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Chapter 187 Game Settings Modification

Zhao Yunting said: "Shopkeeper, I have a problem."

Zhao Yunting is responsible for game operation and promotion. Her main job is to be responsible for the daily operation of "Onmyoji". However, when the new game is developed, she will definitely be responsible for game promotion.

Chen Mo nodded: "Well, just ask."

Zhao Yunting said: "I am not worried about the quality of the game. What I am mainly worried about is that there are too many bloody and violent elements in this subject, such as corpses, plasma, etc., and the professions here have a necromancer. Will these be stuck in the review?"

Chen Mo said: "Don't worry about this. I have already gone to the review department of the Travel Commission. This game is 18+, so it's okay to pass the review. Don't be afraid of the review because of worrying about the review. There is no need, such as corpses, plasma, residual limbs, etc., try to do it as real as possible and don't affect the overall atmosphere of the game."

Su Jinyu sighed: "It's amazing, the honorary committee member can do whatever he wants."

Chen Mo smiled and said, "You talk too much. OK. Everyone should know all about the content of this game. Go and prepare. Hongxi, I'll send you the outline of this plot to you, so you can prepare it."

"This time the plot is a dark wind. Players must always feel that this is a desperate world. Look at the dark history of the Middle Ages in Europe, such as the black death, the stolen, the soul cleaning, the cage, and the Iron Lady. These things can be considered in the game, especially as materials for the Hell chapter."

Zheng Hongxi wiped the sweat from his forehead: "Okay, I'll try my best..."

...

After the concept draft was explained, everyone began to hurry up and prepare for the various tasks of Diablo.

While others collect information and understand the design intentions, Chen Mo cannot be idle. He starts to use memory playback potion to reminisce, sorting out the key designs of "Diablo".

The difficulty this time is that the Diablo that Chen Mo wants to do actually uses the plot and basic gameplay of the third generation, but it combines the two-in-one works that combine the two generations of art features, atmosphere, settings, and highlights. Therefore, we must recall the contents of the two games and then slowly consider how to choose.

First, in terms of plot flow, we follow the plot line of "Dark 3".

Starting from the fall of the meteorite from the sky to the Tristume Cathedral, the first act defeated the Skeleton King Leorick, the second act went to Kaltim to defeat the King of Lies, the third act guarding the fortress and killing the Sin Nuclear to defeat Azmodan, the fourth act fought against Diablo Diabro in the Supreme Heaven and finally defeated it.

In terms of plot, the plot quality of "Dark 3" is very good, at least at the level, not inferior to "Dark 2". Of course, due to the artistic style and specific performance, the plot of "Dark 3" lacks a sense of substitution, but this is not a problem with the script, but a problem with narrative techniques and overall style.

In terms of script, the entire plot of "Dark 3" is very good, with the dark place, desert, snow field, hell and heaven all done well, and has even been used by domestic ARPG mobile games for a long time.

In addition, in addition to the main plot, players can also collect some notes, letters and other elements, use NPCs to tell some side stories and explain the world background, which has a complementary effect on the main plot.

Second, in terms of career settings and combat systems, the design of "Dark 3" is followed, but numerical balance adjustments are made.

The skill system of "Dark 3" can be equipped with two main skills and four shortcut key skills, and combined with three passive skills that can be carried, the entire skill system and operation mode are very mature designs, which is better than "Dark 2".

Moreover, the entire skill matching system does not need to be washed or cut off and practice again. This is a very good setting for novice players, making the user base of this game larger.

Although the skill system of "Dark 3" has been criticized by many players, believing that there are too few changes and there are only a few popular skill matching plans, it is difficult to be innovative, but in fact, the skill system of "Dark 3" is very rich. However, after adding the ladder, players will inevitably find the strongest one among different skill matching plans in a hurry, and this solution will soon be imitated by other players, thus making the skill matching of professions homogeneous.

Therefore, the ladder gameplay is the main reason why the battle system of "Dark 3" appears single.

Many people think that the skill system of "Dark 2" is good, but if you use this skill system to browse the ladder, players will definitely find the most powerful skill set to use, and the result is the same.

As long as you have a utilitarian goal, this kind of game of brushing is likely to become single, because most players, driven by utilitarianism, will give up inefficient self-study and instead follow the trend to learn the BUILD solution of the strongest players.

Regarding this, Chen Mo considered adjusting the skill system of "Dark 3" himself, and paired it with the improved equipment system to make the gameplay more diverse.

Third, the equipment system, refer to the design of "Dark 2".

Although the equipment system of "Dark 3" continues the random attributes of "Dark 2", it is not a success. Its biggest problem is that it limits the equipment ceiling. For example, a certain profession must obtain a specific piece of equipment to support a BUILD, so that other great-looking equipment has no place to use.

At this point, Chen Mo considered increasing the randomness of equipment drops and attributes, and further expanding the equipment library.

Of course, the possible consequence of this is to make the game's numerical system uncontrollable. With a powerful profession + a set of powerful skills + an awesome equipment, no one knows what kind of monster character players will create.

But this is a stand-alone game after all, and Chen Mo does not intend to create an auction house system, so the risk of randomness is greatly reduced and it will not cause any major damage to the game.

Fourth, in terms of game difficulty, Chen Mo fine-tuned the difficulty of "Dark 3". The default plot mode has an official specified difficulty, and players must experience the plot at the specified difficulty.

This difficulty is still a bit challenging for novices. Some bosses must have certain movements and skills to pass the level. They are matched with art style and vision designs, which will greatly enhance the frustration that novices encounter in the game and will die if they are not careful.
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