Chapter 36 The Wretched Zheng Dan
In the midst of the enemy's fire and the artillery that flew by from time to time, Zheng Dan relied on his low presence to advance freely among tens of thousands of enemy troops, as if he had entered a no-man's land. Soon, she met the target person she was talking about who was defended by a large number of elite soldiers.
"Nuerhaci—HP: 7500/15000" (I can't figure out why the word Nuer is actually a harmonious phrase...)
You can't see the level and offensive value, but you can still see the blood bar and magic bar.
It seems that as the lord said, just one shot, it bombarded the enemy commander half of his life, and half of his life in a neat manner.
It was indeed a very sharp "shot plot".
Moreover, from the time he got shot and she rushed over, his health was still 7,500 in the past few minutes. It seems that another thing was also counted.
That is, the seriously injured Nuerhaci lost the ability to automatically recover blood as an NPC general or even the main general.
As long as you don't automatically recover your blood, everything is really too simple...
In the cold wind in the north in winter, Zheng Dan smiled comfortably.
Now is the "early stage" of the entire main god game. Without the high alertness of the players, without the group skills and detection skills, even if there are ten times the elite soldiers around him, Zheng Dan will take it as if nothing is left.
The lord once said, "You have to smile and fight a vulgar war"...
So Zheng Dan easily walked into the enemy's encirclement, with a moving smile on his face, controlled the distance, took out his willow dart, and threw it at Nuerhaci.
"Bang!"
The willow dart flew forward at a certain speed, and after about a second, it accurately hit Nuerhaci.
“Nuerhaci—HP:7499/15000”
Zheng Dan's power is too low and his physical attack power is terrible, so her willow dart obviously cannot defeat the defense of the enemy's commander Nuerhaci, but it doesn't matter. According to the settings of the main god game, as long as your attack hits the opponent, even if you cannot break the defense at all, you will lose at least 1 HP.
So Nuerhaci's HP dropped by 1.
At the same time, Nuerhaci did not make any counterattack against Zheng Dan's attack.
Not only did he not fight back, but all the nearby guards also responded.
The reason is very simple. After Zheng Dan threw out the willow slap, he automatically entered a low-existence invisible state before the willow slap hit Nuerhaci.
After her actual test, as long as she controls her willow darts and hits the opponent after 1 second, her existence will not be discovered because of the opponent's instinctive alertness when he is attacked.
This principle is easy to understand. To hit an extreme example, Zheng Dan shoots an arrow at A and attacks someone at B.
After shooting the arrow out, if A and B are very close and the other party is hit after half a second and immediately becomes alert, it is possible to notice that Zheng Dan's sense of presence has been temporarily and briefly enhanced by the aggressive behavior of "archery".
However, if A and B are very far apart, and after half a minute, the arrow that Zheng Dan shot reached the other party and caused harm to the other party, then even if the other party was immediately alert because of being killed, for Zheng Dan, who had already shot the arrow, the presence of temporarily briefly increased due to the aggressive behavior of "archery", has already fallen back. Therefore, even if the other party raises a certain degree of alertness, he cannot detect Zheng Dan's existence.
Simply put, it is the question of whether Zheng Dan's temporarily increased presence due to his attack behavior can fall back in time during the period from "attack" to "attack reaches the opponent".
And this decline time has been tested.
With her weak physical attack power at present, it only takes less than 1 second, and the temporarily slightly rising sense of existence will soon fall back.
In other words, as long as her attack reaches the enemy in about 1 second, the enemy will be damaged, but cannot see through her existence. Even because the attack is too weak (HP is reduced by 1), it will be ignored in a blink of an eye - just treating it as being bitten by an ant.
Of course, she cannot continue to act aggressively in this second, otherwise she is doing the next act of attack and will be hit by an enemy who has temporarily increased her alertness due to the damage caused by the previous act of attack.
So, in general, as long as she ensures two conditions, she can attack the enemy without being seen through by the enemy.
The first condition is that the attack reaches the enemy after 1 second; the second condition is that within 1 second after the previous attack was fired, she will not conduct the next attack.
The 1 second here corresponds to the speed of the willow dart she has launched. If converted into a distance, it means that she will be more than 10 steps away from the enemy.
As long as she keeps this distance and does not send a dart before the previous Willow Dart hits the enemy, she will always be safe.
The enemy will ignore her existence, and by the way, even the faint damage caused by her "non-existent" person is also ignored.
Of course, if you can move your position while attacking and attack more from the enemy, it will be safer.
This sounds incredible, but this is the fact that the skill "existence" brings.
It’s like you are in a slightly polluted air. If you smell this polluted air carefully, it will smell a little bit - but it is not yet pungent - this air will weakly damage your health every second, but as long as this pollution has not exceeded the standard, it will not damage your health too severely, causing you to feel obvious discomfort, and you won’t care too much about it - just like the air in many big cities, you will feel from the bottom of your heart that there is no need to be serious about that level of pollution.
You underestimate the "existence" of pollution and the harm of pollution to you, just as you underestimate Zheng Dan's attack on you.
That's the truth.
Of course, this kind of playing style can only be used to fight NPCs in the early stage, because the intelligence of NPCs in the early stage is not high. If it is a player, even if it is not possible to detect Zheng Dan's attack, after a while, he will immediately become highly alert. Therefore, if it is against players, especially players with group skills or heroes who have the ability to see through skills, this kind of playing style is not very suitable.
However, for Zheng Dan, there is no need to think about these things too carefully now. Even this kind of obscene and trivial way of attacking the NPC in the early stage was not proposed by her.
This kind of thing was what Chen Yu "helped" her to think...
Zheng Dan only needs to test the feasibility of this operation in actual combat and convert it into formal practical tactics.
So that's the case.
Zheng Dan threw the willow slap once, stopped for a second, and then stopped for another second, and kept his attack on Nuerhaci at a speed of 1 shot per second.
One shot per second, 3,600 shots per hour, Nuerhaci has 7,500 points of blood, and the copy time is less than two hours left. In this way, even if the copy is over, Zheng Dan cannot kill Nuerhaci.
But it doesn't matter, Zheng Dan still has two skills to use.
Skill 1: [existence], passive attributes, and also active skills (talent). After using this skill to strengthen this attribute in a positive manner, a certain low-existence false vacuum zone will be formed around oneself. What you do and the damage caused to a single body will be automatically ignored by others from the subconscious mind, and it is regarded as "not happening" or "obsolete events". The effect of using this skill lasts: 10 seconds. Next time (CD time): 1 minute.
Skill 2: [Shots with both hands], level 1. Without affecting the accuracy of the hit, throw hidden weapon weapons at the same time with both hands at a certain time, causing double damage. Duration: 15 seconds. Skill CD: 26.4 seconds.
Due to the existence of skill 2, Zheng Dan can turn on at least two times per minute [shots with both hands], each time lasting for 15 seconds. In other words, in every minute, Zheng Dan has half of the attack doubled.
In other words, it is equivalent to throwing at least 90 urns per minute.
90 rounds per minute, 5400 rounds per hour, and the amount of HP that is knocked out is 5400.
7500HP, not even an hour and a half...
Although Zheng Dan could not control the time so accurately every time he attacked, the CD time of [sending both hands] was not accurate for half a minute, but was reduced to 26.4 seconds after being affected by the agility value. Therefore, the damage Zheng Dan could cause per minute was higher than the value calculated by this theory. The extra part just made up for the part she reduced due to certain "operation errors".
What's more, including the [existence] of skill 1, she can have 10 seconds per minute to "attack" without any scruples, and cooperate with [single-handed continuous], and throw out a large number of willow darts like a continuous cannon in a short period of time.
So obviously there is no need to add more calculations to the results.
In addition, if necessary, Chen Yu can also kill under pressure, relying on his strong health and powerful physical defense, he will add one or two thousand outputs to Zheng Dan before the enemy kills him - in terms of his current attributes, this is something he can do.
This is Chen Yu’s second-hand preparation.
But at the moment, it seems that this is not needed for the time being!
HP:7498/15000
HP:7497/15000
HP:7496/15000
...
Deeply learning the theoretical knowledge of Lord Lord and actively responding to Lord Lord Lord Lord Lord's education and guidance, Comrade Zheng Dan started her extremely obscene and indifferent tactics with extremely deep patience.
She is an outstanding comrade in the party, she is a model for the whole party, she is making great contributions to the party, and she is carrying forward the spirit of the party!
Of course, the "party" here refers to... ahem... awkward... awkward* party...
Don't enter good kids.
Chapter completed!