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Chapter 140 The Xianxia game of Zen mutual entertainment

Zheng Hongxi stretched: "Ah, I finished writing two characters' backgrounds and a branch line. Wow, I'm so tired."

Jia Peng said: "Not it, have you even written the plot of "Warcraft"?"

Zheng Hongxi shook his head: "That's different. Although the plot of "Warcraft" is very powerful, there is only one line after all, and it's enough to keep writing along. But this game is different. There are too many branches and it will affect each other. It's countless times more complicated than "Lifeline". I'm so immensely writing."

Qian Kun said while appraising a chart: "Hurry up, I still have a lot of martial arts and prop descriptions waiting for you to write."

Zheng Hongxi held his forehead: "My God!"

Wen Lingwei said, "By the way, let me show you the script you wrote, I'll check it out for you."

Zheng Hongxi shook his head suddenly: "That's not OK, isn't that equivalent to spoiler? Besides, you don't need to check it out. The store manager has already read it."

Wen Lingwei was speechless: "Stingy, why are you all the same as the stingy store manager?"

Zheng Hongxi said: "This is not stingy, this is professionalism, okay."

Wen Lingwei rolled her eyes and looked like "Yes, yes, you said everything right."

Qian Kun said again: "By the way, remember to plan the plot for a few special martial arts and props. For example, the store manager has specifically instructed that he must complete the special plot in the Wuliang Cave to get it. Remember to write it into the plot."

Zheng Hongxi nodded: "I remember it, and I'm planning to write a long side plot for it."

Jia Peng sighed: "It sounds like, although the theme this time is a martial arts, the store manager has also created many martial arts. The name sounds pretty good, like the Eighteen Dragon Subduing Palms, Six-Meridian Divine Sword, Beiming Divine Arts, and Dugu Nine Swords, which is so exciting."

Wen Lingwei said: "That's right, do you still need to doubt the plot created by the stingy store manager? He has too many tricks."

Jia Peng said: "But I was really surprised. I thought the store manager was going to go dark on the road to Xihuan. After all, "Warcraft" is too popular, and I feel that a sequel can still make money while lying down. Why did you think of making Chinese-style games?"

Su Jinyu said: "Don't you know? Because the Tourist Committee, oh, the relevant departments in charge of the game have issued a notice that the designers will develop a Chinese-style game and will also need to be selected."

Jia Peng was stunned: "That's right, I thought the store manager wouldn't care about such things at all."

Su Jinyu said: "Actually, the store manager originally planned to make a Chinese-style game, but he happened to catch up."

Jia Peng asked, "Then, can the store manager win the first prize?"

Wen Lingwei said: "When did the stingy store manager lose?"

Su Jinyu hurriedly stopped him: "Don't expand, don't expand, it's hard to say this time, because Zen Interactive Entertainment is also developing a single-player game with the theme of fairy tale, and it is developed more than a month earlier than us. The progress should be quite fast now, so it's hard to say."

Jia Peng asked, "Ah? I want to participate in Zen Interactive Entertainment?"

Su Jinyu nodded: "Of course, Zen Interactive Entertainment and Dichao Interactive Entertainment will participate in it. There are so many more games participating in the selection this time than you imagined. That's why I can't say it."

Jia Peng thought: "That's right. If it's a selection this time, Imperial Dynasty Interactive Entertainment basically has no chance, but Zen Interactive Entertainment's strength lies in the fairy tale. "Legend of the Sword" is a very successful RPG game, and their background is very deep."

Zheng Hongxi said: "In fact, it may not be necessary. The advantages of Zen Interactive Entertainment are not that great."

"I checked many of the previous award-winning games online, and probably figured out the preferences of the judges of the Tour Committee. Simply put, they don't like online games very much. Although online games have stronger profitability, their plot performance abilities are weak."

"These judges attach great importance to the plot of the game and the innovation of gameplay. In other words, the best entries are actually stand-alone games. The more refined the production, the better the plot, the richer the plot, the better."

Su Jinyu said: "But even so, Zen Interactive Entertainment still has an advantage. There are many mission lines in "The Legend of the Sword". Zen Interactive Entertainment has accumulated in this regard. If it is really changed to a stand-alone game, it shouldn't be bad."

Zheng Hongxi said: "They are not bad, but our plot is better."

Everyone: "Damn, it turns out you are praising yourself in disguise!"

Zheng Hongxi nodded: "Yes."

Everyone: "..."

Qian Kun waved his hand: "Okay, OK, it's over here. Let's quickly develop the workload. We still have a lot of time. Time is very tight, everyone should hurry up."

...

At the same time, an A-level designer is also busy in an experience store under Zen Interactive Entertainment.

Yao Yu, an A-level designer, one of the main creators of "The Legend of Swords", is responsible for the plot structure of it. He is also a well-known domestic plot designer and author of Xianxia novels.

"The original characters that just released in the morning were a few of them unqualified. I will call them back and remade them."

"I have fine-tuned the plot of the Netherworld Palace again. Remember to change it to the game, and there are also plot dialogues and corresponding CGs, so you have to fine-tune it."

"If you can grasp the combat system, if you don't do it well, it will affect the progress in the future."

"Adjust the level difficulty, don't be too difficult, but it can't be too simple, you have to consider the feelings of the judges."

"Everyone must remember that our game is not for players, but for judges. We must always let the judges feel that we are a very orthodox fairy-tale game, which makes them feel sentiment and sincerity. Do you understand?"

"Yes, I feel that I can lean towards the direction of "Legend of the Sword", but it cannot be too similar. If it is too similar, the judges will feel that we are not innovative enough."

Yao Yu was also directing his four assistants to prepare this single-player game with the theme of fairy tale.

In fact, for Yao Yu, it is a bit of a waste of money to make this game by an A-level designer.

S-level designers can be fully responsible for a VR game project, while A-level designers can be responsible for large-scale PC online games, or undertake important work in VR game projects.

To make a stand-alone game, it’s relatively a bit like killing a chicken.

However, Yao Yu also knew that the reason why the senior executives of Zen Interactive Entertainment handed him this task was because they were interested in his research and development experience and excellent plot skills in "The Legend of Swords".

In other words, this is a political task. Obtaining a good ranking in this selection will help enhance Zen Interactive Entertainment's status in the domestic gaming circle and also help enhance its own fame.
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