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Think about it, or open a single chapter

First, I would like to thank "Donald Merlin", "Cultivating Love and Moon Full of the Mountain", "Picking Weiwei Under the Clouds", "Jiu Gu", "Musse Yan", "Night Day" and "Don't Play for Too Long". At the same time, I would like to thank the scholar Jiujian, Di Huan, Jian Shao and other author friends for their support and encouragement. Thank you.????

Also, let’s talk about some recent revisions to the chapters. In fact, the most bugs are the chapters in the first volume. At that time, I just regarded it as a joke. I didn’t expect that from the time of the cloth to now, I have written nearly 150,000 words. Although it is still a little different from the previous one with nearly 200,000 words, it is almost the same. I believe that I will be able to cross it soon (laugh).

Let’s continue talking about the bug. I didn’t even notice the bug I modified today. Speaking of which, I really read it seriously (laughs). I don’t directly use grades to describe the strength issues about the aboriginal people in the world. In fact, I have paid attention to the following chapters. I don’t describe the levels much, and I basically describe them from the perspective of the protagonist. I was negligent in the first few chapters. I’ll apologize to you here.

In addition, there will be a direct level description for the undead, but it is limited to the inherited necromancers (such as Rick).

The second is about the question of whether elemental spells have little impact on real objects. Take flame spells as an example. Fire bombs will not ignite all nearby combustible objects with high temperatures like burning flames like real spells. Instead, they only burn the point of action at the moment they act on the target. It is a completely single-point spell.

The explosion damage of Fireball Technique is to burn all objects within the explosion range. That is to say, if you stand within the range, even if there is a cover in front of you, you will be damaged. If you are not within the range of the explosion, you will not be harmed even if you stand at the edge of the explosion range. It is a way of directly activate the element to damage, which is completely different from traditional explosions.

Then let’s talk about the effect on real objects. Elemental spells will not directly exert force on the target. Fireball’s seemingly explosive damage is actually an instantaneous combustion of the target. Then the temperature at the target’s action point increases, and the air near the instantaneous heat generates abnormal high pressure, and the pressure spreads before pushing the target in reverse.

(I'll go, it's a lot of trouble to use science to explain unscientific things like magic)

In other words, if a single fireball hits the soft land, it will not blow up a large piece of soil like a traditional explosion, but will compact the soil within the explosion range. The effect is that the ground is slightly sunken, and even if you observe it with the naked eye, you will think it is an illusion, because the instantaneous abnormal air pressure will not produce much force and will not have a lasting effect, so the changes to the terrain are extremely slight.

The previous fireball array actually burned the ground at the same time, and the abnormal air pressure generated at the same time produces a chaotic airflow, which will blow up the soil.

(Khan, is this magic or science popularization)

As for casting spells with both hands to repel the target in the game, my understanding is that a spell structure similar to arcane impact is added to the elemental spell model to produce direct force on the target.

Regarding spell models and spell structures, the direct inspiration is various fantasy and magic novels, but they are related to the sky, but they are the game war mage kingdom. The three structures form a spell. Similar settings are borrowed here, and will be mentioned in the following chapters.

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