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Chapter 1044 Legendary Battle Group

Valence's magic attack was indeed sharp!

When ordinary legendary mages stimulate spells, they also need to pinch magic elements into shapes and inject them into known spell models before they can trigger various different effects. Valence's attack directly ignores the intermediate process, skips the most exhausting elemental shape, and directly controls the most primitive magic energy.

With his commandment, magic elements of different natures turned into elemental torrents, directly swallowing up the enemy, and causing massive elemental damage.

It is really difficult for others to do this.

First of all, without his deep understanding of the origin of magic, it is difficult to drive the basic magic elements with ease.

Secondly, due to the lack of elemental shape, the element torrent formed only has original elemental damage and cannot have additional attributes such as physical damage. Therefore, when facing different enemies, how to use magic elements with different characteristics more reasonably is the most test of human means.

Ordinary people may not be able to do it, but they did not choose any faction specialization, and Valence, who has the title of legendary wizard in the entire series, can easily do it.

Under his control and command, a torrent of elementals swept down and directly attacked the giant insect in the most primitive magic form. The high temperature of the fire element, the freezing of the water element, the cutting of the wind element, the infestation of the soil element, the neutralization of the plant system, the corrosion of negative energy...

Faced with such elemental torrents, ordinary physical defense is simply ineffective, and only those unattributed force field spells may be able to block it. But in today's chaotic battlefield, Zerg General Kulinaks did not have the strength to support a magic barrier that could cover his huge body!

Compared with the unique methods of these old legendary wizards, the current presidents Femora, Shaslar, Anxo and others performed well and had no excellence. After all, most of them have advanced to legends in the past one or two hundred years, so there is a big gap between them in the accumulation of spell casting skills, the cognition of the origin of magic, and the application of plane laws.

The other three legendary lichs are worthy of their title as the top undead spellcaster in the world [31 Novel Network]. With one move, they were overwhelmed by negative curses and instant death spells. The Kulinax insects were hit hard and their vitality was lost.

The powerful explosion of the legendary wizard of the Mage Guild obviously angered the Zerg General Kulinaks. Although it could not look around, its unique "teleport attack" method allowed it to attack any enemy at will without moving its huge body.

However, its enemies need to constantly cast spell attacks while carefully sensing the changes in the space around them. As long as they discover abnormal space changes, they must change their position as fast as possible. Otherwise, the powerful physical attack of a Zerg general is enough to instantly tear apart the most powerful magic defense that a legendary wizard claims to be.

If physical attacks are strengthened to a certain extent, they will become so difficult to resist!

Now, the legendary wizard Anchor, who had not dodged just now and had just advanced for less than a hundred years, was injured on a giant insect stalk foot that suddenly pierced out. The sharp and sharp front end of the stalk foot instantly broke through Anchor's layered magic protection, and attacked his body before he flashed and fled.

In the end, Anchor only barely escaped from the opponent's attack range after giving one right leg. More mage companions could only rely on their skillful flying skills and space transfer methods to constantly change positions and strive to maintain the attack on the giant insects.

The two sides attacked each other back and forth, trying hard to cause greater damage to the other party.

At the moment of the most frequent attacks, Zerg General Kulinaks even teleported his four pairs of junction feet and insect head giant claws at the same time, attacking 9 enemies respectively. When his body was restrained and unable to move in a large range, he could still fight back with less and more with strong opponents. The combat power shown by Kulinaks made all the Klein legends present convinced him.

Demigod is worthy of being a demigod!

With this strength, it is enough to deserve its title of demigod.

…………

Just like mosquitoes and flies flying around a big cheese, looking at the battle between the legendary mages and the Zerg demigods, all the legendary powerful men couldn't help but feel a little sank in their hearts.

If you change yourself, will you be better than them?

Every legendary figure couldn't help but have such questions.

Fighting head-on with the Zerg Demigod is destined to be a stupid move that is not worth the effort. Even a powerful figure like the puppet mage Akimos has transformed into a standing steel giant, and it is still difficult to compete with the larger giant insects.

Everyone outside the field weighed each other. There were not many people who could compete with the power and physique of the steel giants who were transformed into Akimos. If they wanted to compete with the giant insects for strength and physique, they were purely seeking abuse!

Then, once the resurrection ceremony is completely completed and the giant insect is freed, who can stop the Zerg Demigod from the escape?

Even the cemetery heroes who had previously been confident became a little uncertain.

After choosing from the cemetery, among the legendary heroes, there are only two who can withstand giant insects on the front and attack one or two times in the group of legendary heroes, Leorek and Moam, the skeleton king of the undead flying dragon. Even the more powerful Barolo Flame Demon Lord Hilgay is a big deal.

Although the Knight King Arthas has many life-saving skills and is particularly wear-resistant in daily combat, it is targeted after all, the attack intensity of the opponent is within its affordable range. A giant like the Zerg Demigod may be able to make him into a meat pie with one blow. At that time, no matter how powerful the recovery skills are, it will be useless!

In fact, not only did the cemetery have this concern, but even the church coalition on the other side of the battlefield became cautious.

Although the legendary combat power of the united unite gave them full of confidence, seeing the terrifying power of the giant insects raising their hands and feet, no rational legendary figure would want to put himself in a dangerous situation where he could die at any time.

Ankerso's precedent shows that even if you are a legendary wizard, your personal safety is as dangerous as a deadly enemy when fighting a demigod-level opponent.

So while these two camps were chasing through the violent sea of ​​insects, they rushed forward wildly, while also discussing fiercely, trying to find ways to fight against the Zerg Demigod.

Of course, if you get rid of the burdens under you, you can only use the methods of the legendary battle group to reach the core battlefield in the distance within half a quarter of an hour. However, neither the Grand Cemetery nor the Church coalition did this, but slowly cleared the insect army around you, choosing to watch the legendary battle rather than intervene.

The reason for doing this is not to sit in the mountains and watch the tiger fight, wanting the snipe and clam fight, and the fisherman gains the profit. Instead, the three parties on the field really have no tacit understanding and trust! Once one side fights with all its might and the other side suddenly approaches the battlefield, the previously hot battle will immediately cool down. After all, no force dares to fight with a demigod-level existence when the foreign enemy is eyeing it.

Therefore, the Grand Cemetery and the Church coalition had powerful legendary battle groups, but they did not dare to approach the core battlefield at all. Otherwise, it would become a three-party confrontation in minutes, and the Zerg Demigods got a precious breathing opportunity.

It has been half an hour since the war started. The damage caused by the legendary guild wizards to Zerg Demigods is still limited to ordinary physical damage, and has not reached the level of hindering the resurrection ritual. Therefore, although the huge body of the giant insect is already covered with scars and skin and flesh, such damage is still far from enough.

Although the other two major forces also intend to make the legendary mages consume more of the strength of the Zerg demigods, the performance of the other party's work and not working hard is difficult to satisfy the audience. If you wait at this progress, in a quarter of an hour, the war mother nest will be resurrected successfully.

Of course, the Grand Cemetery welcomed this with both hands and feet. After all, their real purpose was the war mother nest that had just been resurrected. However, as natives on the plane, the church coalition forces did not want such a terrifying thing to happen. Therefore, after watching for a while, the church legendary battle group, which was extremely dissatisfied with the mages, began to become ready to move and began to try to accelerate to get closer to the core battlefield.

The actions of the church also aroused the alertness of the legendary wizards. With their intentional gathering and avoidance, the legendary wizard occupied the northwest corner of the core battlefield. While attacking the giant insects with great vigilance, he watched the church's legendary wizards approaching.

The legendary combat power of their own side is closer together, and they can indeed enhance each other's combat power when fighting in groups. However, when they are facing an unmatched Zerg demigod, their space for retreat and dodging becomes too narrow.

You should know that the giant insect that is incarnated by the Zerg semi-god is nearly a hundred meters long and ten meters thick. Such 8 junctions are penetrated and penetrated in the mage cluster, and their flight skills are a little bad. Without giant insects chasing them, you will accidentally bump into a sudden appearance of junctions.

As a result, the camp of the legendary wizard became increasingly chaotic and chaotic.

The long-term confrontation and hatred between each other has accumulated hatred that cannot be washed away by both sides. As long as there is a chance, neither side hopes that the other party will be in a slump and will never turn over. If it weren't for the special situation today, if it weren't for the special situation, it would lead to the demise of the plane. The legendary battle group of the church might really take the blame. First, cooperate with the Zerg Demigod to kill all the mages.

But today, it really doesn't work!

Perhaps in the next moment, the Zerg War Bun will be resurrected successfully. Once the Zerg Demigod Roll escapes here with the War Bun, the Klein Plan will usher in a shocking catastrophe in the future!

A single war mother nest once threw away the powerful elf kingdom of the past, while the Zerg demigod, who was alone, dared to commit suicide into the lair of the Justice Church alone.

So what if they were combined?

The terrible consequences of every Klein plane did not dare to fantasize about.

The title of the Anqira Zerg is not for nothing, but is written by the planes that were slaughtered and occupied one by one and eventually headed to death.
Chapter completed!
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