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Chapter 255 Media Trial Meeting (2-in-1)(1/2)

When Huang Jianghang cooperated with various screenshots, recorded the videos on screen, and wrote the manuscripts in front of his computer, and was about to release them as soon as possible, the E3 exhibition officially began.

The booths of major manufacturers are full of people.

The exhibition areas of large factories such as SN, MS, EA, UB, Activision, etc. have always been the most crowded place. Various media, practitioners, and players who come in through some channels all hope to get to the exhibition areas of large factories in order to find more information about those highly anticipated projects, or simply find opportunities to experience the game in advance.

However, this year is slightly different.

Of course, the exhibition area of ​​major manufacturers is still quite large, but Weidu Entertainment is a sudden emergence.

The organizer of the conference, the exhibition area for Weidu Entertainment was not big or small at the beginning, and it was definitely better than some real small companies, but it was not particularly large.

However, after a press conference, the exhibition area of ​​Weidu Entertainment was facing the surging crowds, which was really not enough to watch.

Gomez was crowded with the crowd and finally entered the front of the exhibition area of ​​Weidu Entertainment. As a result, he found that those who wanted to enter the exhibition area were already lined up by the old man.

He couldn't help but be a little dumbfounded - this is not a "removing bra", E3 is not open to mass players, how could there be so many people? Why?

Gomez is an editor of IGN. As a media practitioner, he of course also watched the previous press conference.

As the world's top gaming media, IGN has a professional and complete game scoring system. The authoritative and professional nature of IGN scores are among the best in the industry.

IGN editors will write game comments, and then give a score of 0.1 units plus or subtraction, from 0 to 10, to determine the playability of the game. The score depends on different factors, such as performance, picture, sound effect, gameplay, and attraction, but the total score is not calculated from these values, but is independent.

At the press conference, Gomez became quite interested in "Taiwu 2" brought by Weidu Entertainment, so he took it for granted to go to the exhibition area of ​​"Weidu Entertainment".

He expected that the exhibition area of ​​Weidou Entertainment might be more crowded, but it was not until he actually came here that he realized that the situation was even worse than he had imagined.

He lined up with a wry smile, and it took him a long time to enter the exhibition area.

The exhibition area is still very narrow.

This time, the only works brought to E3 by "Dimendu Entertainment" are "Taiwu 2". The entire exhibition area is about this work. Even the decoration style of the exhibition area makes it very Chinese.

There are many original paintings about "Taiwu 2" hanging on the walls around the exhibition area. In the two projection screens, the opening animations about this work are played in turn, as well as the three videos released at the press conference, one about the map, one about the real-time demonstration, and one about the "dynamic world". In addition to these, there are also some interviews with the developers of this game, namely the planning of Luozhou Studio, and some interviews with the artists.

However, what attracted Gomez the most were the machines placed in the center of the exhibition. Some people were already sitting on it, while others were surrounded by them.

They are playing "Taiwu Painting Scroll 2"!

From the press conference, Gomez still remembers that Mr. Van Zhe, the leader of Dimension Entertainment, said that the development work of "Taiwu Painting 2" has come to an end, and the completion of the entire game has been very high. Now it seems that this is true. At the exhibition site, you can actually see the beta version that you can take out and play!

There are six machines in total, one XB, one PS4, and one PS4-pro. Three PCs with different configurations are sitting on each machine, and there are many people watching melons next to it.

While queuing, Gomez watched the people who lined up first play games. Because there were too many people, the distance was a bit far. Even though Gomez was over 1.8 meters tall, he needed to watch.

From afar, he couldn't see clearly the picture, he could only vaguely see that some people were fighting, some were studying that complex martial arts system, and some were running around on the big map to sightseeing...

After watching this, he felt nothing at all. Instead, he was even more anxious because he was not really looking.

After queuing for a long time, it was finally his turn. He was lucky. He was not arranged on the PC with a bad configuration, but used PS4pro.

With the controller connected, Gomez started playing the game happily.

He did not start over, but simply took over the previous person's process to play. Due to limited time, he did not want to waste his chances on the front and pass the opening plot.

Holding the gamepad, he soon adapted to the game operation of "Taiwu Painting Scroll 2".

Here, he gave a high score. It was his first time to come into contact with this game and he had never encountered a tutorial, but despite this, he quickly adapted to the operation of the game.

This means that "Taiwu 2" will be a relatively easy-to-get-play game and will not have too high learning costs.

In itself, this is also a reflection of the design level.

The character he was operating was a long-haired man with a beard, wearing a fur coat, riding on a maroon horse, and galloping in the snow.

Open the character log and he is watching the system design of the entire game.

As soon as he saw it, he immediately felt that the entire UI of this game was very simple, with no fancy things, and it was easy to find important functions when exposed outside.

But after studying it, I found that this system is very special and has a considerable complexity.

First of all, it is a huge difference from ordinary RPG games. This game does not have the concept of "level" at all! The strength of a character seems to mainly depend on various attributes, skills and equipment.

I won’t talk about attributes and equipment. Gomez is quite easy to understand. Even if those attributes look a bit weird, they are easy to understand with some games I have played in the past.

But the exercises are very interesting.

What kind of exercises are the quality, the level of practice of exercises themselves, and the various attributes of exercises...

He keenly realized that this so-called "kung Technique" from internal to external Technique, from tricks to unique skills, the cultivation of these things, and the acquisition of powerful Techniques may be the core key to the character training of this game.

However, just as Gomez was about to continue his research, there was a man next to him who kindly reminded: "Hey, buddy, I suggest you don't continue research. I'll be obsessed with research for a while, and the trial time will pass."

Gomez suddenly woke up and felt that this man was very right. After looking at the martial arts, he quickly turned off the martial arts system that obviously needed a little in-depth study to understand.

Back in the game, he operated the maroon horse and ran on the snow. The heavy snow fell one by one, and Gomez could even see a snowflake falling on his body and then slowly melting.

Even such details were done? He was a little shocked.

He switched his perspective. In the heavy snow, he could vaguely see the snowy mountains in the distance and the snow forest not far away from him, making it beautiful.

As I was about to continue exploring, there was a sound of horse hooves coming from my headphones.

When he switched his perspective, he saw three people riding horses behind him.

The person who just spoke reminded him, said again: "The person who was playing here just offended the Vajra Sect of the Western Regions and was being hunted down at this time."

"Ah?" Gomez heard this and operated the role and ran on a horse.

After running two steps, I suddenly realized - just play a game, I'll run away!

Moreover, isn’t this just right to experience it?

So he turned his horse's head and ran back.

His operation triggered the plot.

A bubble of text appeared on the heads of the knights who were rushing to the scene: "I hurt my disciples, and the thief will die!"

Gomez could see that the three knights running across the street were each carrying a wild-shaped big sword in his hand. His own character actually didn't even have weapons.

After thinking about it, his role mainly learns, as if he is "fist and palm".

What the hell is fist and palm? Do you hit someone with empty hands? Do they have a knife?

A series of thoughts popped up in his head.

But as a mature gamer, his reaction is not slow.

Recalling the attack operation, he used the R3 key to lock the enemy knight who ran in the front, and then pressed the attack key when approaching the opponent.

Then, he saw a big sword on the opposite side slashing horizontally, and the character he was operating leaned over and dodged the sword on the horse like a movie shot, then slapped the man with a palm and knocked him off the horse.

But before Gomez's pride was expressed on his face, a knight behind him slashed with another sword.

He hurriedly pressed the blocking sword, and the protagonist clasped his hands together and held the knife, but he was still smashed by force.

Falling to the ground and standing up through the jump button, he began a battle with the three opponents.

To be honest, Gomez was a little uncomfortable with the fight in "Taiwu 2" at the beginning. This was different from the games he had played before. He lacked the feeling of being fist-to-fist and killing so happily. The attacks were always held by various angles, blocked or dodged.

However, after adapting a little, he found that the gameplay had a very special feeling.

The movements between fists and feet were very beautiful. He felt that he had really transformed into a knight in the game, fighting with three disciples of the Vajra Sect.

Moreover, it is not only the "fist to the flesh" that makes you feel a blow. In the fight between the moves, you can dodge and fight, and the feedback you get after the attack is very sufficient, and there is a different kind of pleasure.

Especially when his character accumulates enough "qi", he plays a set of moves called "Five Rage Hands".

First, a move sign and operation prompt appeared directly below the screen. Then he pressed R2 and lower keys according to the operation prompts, and then he entered the move of "Five Rage Hand".

He continued to attack the enemy with an orange light on his palm, and the whole movement changed and became more powerful and domineering! He hit the punches and palms, and the impact was very different!

With two or three punches, he opened the enemy's defense, put it on the front and back, and finally he had a loud palm, knocking the enemy in front to the ground and unable to get up.

“Wow!”

"cool!"

The onlookers watching the game behind were all exclaiming.

On the screen just now, the attacks made by the character Gomez operated did indeed look very fierce.

Gomez was also a little proud, but immediately, another person called from behind.

Because he was attacked behind his back and had no vision, he had no way to deal with it. He was cut off and his blood bar dropped violently.

Gomez was so frightened that he quickly turned around to deal with it.

He remembered the live demonstration video he saw at the press conference before. The display of "light skills" left a deep impression on him. He couldn't help but want to try it, so he started to play the role and used light skills.

Then……

"Swear! Why is this character's light skills so bad?"

The unlucky Gomez didn't notice that the character he used had not learned any good light skills, so he jumped a few times, but did not produce any particularly good results. Instead, he caught up and slashed twice, and the blood bar in the lower left corner also came to the bottom.

In the end, he was besieged by the remaining two opponents until he died.

After a moment of silence, Gomez looked at the dark scene and couldn't believe that his first gaming career in "Taiwu Painting" ended like this?

In the dark scene, he saw a prompt:

"Because you have no successor, the 'Hand of Fuyu' was left behind. One day, he was picked up by a young man and became the new 'Taiwu'..."
To be continued...
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