Section 23 Earthquake
"Steve? Why did you call me if you have time?"
"I found a very interesting game to let you see." Steve said with a smile, "How about Jen?"
"She is very good, the doctor said she will give birth in another month." He mentioned his wife together, and the man on the other end of the phone seemed to be smiling.
"Let me guess... the game you are talking about is called the War of Evils?"
"…I guessed right." Steve raised his eyebrows, "What? Has someone found you?"
"Well, it's a company person, I asked me about the image engine." Steve's friend smiled bitterly, "Steve, I've encountered a problem..."
"Oh? Why? Even you..." Steve was surprised.
His friend is Benny, who was once one of the special effects software developers used by Industrial Light and Magic (Note 1), and now works for "the worst game company in the United States (Note 2)". His main responsibility is the company's game engine - to be precise, the famous Frost Engine.
The latest representative work of the Frost Series engine is "Battlefield 1", a shooting game with picture expressions praised by the media, claiming to "realize the cruelty of World War II" and "the battlefield in the game has never been so shocking."
However, although the outside world has blown the functions of the Frost Engine to the sky, Frost is actually not perfect for Benny.
"You want to ask how the engine of this indie game is compared to Hanshuang, right?" Benny's voice was a little helpless, "I can only tell you... Compared with it, Hanshuang is like an old antique left over from the last century."
"Wow, I rarely hear you are so humble." Stee's gift pack exclaimed - he didn't understand anyway, and he was concerned about another thing:
"But you guessed it wrong, what I want to ask is... Why does the picture quality of this game fluctuate so much?"
"That's one of the reasons I want to say," explains Benny. "When this game runs, it will check the hardware environment and automatically configure the screen effect according to the hardware environment."
"If it's just that, then there's nothing special, but when your computer configuration is low enough, the game actually cuts the number of polygons to keep the game smooth!!"
"Modern game engines are all fixed when they are made. For example, a tree, we can only reduce its shadows, maps, and lighting renderings to reduce the hardware configuration. However, this game engine can automatically change the model!!"
"Do you know what this concept is!? This is simply alien technology!!"
“But this is not the end.”
"When the hardware configuration is so low that it cannot be lower, its game engine will not only reduce the number of close-up polygons to the lowest, but the medium-scene will even become a 'painting' with only 2D..."
"…The most important thing is here! This engine will even directly turn the vision into a mapped curtain wall! And the pictures on the curtain wall will also change as your position changes!!"
"That is, it can calculate the vision you can see through your location and convert these visions into 2D maps in real time and stick them on the curtain wall! This is why the close-up view is rough, the medium view is average, and the long-range view is good on low-configured computers!"
"This algorithm is simply amazing..."
“…”
Listening to the other end of the phone, my friend became more and more excited and his speaking speed became faster and faster. Although I couldn't understand what he was excited about, another press release gradually formed in Steve's heart.
Well... is it called "Shock! An unknown technological revolution is happening!" OK? Or "Unbelievable! Alien technology is right next to you and me." OK?
After recording the ideas in his mind, Steve did not rush to write. Instead, he started the forum again, trying to see if he had any missing parts or any new ideas or angles that could inspire him.
Then he found another enthusiast's hot post.
Unlike its previous discussion post, this is a review post.
"The ultimate review of the game screen of "War of the Insects"."
As shown in the title above, the poster's domineering words are:
"As soon as this post is released, the debate can be stopped."
After just one line of words, the direct information is: computer configuration and game screenshots.
First of all, the computer configuration is the minimum configuration required by the official. It can be seen that he deliberately used integrated graphics cards and graphics memory that were marked out from memory.
Then there are 4 close-up scenes, namely stones, trees, grass and water surface.
Although the maps of stones and trees are OK, it is obvious that there are edges and corners. If you look closely, the grass is simply "drawn" on the ground. The water surface is flat and the ripples on it are also "drawn".
Next, the poster increased the memory and used an integrated graphics card. You can see that the performance of the screenshots has not been substantially improved.
Besides, other configurations remain unchanged, and the low-end independent graphics card was directly directed. The screen suddenly improved fundamentally, but the grass and water surfaces were still dominated by dynamic maps.
As the performance of CPU and graphics cards becomes higher and higher, the screen performance is gradually getting better and better. When the CPU and graphics cards are replaced with the contemporary flagship version, the screen performance of the entire game can already outperform all games, and sometimes even make people feel like they are watching CG movies.
"But do you think this is all? It's too naive."
After this passage, the poster posted a workstation-level computer configuration and then posted more than a dozen pictures comparable to Hollywood blockbusters.
Explosions, rain, splashing blood, ruts on the ground... No matter how you look at it, these details seem to be true! It makes people wonder if the last pictures use movie-level special effects.
“And this game is not only that.”
Finally, the poster posted more than a dozen gun holes hitting the tree at the same angle, five or six explosions formed by the pits, and more than a dozen killed insect corpses.
It was not until this time that everyone realized that all the stickers were completely different!!
For the game, the maps such as gun holes and explosions are just made a few or even one, and they are just called when needed, and players will generally not notice them.
This is even more true for the damage on the model. Generally speaking, there are only a few types of monster death animations.
But this game is not like this... Every bullet hole, every crater, and even every worm corpse is completely different - some have different body and head, some have broken limbs and arms... Each is so different!
"It is precisely because of these little details that this real game world has been created. I want to pay tribute to the developers of this game..."
"Friends, for the foreseeable future, I saw a technological revolution..."
...
As said in that post, the revolution initiated by this game is quietly brewing.
The emergence of new technologies not only attracted the attention of countless game manufacturers, but even some movie special effects companies were alarmed.
Just as people from the game world and the special effects world were digesting this explosive news, away from the mainstream world, Chen Zheng welcomed several uninvited guests...
(See the author's words)
Chapter completed!