#1152 horror game development teaching
Chen Mo took off the matrix glasses and placed them on the table.
Qiu Hengyang asked curiously: "What's wrong? I feel that I'm doing too badly and don't want to play?"
Chen Mo shook his head: "No, I have passed all the tests."
Qiu Hengyang: “…”
The game flow of these horror games is not long, and most of them have some loopholes and shortcuts, so when most viewers are still experiencing it, he has already opened it up.
After all, these designers are fresh graduates, and it has only been less than a month since they made this horror game. It is impossible to make more than twenty hours of standard game duration in such a short time. It is good to do this.
After all, when Chen Mo just graduated, he still did a pixel game like flappybird...
Then there was a review session for the judges, commenting on several works with higher votes, and several judges expressed their opinions.
This design competition is different from the design competition that Chen Mo participated a long time ago. It has no veto from the judges and has more Chen Mo’s right to pass the vote.
However, Chen Mo has not used this "right to pass one vote" several times until now. It can only be said that most of the works are mediocre, and the judges look down on them, and Chen Mo also looks down on them.
The last one to win the first prize was a work called "Blind".
The reason why this game stands out is because it has made a very big highlight, which is its innovation.
For horror games, limiting the player's vision through darkness and inspiring people's inner fear of dark instinct is a very common and very useful method.
This game is about this point. The protagonist enters a ghost house during the day, but after entering, he finds that he is blind.
Later I found out that it was not that he was blind, but that a ghost covered his eyes and his eyesight was severely limited.
There are two types of props in this ghost house, one is blood and the other is clear water. Using clear water to wipe your eyes can see the surrounding scenes, but you can't see the ghosts; using blood to wipe your glasses can see the ghosts, but you can't see the surrounding scenes.
Players can collect water and blood and apply it when they think it is appropriate. At the same time, the types of ghosts here are different and there are different ways to deal with it.
Although it is a bit naive in terms of level layout, details, etc., the creativity is very good, so it won unanimous praise from the judges.
After the awards, there is a routine summary speech.
In fact, many contestants come to participate in the competition, and winning the prize is second, mainly to see Chen Mo.
For many people who want to enter the gaming industry, Chen Mo is obviously their number one idol.
What's more, every time I summarize and speak, Chen Mo would talk about some of the concepts and ideas of game design. Understanding a little bit can also benefit a lot.
When Chen Mo came to the stage, warm applause and cheers immediately sounded.
This kind of scene is no longer surprising, and Chen Mo has not prepared a manuscript, just improvised and talked freely.
"Good morning everyone, I won't say much nonsense. First of all, I would like to thank everyone for overcoming their inner fears to participate in this design competition. After all, the theme of this design is a horror game."
"Maybe many contestants were confused when they got this topic. Many people had never dabbled in this area, so they could only do it with a tough time, so the difficulty of this competition is quite high. It is not easy to emerge a group of excellent works."
"I will briefly share with you some small experience in making horror games. By the way, let me introduce why the game "Blind" does not seem to be of outstanding quality, but it can win the first prize."
The audience and contestants in the audience listened attentively, can Sailunte's "little experience" be small? Until now, the horror legends of "Escape" and "Silent Hill" are still circulating in the world...
Chen Mo continued: "Horror games are games that bring horror to players and make them feel scared. So what is the key to horror games? Is it a hideous monster? Is it a weird music? Is it a sudden door to kill? Or is it a lot of plasma or even a somatosensory pain?"
"It can be said that the above are all, but they are actually appearances. The key to horror games is to create the atmosphere."
"Just like "Silent Hill", why can players bring completely different experiences from traditional horror games? It is because of the atmosphere."
"Please remember that the unknown is the most terrifying thing, which is why many horror movies use darkness to obscure players' vision."
"It is precisely because of this that "Blind" can stand out. Just like "Escape", through the setting of night vision cameras and batteries, the field of vision is turned into resources that players can collect and obtain, and at the same time, they can build different difficulties. For example, in the highest difficulty, you can only carry up to two batteries."
"What makes "Blind" unique is that it splits this resource into two, clear water is equivalent to a night vision camera and a battery, and blood is equivalent to a prop that can see ghosts. In this way, the game's strategy and gameplay are richer."
The audience nodded one after another. They were indeed scared when playing the game, but they were also very excited when they found Qingshui and Blood.
A horror game that is difficult and scares everyone away from the beginning is not a good horror game. The key is to keep players hanging, give them a little hope, and then get a little scare, and proceed step by step. This is sustainable development.
At this time, a contestant in the front row raised his hand and asked, "So, are there any other better ideas besides limiting the vision?"
Chen Mo nodded with a smile: "Of course there is."
After he said this, everyone became interested and looked at it with a gaze.
Chen Mo kept it a secret: "A new game will be released next week. You can buy it and play it for a while."
...
After the design competition, "Blind" as an excellent work will be guided by professional designers from Thunder Interactive Entertainment and will be hanged on the Thunder Game Platform.
This is already very exciting for a new designer, because any recommended position on the Thunder Game platform may mean income of at least tens of thousands of yuan a day.
However, what players are more concerned about is the new game Chen Mo mentioned.
Obviously, this game is a temporary purpose, and it takes less than a week to make it, so it shouldn't be a big production.
But according to Chen Mo, this game is definitely an innovative work, and at least it will definitely be significantly different from the current mainstream horror games in terms of gameplay.
Moreover, do you have to worry about not being scary when the horror game made by Chen Mo...
Chapter completed!