in the process of defeating him, you kept collecting various texts and feeling his madness and despair before his death through his diary."
"There are also diaries, letters, and tiny texts I picked up on the road that show you the whole picture of this world."
"The diary of the prisoner who was made into a coffinless corpse demon in the dungeon was full of despair before his death. Captain Heller's determination to refuse to retreat after the team was completely destroyed. The order book that the prisoners could eat each other in the storage room..."
"This is a world full of horror and despair. You have slaughtered thousands of demons in the name of a savior, but the world still has no improvement."
"This is a desperate story, but it makes people involuntarily addicted to it. This is probably the most attractive spiritual core of the game Diablo."
Some game media also specifically analyze the innovations and breakthroughs made by Diablo in addition to the core gameplay of "Sweeping and Sweeping" in "Sweeping and Sweeping".
"A significant advantage of Diablo is the efficient use of fragmented time."
"This is a game that supports four people to adventure together. During the game, you can join and leave at any time. As long as you want, there is no problem in controlling the game time within ten minutes per game."
"So, although it seems boring, it is actually a very friendly game for casual players."
"In addition, the unique style of Diablo also distinguishes it from the mainstream RPG games on the market."
"In other MMORPGs, players have close social connections, must have various interactions, and must participate in various activities. But in Diablo, the burden on players is much smaller."
"Don't be afraid of dizziness in 3D, don't be afraid of long time. As long as there are more than ten minutes, you can enter the world of Diablo for a while. And no matter how you brush, you can find the next goal, maybe a piece of equipment, maybe a certain difficulty, in short, you won't lose direction."
"A game that does not have too many complex gameplay and relies entirely on brushing can actually have such tenacious vitality, which has indeed subverted our long-term understanding of RPG games."
"Chen Mo once again used a different approach to tell us that RPG can do this. The third-person RPG game is not cool, but the method that most people do is wrong."
Chapter completed!