Chapter 151 Status Quo of the Card Mobile Game Market (1/17
"Domestic Card Game" is an exclusive concept. It is completely different from Hearthstone and Magic, such as "card games".
Like "Dota Legend" and "Onmyoji", although their combat systems and expressions are completely unrelated to cards, their cores are similar.
The so-called "domestic card games" are mobile games represented by "My Name is MT" and are based on card acquisition, cultivation and battle as the core fun. Their expression forms are constantly evolving.
From the card battle in "My Name is MT", to the 2D character dynamic battle in "Dota Legend", to the full 3D turn-based battle in "Onmyoji", the battle forms are different, but the cores are the same, so they are all regarded as "domestic card games".
Before finalizing the new game, Chen Mo decided to go to the forum to investigate the players’ feedback on the current popular card games, and then decide which game to develop.
...
"My Name is MT" official forum.
"A new game has been launched recently. It seems to be using a Japanese comic IP. Does anyone want to play it together?"
"I won't go anymore. There are too many similar games. Are you not tired of playing?"
"To be honest, if you play too much, it's like "My Name is MT". The old routine is going back and forth. I have played a few other games before, but I finally came back. I will complete daily tasks online every day and draw ten consecutive draws."
"Yes, actually, it was more fun when "My Name is MT" was first released. It felt very fresh at that time. Nowadays, too many game dealers follow the trend to make card mobile games, which is really a bit fun."
"This game mode has been copied for more than a year, and it's still so profitable. It's a miracle."
"Oh, it's a pity that these designers only learned Chen Mo's krypton money, and Chen Mo's innovations were not learned at all."
"Yes, although "My Name is MT" cheats money, it is indeed a good game that leads the trend. Chen Mo still has many tricks, so he can't accept it."
"It's a pity that Chen Mo no longer makes such a mobile game now, and he is even perfunctory to update the version of "My Name is MT".
"There's no way. Chen Mo has gone to play PC games now. After making enough money, he has switched to the high-quality game route. Maybe he thinks the development prospects there are better."
"Although this is a good thing, I still hope that Chen Mo will release a sequel to "My Name is MT" again."
"I heard that several game companies have been considering changing the performance of card mobile games recently, but I don't know how the effect is."
"Change expression?"
"Yes, it's no longer a card battle. If you change to a 3D character, the game's combat image will definitely be much richer than the card."
"Is that true? Then you can consider going to see it. I hope you can make some innovations."
...
After switching to several larger forums and reading the comments from the player below the popular card games, Chen Mo basically felt confident.
For him, this time point is very accurate, and now is a relatively critical period of transformation. Players are already tired of the traditional first-generation card mode, and game designers have not yet figured out the direction of transformation.
Before, the market for the first generation of card mobile games has always been a period of development, and designers can basically make money by just turning aside, so they have no motivation to change the game mode.
But at this stage, many card mobile games have already played 2 to 3 card mobile games, and they are a little tired of playing. Then they simply turn it over and get it. Without a good IP, they can't make much money.
Therefore, these designers had to change their minds and began to think about how to innovate.
The easiest innovation to think of is the aspect of art expression.
The current mobile phone technology in this world can support large-scale 3D mobile games, so the evolution speed of card mobile games is much faster than Chen Mo's previous life.
In Chen Mo's previous life, "My Name is MT" was launched in January 2013, "Dota Legend" was launched in July 2014, and "Onmyoji" was launched in June 2016.
Basically, every major innovation takes at least one and a half years to two years. This is not only limited by the accumulation of design concepts, but also by the mobile phone configuration.
However, in the parallel world, because mobile phone technology can support large-scale 3D mobile games, there is more room for designers to play. Now, card mobile games with horizontal 2D character battles have appeared, which are half a year shorter than in the previous life.
Although these games are not as good as "Dota Legend", their artistic performance has surpassed "Dota Legend", and even many mobile games like "Dota Legend" are there.
If there is another half a year, a 3D card mobile game with great art quality may appear.
Of course, Chen Mo would not let this trend go. The card game market is now big enough, and players' calls for innovative card games have almost reached its peak, while other game designers are still aware of the next innovation direction of card mobile games.
It is time for players to recall the fear of "creating happiness with heart".
...
In the studio, Chen Mo drew out painting on a hand-painted board. Soon, a handsome man with white hair shawl and folding fan appeared on the screen.
"Onmyoji", Abe Harumaki.
In fact, for Chen Mo, it is OK to do "The Legend of Dota" and "Onmyoji", but after considering it, he decided to do "Onmyoji".
"Dota Legend" is also a very classic card mobile game innovation. It is not an exaggeration to say that it surpasses "My Name is MT", but the problem is that its art level is relatively backward, and there is no DOTA in parallel worlds, so it has no advantage in IP.
Chen Mo's plan this time is to harvest the entire card mobile game market, so as to make the road impossible and leave others with no way out.
Judging from the experience of previous lives, "Dota Legend" and "My Name is MT", their art levels are not top-notch, and they are mainly innovations in gameplay.
The gameplay innovation of card games is easily "borrowed" by other designers. It is precisely for this reason that both games have been repeatedly "borrowed" and some games that "borrowed" them have even surpassed their revenue.
"Onmyoji" does not have this problem. This game is top-notch in mobile games in terms of graphics, music, plot, character design, etc. After it is launched, no copycat game can reach its level. Chen Mo is not worried about being copied at all.
As for "FGO", Chen Mo cannot move out all the IPs of the entire FATE series, so he can only put them on hold for the time being.
Chen Mo opened the document and began to write the design concept draft of "Onmyoji".
Chapter completed!