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Chapter 252 Something

Fan Zhe was not very polite, even with a little provocative statement, which triggered the barrage.

"Fan Shenniu Chuang!"

"Hurry up and launch the project, scare these ghosts to death!"

"I just like the way you can't stand me and can't get rid of me."

...

Of course, in addition to the people who praise them, there are also many voices of concern.

"A little too crazy, right?"

"It's easy for Mr. Fan to say this!"

The barrage is like this, let alone the scene.

At the press conference, after Fan Zhe said that, the "buzzing" sound in the audience never stopped.

Fortunately, the people present are basically practitioners or media in the industry, so they don’t swear on the spot. However, looking at all kinds of unfriendly gazes on the stage are indispensable.

"Is this the Chinese arrogance? Too arrogant, Arnold, I'll tell you again that you may be disappointed in their expectations."

The person who said this was one of Activision's senior leaders, El Dawson.

He and Arnold also attended the meeting together, and the position was relatively in the front row, so they were considered important guests.

Obviously, the passage from Van Zhe just now sounded very harsh in El Dawson's ears.

He had earlier judged that "Taiwu 2" was not worth investing in, and even after an excellent opening animation promotional video came out, he still thought so. So, when he heard Fan Zhe being so arrogant, he naturally would not be happy.

"Now the entry threshold for e3 is getting lower and lower. It's okay if some small businesses that don't know where they come from, allowing them to participate in the exhibition, but they are still giving live broadcast time at the press conference? It's ridiculous, isn't it?"

El Dawson was still chattering, but Arnold's expression next to him had not changed much.

Arnold's mentality has always been calm. Since Fan Zhe dared to speak big things, let him say he would go.

If the content released by their Dimension Entertainment is excellent enough later, then the so-called big talk will only be evaluated as being very confident; if the quality is not good, then those who laugh at this Chinese company will queue up from here to the Pacific Ocean, and there is not one more him.

After all, people don’t care whether Van Zhe is a clown and is talking nonsense on the stage. People only care about what he has brought to the world.

On stage, Fan Zhe's speech continued.

"I am very happy to be here to introduce to you the work we brought with us in "Dimension Entertainment" this time, called "Taiwu Painting Scroll 2"."

"Perhaps the word 'taiwu' sounds strange and unfamiliar to you, but it doesn't matter. Next, I will lead you to learn more about what we have done in the past two years."

"In the design of "Taigo 2", we use a third-person action perspective. And, this will be an open world, we designed a map of more than 460 square kilometers for players to explore."

This sentence made the people in the audience feel a little turbulent.

The game world, a map of 460 square kilometers, is not small anymore.

Let’s compare it. The map of Far Cry 2 is 80 square kilometers; "GTA5", known as the "greatest open world game in the world", has a game map of 120 square kilometers; "The Witcher 3" has 217 square kilometers; "The Old World of Warcraft", 207 square kilometers...

By this standard, Van Zhe just claimed that the game map of "Taiwu 2" will be as large as 460 square kilometers, which is indeed a very amazing number.

But the people in the audience were just in agitation.

The game map is big, but it must be big and meaningful.

The size of the map is only one aspect of open world games. What is more important is whether there are rich elements in the map to explore.

If you put such a big map, without enough stories, enough details, and enough content to fill it, it will be meaningless.

El Dawson said, "Arnold, have you heard it? 460 square kilometers! It's so amazing! In order to make a gimmick, should players explore the 460 square kilometers of wilderness?"

His tone was full of irony.

In his opinion, if the workload of a map of 460 square kilometers is really full of details and content, it is simply unimaginable. He does not think that a Chinese company has the ability to provide such a game.

Arnold finally spoke: "Don't be impatient, let's continue."

“…Our designers have spent a lot of effort on this huge map.”

With Fan Zhe's language, a picture appeared on the big screen behind him, which was a scene of a desert market. When Chinese players saw it, they felt like they saw the "Longmen Inn in the Desert". Looking down, red flags fluttered in the desert, an inn, and a desert market not far from the inn were painted in the design drawings, which had the flavor of desert martial arts.

The foreigners present may have no idea about the taste of "martial arts", but humans always have commonalities in their pursuit of beauty. Cultural barriers cannot prevent them from appreciating the beauty in the design drawings.

The picture stayed for a few seconds, and in a blink of an eye it turned into a man wearing a thick fur cloak, with his feet stuck in the snow. In the distance, the wind and snow were hidden in the middle of the mountain. A complex of buildings that looked like an immortal palace could be seen vaguely.

The picture changes again, into bamboo houses in the rain forest in the southwest; passes between the steep mountains and ridges; boats on the river waves in the Nine-curved Gulf Stream; red-sleeved attics in the misty rain of the Yangtze River; fishing villages by the sea; majestic and mighty ancient capital...

Design drawings with oriental flavor are swiped through the big screen.

Gradually, the audience fell silent.

Those pictures... are all beautiful.

However, it was not just that shocking them.

What is it that just a concept design drawing is beautiful? Among the major studios and manufacturers, who has not raised a group of outstanding game artists? Who can’t draw good-looking pictures?

Although it is difficult to make this authentic Chinese flavor without a relevant cultural background, they do admit that these art designs are very powerful. However, on the one hand, the game is the other.

But what shocked them the most was not just art. What shocked them was that behind these design drawings, combined with the 460 square kilometers of game map, things became very terrifying.

If these 460 square kilometers maps can show different and very Chinese-style appearances like concept designs, then the situation will be different.
Chapter completed!
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