Some settings of this book
army:
Farmer holding a weapon, attacking 0-4
Ordinary army
infantry:
Force: Junior 5-9, Intermediate 10-19, Senior 20-29
Physical strength: Junior 5-9, Intermediate 10-19, Advanced 20-29
cavalry:
Force: Junior 25-29, Intermediate 30-34, Senior 35-39
Physical strength: Junior 25-29, Intermediate 30-34, Senior 35-39
Elite:
infantry:
Normal: Martial power 30-39, Physical power 30-39, Advanced: 40-49, Physical power 40-49
Infantry Range: 30-35
cavalry:
Normal (including range): Martial power 40-45, Physical power 40-45, Advanced: 40-49, Physical power 40-49
Will:
Unparalleled generals: 50-59 force, people who make up for the numbers
Mediocre general: 60-69, mediocre person
Savage General: 70-75, brave in combat, brave forward
Brave General: 76-80, fearless, rushing
The powerful general: 81-85, charge in front of the battle, I am invincible
Tiger General: 86-90, invincible, killing generals and robbing flags
Fierce general:
The powerful general of the formation: 91-94, charge alone, break the camp by stepping on the formation
Thousand Army Generals: 95-97, one cavalry leads, Thousand Army Breaking Easy
Super General: 98-99, 10,000 enemies, no army can trap
Unparalleled general: 100 military force, scattered all over the world, thousands of troops are as if nothing is left
General
The following is not considered for general skills and ultimate skills.
A brave general is easily surrounded by soldiers, and a brave general is not easily surrounded by soldiers. A fierce general can fight out in the crowd.
The powerful general: can freely rush to the enemy formation.
Tiger General: Junior army cannot be besieged.
General: Ignore attacks below 5 and below. The primary army damages physical strength by 1, intermediate level 2, advanced level 3, elite 4, cavalry elite 5, and the military advisor skill "strengthening soldiers", the damage can be increased to 6 points.
The powerful general of the formation: Without the restraint of the powerful generals of the same level, only the intermediate army can be trapped
Thousand Army Generals: Without the restraint of the generals of the same level, only high-level troops can be trapped
Super General: Without the restraint of the fierce generals of the same level, only high-level cavalry can be trapped.
Unparalleled generals: ignore attacks with less than 10 force, and their defense against the army will increase greatly. Unless they are surrounded by cavalry, white-eared, tiger and leopard, and elite troops from all kinds of battles, they can all be killed.
In addition to fighting skills and generals, they are also suppressed by the rank. Generally speaking, low-level positions cannot beat high-level positions.
military adviser
Ignorance: Intelligence 0-39
The vision is just beginning to open: Intelligence 40-49
Half-knowledge and half-understanding: Intelligence 50-60
A little talent: Intelligence 60-70 (with real talent, you can safeguard the country and protect the people)
A wide range of knowledge and strong knowledge: Intelligence 70-79 (a broad knowledge can help the people and protect the country, and govern the party)
Strategy: Intelligence 80-89 (many strategies, can attack externally and assist the leader)
Strong strategy: Intelligence 90-94 (Talents of planning a country can look at the overall situation and plan the world)
Learning well-behaved in ancient and modern times: Intelligence 95-97 (Strength of a country and talent, can strengthen the country and enrich the people, and be pioneering and enterprising)
Zhengtianweidi: Intelligence 98-99 (a great talent in the world can be in charge of the court, and all countries can submit it)
Unparalleled national talents: 100 intelligence (the great sages of all ages can be transformed and the country will be prosperous)
Loyalty attributes
Unruly: Loyalty slips rapidly and easily surrenders.
Self-claim: Loyalty is easy to lose and surrender.
Loyalty: stable loyalty, but defeat the war, isolate the ruler for a long time, lose loyalty, and be separated from the master.
Exercise loyalty: Loyalty will slowly increase, but if you lose your loyalty, you can get apart.
Loyalty: If you defeat a battle and lose a small amount of loyalty, you will have a certain chance of immunity and divisiveness.
Chapter completed!