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Chapter 1029 Experience the feeling of wearing an iron shell

(third update) (Page 1/1)

In Chen Mo's previous life, although the movie "Iron Man" became popular, there were few games that were made, and there was not a single 3A work.

There are many reasons for this. It may be that many large manufacturers are unwilling to spend such a large price to buy copyrights, or it may be that Marvel is not in a hurry to enter the game field. However, there is another key point. Spending a large price to buy copyrights from Marvel to create a 3A masterpiece, and its effect is not obvious than other traditional 3A masterpieces.

What is the coolest thing about the audience with the theme of Iron Man?

It's that kind of iron.

The audience likes to watch this set of high-tech armor fly to Tony in a very cool way, allowing him to fly at will, use various weapons, and complete various operations through Jarvis control intelligent system. Of course, the private life of billionaire Tony is also talked about by everyone.

However, in 3a games, what allows the game to achieve long-term development is the gameplay.

For example, the combat system of "Dark Souls", the open world of gta and "The Legend of Zelda", the climbing, gunfights, puzzle solving, etc. of "Underworld" and "Tomb Raider".

Compared with the above games, "Iron Man" has no obvious advantages in magic-changing into a game. In addition to IP bonus, how to maximize the stimulation of this iron shell to the player's adrenaline is the ultimate problem that magic-changing games need to solve.

But with the emergence of the next-generation VR technology, Chen Mo finally found an excellent excitement for the game "Iron Man".

That is to let players experience Tony Stark's life in a way that is so soul-wrapped.

Imagine that the player enters the VR world with nerve and brain connection technology, and pieces of Iron Man's armor cover your body, and the mask is closed, and you ask: "Jarvis, are you here?"

Jarvis replied: "At any time, sir."

Then, you spray airflow with your hands and feet, fly out of your California mansion, freely speeding over the city, and even cross the ocean to have a thrilling battle with terrorists, and have an intimate contact with the F22 Raptor fighter in the air; return to your mansion and drive a sports car to attend a party, flirt with the girls who have completely turned on artificial intelligence at the party, and consciousness implantation technology will automatically provide you with the most optimal choices, so you can chat and laugh with the celebrities and reporters without any worries.

Under the next-generation VR technology, every detail about Iron Man will be infinitely enlarged in the player's brain. You can clearly feel every piece of armor sticking to yourself, you can feel the texture of wearing an iron suit, and you can help you move freely through machinery. This feeling is unique.

Among superheroes, this range is even extended to many movies and games, Iron Man is unique because for players, they are experiencing an ordinary person gaining powerful power through iron shells, rather than mutation into Superman.

In other words, players will gain a strong sense of substitution, just like many, writing the protagonist too high and omnipotent often makes players alienate the character. Writing the protagonist as an ordinary person makes everyone feel like "I can go to me, I can do it", is a better choice.

Therefore, this game will not be an open world, but just makes parts into boxes. Inside this box, players can freely explore and let the story develop according to their own wishes. This approach can not only ensure that players have a certain degree of freedom, but also ensure that the plot will never deviate too much, which is a good compromise.

However, since it is a magic game of movies, the most important point is how to insert the plots presented in the movies from the perspective of God into the player's first-person perspective. It is necessary to ensure that the player is always immersed in the role of Iron Man. Fortunately, these are not difficult for Chen Mo now.

...

"Jarvis?" Chen Mo was wearing matrix glasses, and in front of him was a huge holographic projection connected to a specially customized computer.

"At any time." Jarvis's voice came from the matrix glasses.

Chen Mo came to the holographic projection and said, "Open a new task module, the name of the project is...mark2. Help me complete all the preparations, including modeling materials, physical attribute settings, and fine-tune the project according to my consciousness."

"First, according to the drawings in my hand, automatically generate a basic structure of mark2, refine the internal structure according to the capabilities it needs to achieve, and automatically generate a decomposed solution."

Jarvis replied: "Reading mark2 profile construction... generating 3D models... Structural optimization is being performed as best... additional features are being added to mark2..."

A virtual model of the mark2 armor appeared on the huge holographic projection device in front of Chen Mo's vision, and it is being continuously optimized, and various weapon components are activated one after another.

Of course, Jarvis is not really "designing" the armor, but is just modeling and adding functions according to the structural diagram given by Chen Mo, just like many game designers are doing.

After Chen Mo obtained new artificial intelligence technology, his exclusive Jarvis was the first updated artificial intelligence.

Intermediate artificial intelligence technology has greatly improved Jarvis. Previous artificial intelligence can also be competent for some design work, but the efficiency is very low, and the final product is not satisfactory, not as good as some senior designers. However, after updating artificial intelligence technology, Jarvis can already be fully competent for assistant work, and even work efficiency is higher than that of some senior game designers.

Of course, not every artificial intelligence can do this to Jarvis.

Chen Mo used a special customized computer and spent a lot of resources to enable Jarvis to have both human art design capabilities and artificial intelligence analysis, learning, and high-precision design capabilities. He built his Jarvis into a special game design assistant, who can automatically complete some basic game design work according to Chen Mo's intentions, and the efficiency is slightly higher than a working group of human designers.

But at present, it is only limited to assistants. Intermediate artificial intelligence can only ensure that it can communicate with humans without barriers, but it is still not fully qualified for tasks such as designing games, writing, and making movies. In other words, intermediate artificial intelligence is like illiterate, or illiterate with extremely good memory and computing power.

It cannot replace designers in design, but it can be used as an assistant to complete some basic work efficiently. If you are willing to invest a lot of resources.

Although the system restricts artificial intelligence to exist only in the game, Chen Mo took advantage of a loophole and saved the country with a curve. He first created a game project, then made a Jarvis in the game project that could help him design the game, and then made the game "Iron Man" in this game...

It sounds confusing, but it seems that there is no systematic sanction at present, which means it is feasible.
Chapter completed!
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