Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 157 False Probability Removal (7/17)

Amid the overwhelming publicity, "Demon-killing 2" is officially launched!

In the early days of its launch, Dichao Interactive Entertainment spared no effort to promote it. The recommendation position on the homepage of the Dichao game platform has been hung, and the author of the original work of "Demon-Slaying" was invited to support this game.

Not to mention major websites and offline promotions, they almost do everything they can. After all, Dichao Interactive Entertainment knows that card mobile games are just such things. One more user can make more money, and the money from these promotions can be doubled in the end, so they spare no effort.

Originally, people in the industry thought that Chen Mo's personality, who could not suffer losses, would definitely cause trouble, but it was not the case. Chen Mo was very silent and didn't even post a single Weibo post.

This disappointed the melon-eating crowd who originally wanted to watch the fun.

With the continued popularity of "Demon-Demon-Destroying 2", all the data have basically come out.

In the first month of online launch, there were 2.92 million active users, a payment rate of 12%, a per capita ARPU of 187.3, and a monthly turnover of 65 million.

As soon as this number came out, the entire mobile game circle was alarmed!

After this period of development, card mobile game designers in this world have basically understood the numerical system of card mobile games, and are also very sensitive to active users and payment rates.

In fact, many people were not optimistic about "Demon Killing 2" before. After all, the potential of the IP of "Demon Killing" has been almost fully explored by the previous work. Many sequels of many games are not as good as the previous work after they are launched, and such things often occur.

However, after seeing the general data, there is no need to read any player comments. All card mobile game designers know that "Demon-Slaying 2" has been a great success.

The first month of online launch, the monthly flow rate was pushed to the height of 65 million. If Dichao Interactive Entertainment continues to promote it desperately, this number will definitely rise.

Qiu Bin predicts that the monthly flow rate of this game will reach 80 million, which is really not a brag. Judging from the current trend, as long as "Demon-Slaying 2" can stabilize in the future and no powerful competitors will appear within two or three months, the monthly flow rate of 80 million is likely to be achieved.

This is bad news, but also good news for other card mobile game designers.

The bad news is that "Demon-Slaying 2" will definitely eat up many card mobile game players. During this period, other card mobile games can only avoid their edge and may even lose their income.

The good news is that "Demon-Slaying 2" proves that card mobile games still have the potential to continue to develop. This game pushes the monthly turnover to 65 million, so it will be natural for card mobile games to reach this monthly turnover in the future.

In the industry.

"The monthly flow of "Demon-Slaying 2" is 65 million, and it will dominate the list again."

"How long will it take to top the mobile game best-selling list this time? Three months or half a year?"

"I think it's going to take three months. I've played this game for a while, but I really don't accept it. The quality is better than all card mobile games on the market now, and the art quality is also excellent. I have to say that Qiu Bin's understanding of card mobile games is indeed great."

"Oh, our income is going to drop again during this period."

"This is normal. After "My Name is MT" became popular, everyone was wondering whether this game mode could be copied, so they didn't invest too much. The game quality of card mobile games is not very good. But after seeing that card mobile games make so much money, there will definitely be large companies who want to monopolize the entire card mobile game market, and there will be more and more such high-quality games in the future."

"Yes, I have been making money while lying down for more than a year, and players are tired of playing, so they have to make some changes."

"Now I have decided to make a card mobile game. Let's play "Demon-Slaying 2" more and learn its combat performance and art style."

"Fortunately, I made a lot of money before. Hurry up and spend money on art and music. I can't let "Demon Killing 2" stand out. I must grab our previous market share!"

"Actually, we are not the worst. The worst thing is that the designers who insist on developing other types of mobile games are really squeezed by card games so much that their mothers don't recognize each other."

"There is no way, the design concept has been innovated. In the past, everyone thought mobile games were casual games, but now they found that mobile games are also very profitable."

"I won't say much, I have to continue thinking about the game and try to keep up with this wave of trends."

...

With the launch of "Demon-Demon-Death 2", the entire mobile game circle was turbulent.

Perhaps for players, this is nothing more than the launch of a new game, but for designers, the signal is very clear.

After about a year of testing the waters, Dichao Interactive Entertainment finally decided to eat the entire card mobile game market.

It can be foreseen that after the great success of "Demon-Demon-Death 2", Dichao Interactive Entertainment will inevitably increase its investment wildly, quickly change skins, and use excellent art quality, large IP and powerful channel promotion capabilities to quickly produce several high-quality card mobile games with different themes, and monopolize the entire card mobile game market.

The picture shows the brilliance, and other card mobile game designers have to seek new things and start to significantly increase their investment in game quality.

For a moment, the originally happy card mobile game circle suddenly became murderous.

...

Chen Mo was under no pressure here, and he felt a leisurely way to sit in the mountains and watch the tiger fight.

The general framework of "Onmyoji" has been completed, but now there are some subsequent art resources and numerical adjustments. These things can basically be completed in one or two weeks.

Qian Kun showed Chen Mo a form: "Shopkeeper, the probability of drawing Shikigami has been sent to you. Look, if there is no problem, it will be decided."

Chen Mo looked at the form.

This set of values ​​was made by Qian Kun himself, and there was also a false probability in it.

SSR Shikigami like Big Tengu, Shuitun Boy, Arakawa, etc. are basically 0.1% probability, SR Shikigami such as Snow*** is basically 1% probability, and the SR that can be obtained in activities is 0.1% probability, such as Haifangzhu, Ghost Black, etc. Other R Shikigami, such as the three-tailed fox, are basically about 3.5%.

In general, the total probability of SSR is 1%, the total probability of SR is 24%, and the total probability of R is 75%.

The gameplay and probability of drawing cards were determined by Chen Mo. Qian Kun only matched them with the probability of appearance based on the rareness of each Shikigami, so that the final probability of drawing cards was in line with Chen Mo's expectations.

In addition, Qian Kun wrote a false probability in the rule. If the player does not draw SR in 10 card draws, an SR must be issued; if the player does not draw SSR in 100 card draws, an SSR must be issued.

Chen Mo nodded: "It's roughly the same, but the false probability is removed."

Qian Kun was shocked: "Ah? Remove the false probability? Are you sure, store manager?"
Chapter completed!
Prev Index    Favorite Next