Chapter 192 Obvious advantages
The difficulty of this game was adjusted by Chen Mo, and it will not allow players to travel all the way like "Dark 3" in his previous life.
Although this was a monster with no difficulty, he felt a little panic when the monster rushed towards Zou Zhuo with his teeth and claws.
Moving along the road, the witch hunter came to New Tristram and destroyed the undead monsters that were attacking the town. The witch hunter entered the town and began his own mission line.
The game is well guided. The small map on the upper right side of the screen will prompt the player to go to next place, and the task list on the right has been reminding players what to do now.
Zou Zhuo began to experience the entire storyline of "Diablo" according to the mission guidance.
Soon, Zou Zhuo noticed some obvious advantages of this game.
In terms of game quality, smooth movements and comfortable operation. Whether it is the picture or sound effects, they are perfect. As a third-person RPG game, it even surpasses the first-person RPG game in some aspects.
Obviously, Chen Mo did a third-person perspective not to "conceal", nor did he say that his current technical level and art level do not meet the production needs of the first-person perspective, but that he finally finalized the third-person perspective for some consideration.
In terms of art style, the cult style of "Diablo" really surprised Zou Zhuo. Chen Mo tried to reproduce the feeling of "Diablo 2", so the whole style is very evil, dark and depressing.
When Zou Zhuo controlled the witch hunter to enter the corpse cave, he felt like the whole scene was sticky and bleeding.
In some quiet maps, torches are crackling, and the characters' footsteps are very obvious. The sudden monsters can scare people, and there is always a feeling that this road cannot end.
With this style of painting and complex and changeable random maps, the feeling of "adventure" has been greatly enhanced.
Moreover, Chen Mo continued the shadow and field of vision design of "Dark 2". When walking in the cave, the field of vision will be limited to a very small range. Most areas of the screen are pitch black, and you can only vaguely see the outline of the terrain. You know nothing about any monsters in those areas.
In "Dark 3", because players can see the monsters in the entire picture without any pressure, this unknown feeling is greatly weakened, making it a "can see through at a glance".
After Chen Mo added the shadow and field of vision, combined with the screen, sound effects and level design, Zou Zhuo felt his mood anxious and nervous during the entire game process, but this feeling prompted him to continue playing and did not have the idea of quitting the game because of this depression.
Instead, I feel that this game is completely different from the greasy RPG games on the market. There are no beautiful scenes like an amusement park, no knights with spotless armor, only rotten corpses, skeletons, abscesses and endless despair.
Walking in the Tristum Cathedral, the witch hunter is completely isolated and there are only the taciturn mercenaries fighting side by side with you.
(At this point, Chen Mo also followed the design of "Dark 2" and basically cut off all the lines of the chatterbox mercenaries, allowing players to better immerse themselves in the horror atmosphere.)
In terms of gameplay, Zou Zhuo can also find many things that surprise him.
The equipment system is very rich. During the adventure, Zou Zhuo also produced some equipment that looked good, and the entries of these equipment are different, and no two equipment is the same.
The skill combination is diverse and the combat system is rich. As the character level increases, various skills are constantly unlocked. In conjunction with talent and skill runes, we can find the most suitable skill matching solution in the exploration. This is a fun process for Zou Zhuo.
And most importantly, the pleasure! This is also the biggest difference between Diablo and other RPG games.
In other games, especially online games, players are very small in the whole world. Not to mention the bosses that require many people to work together to defeat, nor to mention the leader-level NPCs of major forces. There is no strength crush between players and players alone. Many ordinary players can clearly feel that they are ordinary people in MMORPG.
However, Diablo is different. In this game, you are the only god, the savior, from the adventurer in the first place in the town of New Dristum, to the warriors who defeated the king of lies, to the warriors who saved Cartilem, to guard the fortress, turn the tide of the fallen hero, and finally defeat the great demon god Diabro, who is united in the seven demon kings, on the Supreme Heaven, the name of Nefitian resounds throughout Hell and Supreme Heaven.
Facing the tide of hell demons, the player controls his character to sweep across like chopping melons and vegetables, leaving only corpses and equipment all over the ground.
Of course, you may die in battle and lose some money. You must run the body back to your original place to pick up your equipment (this follows the design of "Dark 2".
This is a world full of crises, this is a world of despair, and the only thing you can count on is yourself.
But it is precisely because of this that players can experience this pleasure more clearly after immersing in the game, because this is a desperate world, and there are only endless monsters and demons in your eyes, so you don’t need to hesitate or pity. You just need to cut melons and vegetables all the way to kill them, so that the demons in hell are destroyed in your anger.
Zou Zhuo was already completely immersed in this game. He manipulated the witch hunter to explore in the dark cave. The limitation of his vision allowed him to see only a small circle around him.
Suddenly, a large number of monsters appeared in front of him. These monsters also saw him and rushed over with their teeth and claws!
And there is also a rare monster that emits golden light throughout, with a special aura under his feet mixed in the monster pile.
The people who were eating melons were shocked: "Damn it, be careful, avoid it!"
The blood volume of the witch hunter began to drop rapidly, and Zou Zhuo was also startled, but he quickly calmed down and controlled the witch hunter to roll and widen the distance, then threw various traps on the ground, and the double-held crossbow bow poured arrows toward the group of monsters in front of him!
Under the rain of arrows, large areas of monsters wailed, and the fragile monsters began to fall, but the huge rare monster's blood strips were still thick and were still rushing towards the witch hunter.
Zou Zhuo skillfully walked and shot, and various skills were released accurately.
Chapter completed!